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Aaron's Feeding Razor
Type: Equipment
Pool Cost: 1
Unique equipment.
When this vampire successfully hunts, he or she gains 1 additional blood.
Artist: Thomas Nairb; Christopher Rush
Jyhad:R VTES:R CE:R KoT:R

Abactor
Type: Action
+1 stealth hunt action.
Gain 5 blood. After successful resolution, a referendum is called to call a blood hunt on this vampire (independent of the action, just as if he or she had committed diablerie).
Artist: Juan Calle
Promo-20090401

Abandoning the Flesh
Type: Reaction/Combat
Discipline: Dementation
Only usable by a vampire being burned. Usable by a vampire in torpor.
[dem] Remove this vampire from the game instead (diablerie, if any, is still successful), and put this card into play. You may not play this card if you already have an Abandoning the Flesh in play. You may tap this card when a vampire with Dementation is bleeding to give that vampire +1 bleed for the current action.
Artist: Steve Ellis
CE:R Third:R

Abbot
Type: Action
+1 stealth action. Requires a Sabbat vampire.
Put this card on this acting Sabbat vampire and untap him or her. This Sabbat vampire gets +1 intercept against (D) actions directed at his or her controller. A vampire may have only one Abbot.
Artist: John Bridges
Third:U HttB:PSal3

Abjure
Type: Power
Virtue: Redemption
[COMBAT] Tap this imbued before range is determined to end a combat between a monster and a mortal. If the mortal is a minion other than this imbued, you may move a conviction to this imbued from your hand or ash heap.
Artist: Brian LeBlanc
NoR:R

Ablative Skin
Type: Action
Discipline: Fortitude
+1 stealth action.
[for] Put this card on the acting vampire and put 3 ablative counters on this card. While in combat, this vampire may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when it has no more ablative counters.
[FOR] As above, but this vampire may also prevent aggravated damage in combat in this way.
Artist: Richard Thomas
Sabbat:R SW:R Third:R

Abombwe
Type: Master
Master: Discipline. Trifle.
Put this card on a Laibon or on a vampire with Protean [pro]. This vampire gains one level of Abombwe [abo]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Abombwe.
Artist: Ken Meyer, Jr
LoB:C/PA

Abomination
Type: Action
Pool Cost: 1
+1 stealth action. Requires a ready non-sterile vampire.
Burn a ready untapped werewolf ally you control to put this card in play. It becomes a unique Independent Abomination with 4 capacity, superior Protean [PRO] and +1 strength. Move up to 4 blood from the acting vampire to this vampire. This vampire gets an additional strike each round and an optional maneuver each combat. He may enter combat with a ready minion as a (D) action.
Artist: Steve Prescott
FN:R KoT:R

Absimiliard's Army
Type: Event
Gehenna. Do not replace until a Methuselah is ousted.
Requires at least one other Gehenna card in play. During each Methuselah's untap phase, he or she may put the top card of his or her library in play. That card represents a nameless, textless ghoul ally with 2 life, 2 strength and 1 bleed. If the ally is burned, it is removed from the game. When a Methuselah is ousted, burn this card. Remove all such allies from the game when this card leaves play.
Artist: Richard Thomas
Gehenna:R

Absolution of the Diabolist
Type: Master
Pool Cost: 1
Master: out-of-turn.
Requires a ready justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a vampire is about to be burned by a blood hunt. Cancel that blood hunt.
Artist: Scott Kirschner
AH:U5 CE:U

Absorb the Mind
Type: Combat
Discipline: Mytherceria/Dominate
[dom] Strike: dodge.
[myt] Strike: ranged. Steal 1 blood.
[MYT] Strike: ranged. Steal 1 blood and steal 1 master: Discipline card from the opposing vampire (put it on this striking vampire).
Artist: Steve Ellis
BL:C2 LoB:C HttB:PKia3

Abyssal Hunter
Type: Ally
Pool Cost: 2
Required Clan: Lasombra
Demon with 4 life. 3 strength, 0 bleed.
Hunter can inflict 1 damage on any minion as a (D) action. During your untap phase, a ready vampire you control takes 1 damage. Burn the hunter if any ranged aggravated damage is done to him, even if it is prevented.
Artist: Jeff Holt
BH:R2

Academic Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Tremere
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Artist: Mike Huddleston; Michael Weaver
Jyhad:U VTES:U CE:U/PTr KoT:U

Aching Beauty
Type: Master
Pool Cost: 2
Required Clan: Toreador
Master.
Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool (before combat occurs, if any).
From heaven or hell, O Beauty, came you hence?
Out from your gaze, infernal and divine,
Pours blended evil and beneficence...
Baudelaire, "Hymn to Beauty"

Artist: Dave Roach & Pete Burges; Chris Stevens
Jyhad:U VTES:U CE:U KoT:U

Acquired Ventrue Assets
Type: Master
Required Clan: Giovanni
Master.
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.
Artist: Richard Kane Ferguson
DS:U FN:PG

Acrobatics
Type: Combat
Blood Cost: 1
Discipline: Celerity
[cel] Additional strike.
[CEL] Strike: dodge, with an additional strike.
Artist: Douglas Shuler
Jyhad:C VTES:C SW:PB CE:C/PB2 BH:PTo4 KMW:PAl2/PG3 Third:C/PB3

Adaptability
Type: Combat
Blood Cost: 1
Discipline: Protean
[pro] Change all aggravated damage from the opposing minion's strike to normal damage.
[PRO] Prevent all aggravated damage from the opposing minion's strike.
A permanent state of transition is man's most noble condition.
Juan Ramon Jiminez

Artist: Hannibal King
Sabbat:R SW:R

Admonitions, The
Type: Master
Unique master.
Put this card in play. Tap to discard one card if you control a ready Sabbat vampire. Tap to draw two cards if you control a ready Black Hand vampire. During your discard phase, control of The Admonitions passes counter-clockwise until it is controlled by a Methuselah who controls a ready Sabbat vampire (or is burned if there are none).
Artist: Peter Bergting
BH:U Third:U

Agate Talisman
Type: Equipment
Equipment.
Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman.
Artist: Brian LeBlanc
KoT:C

Agent of Power
Type: Master
Master: Discipline. Trifle. Unique.
Put this card on a vampire you control and choose a Discipline. This vampire gains 1 level of that Discipline. Burn this card during your discard phase.
Artist: Jeff Holt
LotN:C HttB:PSam4

Aggressive Tactics
Type: Master
Pool Cost: 2
Master.
Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah's hand size is reduced by one. Any vampire may burn this card as a (D) action.
Artist: John Matson
Sabbat:R SW:R

Ahrimane Protectorate
Type: Action
Required Clan: Ahrimane
+1 stealth action. Unique.
Put this card in play, and this Ahrimane may burn 1 blood to untap at the end of this action. You may burn this card to cause a (D) action directed at an ally or location you control to fail. You may burn this card during a (D) action against you to give an Ahrimane you control +1 intercept.
Artist: Josh Timbrook
LoB:C

Ahriman's Demesne
Type: Combat
Blood Cost: 2
Discipline: Obtenebration
Not usable the first round of combat. Only usable at long range.
[obt] Strike: 1R aggravated damage.
[OBT] As above, and if the opposing minion is a vampire and would go to torpor during the resolution of this strike, he or she is burned instead. This is not considered diablerie.
Artist: Monte Moore
Gehenna:C

Aid from Bats
Type: Combat
Discipline: Animalism
[ani] Strike: 1R damage, with an optional maneuver.
[ANI] As above, with an optional press.
Hanging upside down like rows of disgusting old rags
And grinning in their sleep. Bats!
D.H. Lawrence, "Bat"

Artist: Melissa Benson; Eric Lofgren
Jyhad:C VTES:C CE:C/PN3 Anarchs:PG2 Third:C KoT:C

Ailing Spirit, The
Type: Action
Discipline: Obeah/Dominate
[dom] (D) Bleed at +1 bleed.
[obe] (D) Bleed at +1 bleed. Vampires with Dementation [dem], mortals and mages get -1 intercept during this action.
[OBE] +1 stealth action. (D) Take control of a Malkavian, Malkavian antitribu, mortal or mage until the end of the turn.
Artist: Aaron Acevedo
HttB:R

Aire of Elation
Type: Action Modifier
Blood Cost: 1
Discipline: Presence
You cannot play another action modifier to further increase the bleed for this action.
[pre] +1 bleed; +2 bleed if the acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if the acting vampire is Toreador.
Artist: Greg Simanson
DS:C3 FN:PS3 CE:C/PTo3 Anarchs:PAB KMW:PAn2

Akhenaten, The Sun Pharaoh (Mummy)
Type: Ally
Pool Cost: 4
Unique mummy with 3 life. 3 strength, 1 bleed.
Akhenaten may play cards requiring basic Necromancy [nec] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.
Artist: Rebecca Guay
AH:R2 FN:PG

Akunanse Kholo
Type: Action Modifier/Reaction
Required Clan: Akunanse
Only usable during a referendum. Usable by a tapped vampire. Title.
Put this card on this Laibon Akunanse to represent the unique Laibon title of Akunanse Kholo (worth 2 votes). Not usable if there are any older ready untitled Laibon Akunanse. Whenever this vampire is not a ready Laibon Akunanse or there is an older ready untitled Laibon Akunanse, move this card to (one of) the oldest ready untitled Laibon Akunanse (if any).
Artist: Ken Meyer, Jr
LoB:PA

AK-47
Type: Equipment
Pool Cost: 5
Weapon. Gun.
2R damage each strike, with an optional maneuver each combat. When bearer strikes with this gun, he or she gets an optional additional strike this round, only usable to strike with this gun.
Artist: Franz Vohwinkel
LotN:R

Alacrity
Type: Action Modifier
Blood Cost: 2
Discipline: Celerity
[cel] +1 stealth.
[CEL] As above, and if this action is blocked, this acting vampire gets an optional maneuver during the first round of the resulting combat.
Artist: L. A. Williams
AH:C2 CE:U Anarchs:PAB LoB:PI3 Third:PB2

Alamut
Type: Master
Pool Cost: 1
Required Clan: Assamite
Master: unique location.
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During the referendum of a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.
Artist: Pat Morrissey
AH:R2 FN:PA

Alastor
Type: Political Action
Requires a justicar or Inner Circle member.
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.
Artist: Monte Moore
Gehenna:R KMW:PAl KoT:R

Alia, God's Messenger
Type: Ally
Unique dhampir with 2 life. 1 strength, 0 bleed.
Requires at least two Gehenna cards in play. Alia can play cards that require basic Auspex [aus] or Obeah [obe] as a vampire. She may move a vampire in your torpor region to your ready region as a +1 stealth action. (D) actions directed at her cost an additional pool.
Artist: Thomas Denmark
Gehenna:R

Alpha Glint
Type: Combat
Blood Cost: 1
Disciplines: Animalism & Fortitude
Not usable in combat with an ally or an older vampire.
[ani][for] Strike: combat ends.
[ANI][FOR] Only usable before range is determined. Combat ends.
Artist: Peter Bergting
BH:C

Al's Army Apparatus
Type: Master
Required Clan: Brujah
Master: unique location.
During your minion phase, you may tap this card to search your library for a weapon and move it to your hand (shuffle and discard afterward).
Artist: Steve Ellis; Robert McNeill
Jyhad:R2 VTES:R CE:R KoT:R

Amam the Devourer (Bane Mummy)
Type: Ally
Pool Cost: 2
Required Clan: Follower of Set
Unique mummy with 3 life. 0 bleed, 2 strength.
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.
Artist: Lawrence Snelly
FN:R2

Amaranth
Type: Combat
Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire being burned or going to torpor.
Thou shalt not slay thy sire and drink his heart's blood.
The Book of Nod

Artist: Jeff Menges; Alejandro Collucci
Jyhad:U VTES:U CE:U Anarchs:PAG BH:PTo2 Third:PTz KoT:U

Ambrosius, The Ferryman (Wraith)
Type: Ally
Pool Cost: 3
Required Clan: Giovanni
Unique wraith with 2 life. 1 strength, 0 bleed.
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.
Artist: Alan Rabinowitz
AH:R2 FN:PG

Ambulance
Type: Equipment
Pool Cost: 1
Vehicle.
After a combat between this acting minion and a blocking minion, you may tap the Ambulance to continue the action as if unblocked. If the action is blocked again, burn this card. This minion may tap the Ambulance to attempt to burn an incapacitated imbued as a +1 stealth (D) action. A minion may have only one vehicle.
Artist: John Bridges
LotN:R

Ambush
Type: Action
(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
We will strike from the shadows when the time is right, and all will fall before us.
Cameron, Lasombra

Artist: Mark Poole
Sabbat:C SW:C/PB5/PL FN:PA3 Anarchs:PAG2 BH:PN5 KMW:PG3

Amria
Type: Combat
Discipline: Chimerstry
[chi] Maneuver, only usable to go to long range.
[CHI] Strike: dodge, with an optional press, only usable to end combat.
Be wary then; best safety lies in fear.
Shakespeare, Hamlet, act I, scene 3

Artist: Michael Gaydos
FN:C2/PR LotN:PR2

Amulet of Temporal Perception
Type: Equipment
Unique equipment.
This vampire may burn 1 blood to play a card that requires basic Temporis [tem] from your hand. This equipment can be used only once each turn.
Artist: Nicolas Bigot
HttB:R

Amusement Park Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Brujah antitribu
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Definitely an E ticket!
Julie, Brujah antitribu

Artist: Dave Seeley
Sabbat:U SW:U/PB Third:PB

Anachronism
Type: Master
Pool Cost: 1
Master.
Put this card on a vampire with capacity above 6. This vampire cannot have or use any ranged weapons except the Ivory Bow. (If he or she currently has any, they are burned.)
Artist: Drew Tucker
AH:C2 Tenth:B

Ananasi Vampirephile
Type: Ally
Pool Cost: 4
Required Clan: Guruhi
Werewolf with 4 life. 2 strength, 1 bleed.
Ananasi gets an optional maneuver each combat. Once each combat, she can burn a life during the press step to get a press and set the range in the next round of that combat, if any. She can gain a life as a +1 stealth action. Once each turn, she may play a card that requires basic Animalism [ani] as a vampire.
Artist: James Stowe
LoB:R

Anarchist Uprising
Type: Political Action
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.
We are all brothers of oppression, and today, brothers of oppression are identified with each other all over the world.
Malcolm X

Artist: Scott Fischer
Sabbat:C SW:C/PV Anarchs:PAB3 Third:C

Anarch Free Press, The
Type: Master
Pool Cost: 1
Unique master. Requires a ready anarch.
Put this card into play. You may tap this card to give an anarch you control +1 intercept for the current action. You may tap this card when an anarch successfully hunts to give that anarch an extra blood from the blood bank.
Artist: Andrew Trabbold
Anarchs:C

Anarch Manifesto, An
Type: Equipment
Equipment.
The anarch with this equipment gets +1 stealth on actions that require an anarch. Titled non-anarch vampires get +1 strength in combat with this minion. A minion may have only one Anarch Manifesto.
Artist: Heather Kreiter
TR:C

Anarch Railroad
Type: Master
Pool Cost: 2
Master: unique location.
Tap to give an anarch +1 stealth for the current action.
The Freedom Train will get you back east, at least as far as Staten Island. If you want to cross the bridge when you get there, you'll probably be on your own.
Almiro Suarez, Tremere anarch

Artist: Joel Biske
Anarchs:R2

Anarch Revolt
Type: Master
Master.
Put this card in play. A Methuselah who does not control a ready anarch burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.
The Ventrue are working with us on this? Those anarchs must be more annoying than I thought.
Brujah, Rome 2002 Winter Storyline

Artist: Pete Venters; Steve Prescott
Jyhad:U VTES:U CE:U Anarchs:PAB2 KMW:PAn Third:U

Anarch Salon
Type: Political Action
Requires an anarch.
Successful referendum means each ready anarch gains 1 blood from the blood bank, and each Methuselah who controls at least one anarch gains 1 pool from the blood bank.
Artist: James Stowe
Anarchs:C2/PAB2

Anarch Secession
Type: Action
+1 stealth action. Requires a ready, non-anarch, titled vampire.
Put an anarch counter on this acting vampire. This vampire becomes anarch (and Independent). If he or she had a city title, put this card on him or her as a title card to represent the title of baron of the same city. Minions without titles cannot block this action. Burn the anarch counter if this vampire changes sects.
Artist: David Day
KMW:R

Anarch Troublemaker
Type: Master
Unique master.
During your untap phase, you may tap up to 2 vampires controlled by your prey or burn an equipment on one of your prey's minions. If you do so, your prey takes control of the Anarch Troublemaker.
I am the accuser and avenger of blood...
William Blake, "The Ghost of Abel"

Artist: Peter Bergting; Bryon Wackwitz
Jyhad:R VTES:R CE:R Anarchs:PAB KoT:R

Anathema
Type: Political Action
Requires a prince or justicar.
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.
Artist: Steve Casper
DS:U2 CE:U/PB KMW:PAl2

Ancestor's Insight
Type: Action Modifier/Reaction
Discipline: Auspex
Requires a ready Laibon.
[aus] [REACTION] Reduce a bleed against you by 1.
[AUS] [ACTION MODIFIER] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
Take care, let us not die from blessings like the giants did.
Kenyatta, Ishtarri

Artist: Alexander Dunnigan
LoB:C/PO4

Ancestor's Talisman, The
Type: Equipment
Required Clan: Assamite
Unique equipment.
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre].
Artist: Liz Danforth
AH:C2 FN:PA

Ancestor Spirit
Type: Master
Unique master.
Put this card on a Laibon with capacity above 4. This Laibon has +1 bleed and gets an additional vote in any referendum he or she calls.
The dead are not under the earth.
They are in the fire that is dying;
They are in the grasses that weep;
They are in the whimpering rocks;
They are in the forest; they are in the house.
The dead are not dead.
Amavi, Akunanse

Artist: Jeff Holt
LoB:R

Ancient Influence
Type: Political Action
Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only one Ancient Influence can be played in a game.
Artist: Pete Venters
Jyhad:C VTES:C SW:PT/PV CE:C LoB:PG

Ancilla Empowerment
Type: Political Action
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.
Artist: William O'Connor
Jyhad:C VTES:C CE:C/PTo2 LoB:PG2

Anesthetic Touch
Type: Combat
Discipline: Obeah/Auspex
Only usable at close range.
[aus] Strike: dodge.
[obe] Strike: hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with first strike.
Just relax; this won't hurt, much.
Blanche Hill, Salubri

Artist: Mark Nelson
BL:C1 LoB:C

Angel of Berlin
Type: Master
Master: out-of-turn. Requires a ready imbued.
Untap an imbued, or equip a ready imbued you control with an equipment from your hand (requirements must be met; pay cost as normal). Not usable during combat.
They also serve who only stand and wait.
John Milton, "On His Blindness"

Artist: David Day
NoR:C

Animalism
Type: Master
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Animalism [ani]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Animalism.
Artist: Sandra Everingham; Melissa Benson
Jyhad:C VTES:C Sabbat:C SW:C/PT FN:PR CE:C

Animal Magnetism
Type: Action Modifier
Disciplines: Animalism & Obfuscate
Only usable during a referendum.
[ani][obf] This vampire gains 1 vote.
[ANI][OBF] This vampire gains 3 votes.
I am no orator, as Brutus is; / But, as you know me all, a plain blunt man.
William Shakespeare, Julius Ceasar, act III, scene 2

Artist: Fred Harper
BH:C

Anima Gathering
Type: Action
Discipline: Auspex
+1 stealth action.
[aus] Put this card on this acting vampire and choose another minion you control. Burn this card if this minion untaps. During your untap phase, you may choose not to untap this minion as normal. The chosen minion gets +2 intercept.
[AUS] As above, and the chosen minion also gets +1 bleed.
Artist: Jeff Holt
KMW:C KoT:C

Ankara Citadel, Turkey, The
Type: Equipment
Blood Cost: 2
Required Clan: Tremere
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).
Artist: Greg Simanson; Brian LeBlanc
AH:U5 CE:U KoT:U

Anonymous Freight
Type: Action
+3 stealth equip action. Requires a vampire.
Equip this vampire with a non-location equipment card from your hand (requirements and cost apply as normal).
Artist: Brian LeBlanc
TR:C

Antediluvian Awakening
Type: Master
Unique master.
Put this card in play. During each Methuselah's untap phase, he or she burns 1 pool, or he or she may burn a vampire he or she controls with a capacity 4 or more to burn this card.
Artist: Ron Spencer; Gary Chatterton
DS:U2 SW:PV HttB:PGar

Anthelios, The Red Star
Type: Event
Gehenna.
Once each master phase, a Methuselah can use a master phase action to exchange a master card in his or her hand for one in his or her ash heap.
The Red Star shines brightly -- more so, I am told, to those with the gift of superior sight, but it is obvious even to me. Can you truly not see that Gehenna is upon us?
Prince Giangaleazzo, Lasombra antitribu

Artist: Becky Jollensten
Promo-20040411

Antithesis
Type: Action
Virtue: Judgment
+3 stealth action.
(D) Put this card on a non-Sabbat vampire with capacity less than 8. The vampire with this card cannot hunt. If he or she must hunt, he or she taps and goes to torpor instead. Burn this card during this vampire's discard phase.
Artist: Brian LeBlanc
NoR:C

Apparition
Type: Combat
Blood Cost: 1
Discipline: Chimerstry
Do not replace until after combat.
[chi] This vampire may prevent 1 damage each round this combat.
[CHI] This vampire may prevent 2 damage each round this combat.
Girls would come out of inadequate graves to stand near...
Rilke, "Duino Elegy #7"

Artist: Stuart Beel; Craig Grant
DS:C2 FN:PR3 LotN:PR4

Apportation
Type: Combat
Discipline: Thaumaturgy
[tha] Press, only usable to continue combat.
[THA] Maneuver.
The gun flew from my hands like God himself chose to intervene.
Jacob Bragg, Brujah antitribu

Artist: Clint Langley
Sabbat:C CE:C/PTr5 BH:PTr4 KMW:PB Third:C/PTr5

Approximation of Loyalty
Type: Action Modifier
Blood Cost: 1
Discipline: Presence
Requires a vampire with capacity 7 or more.
[pre] Only usable as the action is announced. Choose a vampire with capacity 6 or less or an ally. That minion cannot block this action.
[PRE] Cancel a reaction card played by a vampire with capacity 6 or less or an ally as it is played (no cost is paid). No more action modifiers can be played on this action.
Artist: Monte Moore
Gehenna:C KMW:PAn2 LotN:PS3 KoT:C/PT4

Aranthebes, The Immortal
Type: Action
Pool Cost: 1
+1 stealth action. Unique.
Put this card into play. You may tap Aranthebes to give a minion controlled by your predator -1 stealth for the current action. While Aranthebes is untapped, vampires with a capacity less than 5 get -1 bleed when bleeding you. Any vampire with a capacity above 4 can move Aranthebes to your library as a (D) action. Shuffle afterward.
Artist: Andrew Trabbold
Anarchs:R Third:PB

Arcane Appraiser
Type: Ally
Required Clan: Toreador
Unique ghoul with 1 life. 0 strength, 1 bleed.
Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control would enter play, it is burned instead.
Artist: Tony Shasteen
KoT:R

Arcane Library
Type: Master
Pool Cost: 2
Required Clan: Tremere
Master: unique location.
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Tremere in your uncontrolled region.
Artist: William O'Connor; Mark Tedin
Jyhad:R VTES:R CE:R KoT:R

Arcanum Chapterhouse, Alexandria
Type: Master
Master: unique location.
Each of your predator and prey burns 1 pool during his or her untap phase for each Hunting Ground he or she controls. Any minion may burn this card as a (D) action.
The learned ones are the heirs of the prophets -- they leave knowledge as their inheritance; he who inherits it inherits a great fortune.
Hadith of al-Bikhari

Artist: Ken Meyer, Jr
AH:U5 FN:PS CE:PTr

Arcanum Investigator
Type: Ally
Pool Cost: 2
Mortal with 2 life. 1 strength, 0 bleed.
As a (D) action, Arcanum Investigator can burn an equipment card possessed by a minion controlled by your predator or prey.
He grants wisdom to whom He pleases; and he to whom wisdom is granted receives indeed a benefit overflowing.
The Quar'an 2:269

Artist: Ron Spencer
AH:C2

Archon
Type: Political Action
Requires a prince or justicar.
Choose a Camarilla vampire. If this referendum is successful, put this card on the chosen vampire. This vampire may enter combat with a vampire controlled by another Methuselah as a +1 stealth (D) action. Any vampire attempting to block this vampire burns 1 blood. Blood hunts cannot be called on this vampire. Any Camarilla vampire can call a referendum to burn this card as a +1 stealth political action.
Artist: Heather Hudson
Jyhad:V VTES:V CE:U KMW:PAl3

Archon Investigation
Type: Master
Pool Cost: 3
Master: out-of-turn.
Only usable when a minion is attempting to bleed you and the bleed amount is 4 or more. Burn the acting minion. (The action is not successful.)
Artist: Peter Bergting; Lawrence Snelly
VTES:U CE:U KMW:PG Third:U KoT:U

Argent Baton
Type: Equipment
Unique melee weapon.
Strike: strength+1 damage. If the opposing minion is a werewolf, the bearer can make a ranged strike to burn 4 life from that werewolf.
The power only serves under moonlight. Well, and only at night, to be precise.
Count Vladimir Rustovich, Tzimisce

Artist: Becky Jollensten
Promo-20070601

Armor of Caine's Fury
Type: Combat
Blood Cost: 1
Discipline: Valeren/Presence
[pre] Prevent 1 damage.
[val] Only usable before range is determined. This vampire may prevent 1 damage from the opposing minion's strikes each round. Frenzy cards cannot be played on this vampire; cancel the effects of any Frenzy cards that have already been played on this vampire this combat.
[VAL] As [val] above, but this vampire may prevent 2 damage from the opposing minion's strikes each round.
Artist: David Day
LoB:C

Armor of Terra
Type: Action
Blood Cost: 1
Discipline: Visceratika/Thaumaturgy
+1 stealth action.
[tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.
[vis] As [tha] above, but put this card on this acting Gargoyle.
[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.
Artist: Leif Jones
BL:R1 LoB:R

Armor of Vitality
Type: Combat
Blood Cost: 1
Discipline: Fortitude
[for] Prevent 3 damage.
[FOR] As above, and if any of the damage was from the opposing minion's melee weapon, that weapon is destroyed.
Artist: Eric Lofgren
LotN:C/PR2 KoT:C/PV4

Arms Dealer
Type: Ally
Required Clan: Brujah
Mortal with 1 life. 1 strength, 0 bleed.
Arms Dealer may take a +1 stealth action to allow you to search your library for a weapon and move it to your hand. Shuffle and discard afterward.
Artist: Kieran Yanner; William O'Connor
Jyhad:U VTES:U CE:U KoT:U

Arms of the Abyss
Type: Combat
Discipline: Obtenebration
[obt] Strike: dodge.
[OBT] Strike: dodge, with an additional strike.
And when you gave long into the abyss, the abyss also gazes into you.
Friedrich Nietzsche, Thus Spoke Zarathustra

Artist: Michael Astrachan
Sabbat:C SW:C/PL3

Army of Apparitions
Type: Reaction
Discipline: Chimerstry
Usable by a tapped vampire.
[chi] Only usable during a referendum. Gain 3 votes.
[CHI] Only usable when an ally or younger vampire is taking a (D) action directed at a minion you control. This vampire burns 2 blood to cause the action to end (unsuccessfully).
Artist: Alexander Dunnigan
LotN:C/PR

Army of Rats
Type: Action
Discipline: Animalism
+1 stealth action.
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can burn the Army of Rats as a (D) action.
We could endure their constant obstructions for only so long. The rats were the last straw.
Ventrue antitribu, Dublin 2002 Winter Storyline

Artist: Daniel Gelon
Jyhad:C VTES:C SW:PT FN:PR CE:C/PN Anarchs:PAG/PG LoB:PA2

Arson
Type: Action
Do not replace until the end of this action.
(D) Burn a location.
Felix couldn't deny the connection between the latest violence and the recent troubles at Pier 13. Fortunately, he knew just how to fix the problem.
Giovanni, Kosice 2002 Storyline

Artist: Daniel Gelon; Dave Seeley
Jyhad:C VTES:C Sabbat:C SW:PT FN:PS CE:PM/PN

Artistically Inept
Type: Master
Pool Cost: 1
Required Clan: Brujah
Master.
Put this card on any ready Brujah. Toreador cannot attempt to block the actions of that vampire. This card may be burned by any Toreador as a (D) action.
Artist: Mark Tedin
DS:U

Art's Traumatic Essence
Type: Action
Discipline: Melpominee/Auspex
+1 stealth action.
[aus] (D) Tap any untapped minion.
[mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.
[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.
Artist: Brian LeBlanc
BL:R1 LoB:R

Art Museum
Type: Master
Pool Cost: 2
Required Clan: Toreador
Master: unique location.
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Toreador in your uncontrolled region.
Artist: Andrew Trabbold; Douglas Shuler
Jyhad:R VTES:R CE:R KoT:R

Art of Love, The
Type: Master
Required Clan: Toreador antitribu
Master.
Take control of an ally controlled by another Methuselah until the end of your turn.
I know of only one duty, and that is to love.
Albert Camus

Artist: Greg Simanson
Sabbat:U Third:U

Art of Memory, The
Type: Action Modifier
Requires a Black Hand vampire. Only usable when the action is announced.
Remove this card from the game when it is played. If the action is successful, move one card played by this vampire during this action from your ash heap to your hand. Discard down to your hand size.
Artist: Fred Harper
BH:U2

Art of Pain, The
Type: Master
Pool Cost: 2
Required Clan: Toreador antitribu
Unique master.
Put this card on a ready Toreador antitribu. This vampire gets +2 strength.
No kind of sensation is keener and more active than that of pain; its impressions are unmistakable.
Marquis de Sade, 120 Days of Sodom

Artist: Greg Simanson
Sabbat:R SW:R Third:R

Art Scam
Type: Action
Required Clan: Toreador antitribu
+1 stealth action.
Gain 2 pool.
It's clever, but is it Art?
Kipling, "The Conundrum of the Workshops"

Artist: John Matson
Sabbat:R SW:R BH:PTo Third:R

Asanbonsam Ghoul
Type: Ally
Blood Cost: 2
Required Clan: Tzimisce
Ghoul with 3 life. 2 strength, 0 bleed.
Asanbonsam gets +1 intercept when blocking a (D) action. If he successfully blocks a (D) action, range in the first round of the resulting combat is automatically close (skip the determine range step that round).
Artist: Jeff Holt
LoB:R

Ascendance
Type: Master
Master.
Gain 1 pool.
It is our destiny, our birthright, to rule.
Gratiano, Lasombra

Artist: Max Shade Fellwalker; Sandra Everingham
Jyhad:C VTES:C Sabbat:C CE:PM2

Ashes to Ashes
Type: Combat
Discipline: Thanatosis/Fortitude
[for] Only usable by a vampire being burned; he or she is sent into torpor instead.
[thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).
[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.
Yeah, I got 'er. S'funny, though -- she looked ta crumble just a'fore the flames hit 'er. Moonlight's tricks, huh?
Tom, Blood Brother of the Chicago Circle

Artist: Talon Dunning
BL:R2 LoB:R

Ashur Tablets
Type: Master
Master.
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.
Artist: Sandra Chang
KoT:C

Assault Rifle
Type: Equipment
Pool Cost: 5
Weapon: gun.
Strike: 4R damage, with an optional maneuver each combat.
Artist: L. A. Williams; Jeff Holt
Jyhad:U VTES:U CE:U Third:U KoT:U

Asylum Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Malkavian
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Artist: Brian LeBlanc; Scott Kirschner
Jyhad:U VTES:U CE:U/PM KoT:U

As the Crow
Type: Action Modifier
Discipline: Flight
[FLIGHT] Only usable after a successful action. Untap this minion. A minion can play only one As the Crow each turn.
Artist: Avery Butterworth
HttB:C

Atonement
Type: Action
Blood Cost: 2
Requires a ready vampire with a capacity below 6. +1 stealth action.
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.
Artist: Randy Gallegos
AH:C2 FN:PA/PG

Augur
Type: Action
Conviction Cost: 1
Virtue: Vision
+1 stealth action.
Look at the hands of your predator and prey and at the top three cards of your library. This acting imbued untaps at the end of this action.
Time and space are relative terms, if you have the eyes to see and the ears to hear.
Fyodor, Visionary, Apocrypha

Artist: Avery Butterworth
NoR:C

Aura Absorption
Type: Reaction/Action Modifier
Discipline: Mytherceria/Auspex
[aus] [REACTION] This vampire burns 1 blood to get +1 intercept.
[myt] [REACTION] +1 intercept.
[MYT] [ACTION MODIFIER] +1 stealth.
A young man. William Reed. Pacing nervously. Grabs a sealed envelope and keys from the table. Hmmm. That's all I see. Four hours ago, no more.
Bartholomew, Kiasyd

Artist: Mike Danza
BL:C2 LoB:C HttB:PKia4

Aura of Invincibility
Type: Action Modifier
Blood Cost: 1
Only usable during a referendum, before any votes are cast.
If this referendum passes, put this card on the acting vampire and put a counter on this card. This vampire gets an additional vote for each counter on this card in referendums he or she calls. Add a counter to this card when a referendum called by this vampire passes. If a referendum called by this vampire fails, burn this card and send this vampire to torpor. A vampire can have only one Aura of Invincibility.
Artist: William O'Connor
Gehenna:C Third:PB KoT:C/PV3

Aura Reading
Type: Combat
Discipline: Auspex
Only usable before range is chosen.
[aus] The opposing minion's controller plays with an open hand for the remainder of combat.
[AUS] You get +2 hand size for the remainder of this combat. A vampire can play only one Aura Reading at superior each combat.
Artist: Harold Arthur McNeill; Leif Jones
Jyhad:U2 VTES:U CE:C/PTr2 BH:PTr2 Third:PTz KoT:U

Auspex
Type: Master
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Auspex [aus]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Auspex.
Artist: Richard Thomas; Greg Simanson
Jyhad:C VTES:C Sabbat:C SW:C/PT/PV CE:C Third:PTz KoT:PM/PT HttB:PSal

Autarkis Persecution
Type: Political Action
Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.
Artist: Mike Raabe
Jyhad:C VTES:C SW:PB CE:C

Autonomic Mastery
Type: Combat
Discipline: Dominate
Only usable at close range.
[dom] Strike: burn the opposing non-wraith ally or a non-wraith retainer on the opposing minion.
[DOM] Strike: hand strike. Damage from this strike is reduced to zero. Combat ends immediately after this strike resolves, unless it is dodged. Only usable in combat with a non-wraith ally or a younger vampire.
Artist: Peter Bergting
LotN:U HttB:PKia

Auto-da-fé
Type: Political Action
Requires a cardinal, regent or Inquisitor.
Choose a vampire with capacity less than 8. Successful referendum means that vampire's controller burns X pool or burns that vampire, where X is the difference between 8 and that vampire's capacity.
Artist: Avery Butterworth
Third:U

Aversion
Type: Reaction
Blood Cost: 1
Discipline: Valeren/Celerity
[cel] Reduce a bleed against you by 1.
[val] Burn X pool to reduce a bleed against you by 2X+1.
[VAL] Only usable when a minion is bleeding you for 1 or more. Put this card on the acting minion. You still control this card. This minion gets -1 bleed when bleeding you. Any minion may burn this card as a +1 stealth (D) action.
Artist: Alexander Dunnigan
LoB:C

Awe
Type: Action Modifier
Blood Cost: X
Discipline: Presence
Only usable during a referendum.
[pre] This vampire gets X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.
We admire people to the extent that we cannot explain what they do, and the word "admire" then means "marvel at."
B.F. Skinner, Beyond Freedom and Dignity

Artist: Gary Leach
Sabbat:R SW:R CE:PTo LoB:PG Third:R

Aye
Type: Master
Master: trifle.
Put this card on a Laibon. This Laibon may tap this card to cancel a Frenzy card played on him or her as it is played. This Laibon may burn a blood and tap three of his or her Aye to be able to play reaction cards and attempt to block as if untapped for the current action. If this Laibon burns a minion, equipment, or location in play, he or she burns one Aye. Burn this card if this Laibon has more Orun and Aye than his or her capacity.
Artist: Brad Williams
LoB:C EK:C½