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Tabriz Assembly
Type: Master
Required Clan: True Brujah
Burn Option
Unique master.
Put this card in play. Your hand size is one card larger. During your untap phase, a True Brujah you control gains 1 blood from the blood bank. Any vampire can call a referendum to burn this card as a +1 stealth political action; in that referendum, you get one additional vote.
Treat them as allies, but remember that the motivations of a snake are never truly known.
Nu, True Brujah, at the second 20th-century assembly.

Artist: William O'Connor
BL:R1 LoB:R

Tainted Spring
Type: Action Modifier
Blood Cost: 1
Discipline: Animalism
[ani] Only usable when an action to employ or recruit an animal is announced. If this action is successful, the animal gets +1 strength (for an ally) or inflicts an additional damage (for damage-dealing retainers).
[ANI] As above, and the animal gets an additional starting life.
Artist: Dimple
KoT:R

Tainted Vitae
Type: Reaction
Blood Cost: 2
Required Clan: Follower of Set
Only usable when a vampire controlled by your predator successfully hunts.
That vampire gains 2 additional blood. Put this card on that vampire. You still control this card. Bleed actions directed at you cost the vampire an additional blood.
Artist: Drew Tucker
AH:U5 Tenth:B

Tajdid
Type: Master
Required Clan: Assamite
Master.
For the remainder of the game, the Blood Curse no longer prevents Assamites from committing diablerie. Only one Tajdid can be played in a game.
Artist: Drew Tucker
FN:R2 LotN:PA

Taking the Skin: Minion
Type: Action Modifier/Combat
Discipline: Abombwe
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Skin. Play when this vampire burns a minion. Put this card on this vampire and untap him or her. This vampire may bleed an additional time this turn and gets +1 bleed and +1 stealth when bleeding. Burn this card during your discard phase. A minion can have only one skin.
Artist: Leif Jones
EK:R

Taking the Skin: Vulture
Type: Reaction
Blood Cost: 1
Discipline: Abombwe
Skin.
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] +1 intercept, and put this card on this vampire. This vampire has flight [FLIGHT]. Burn this card during your next untap phase. A minion can have only one skin.
[ABO] As above, and this vampire gets an optional maneuver each combat.
Artist: Brian LeBlanc
EK:R

Talaq, The Immortal
Type: Ally
Pool Cost: 3
Unique mage with 3 life. 0 strength, 0 bleed.
Talaq may strike for 1R damage. Talaq may play cards that require basic Quietus [qui] or basic Thaumaturgy [tha] as a vampire with a capacity of 3. Talaq gets an optional maneuver each combat.
Artist: Rob Alexander
AH:R2 Tenth:B Third:PTr

Talbot's Chainsaw
Type: Equipment
Pool Cost: 3
Unique weapon.
Strike: 3 damage. If bearer is ready during your untap phase, a ready minion you control takes 3 unpreventable damage. Bearer cannot hunt. Bearer may enter combat with a minion controlled by another Methuselah as a +1 stealth (D) action. Bearer gets a press, only usable to continue combat on the first round, and may prevent up to 1 damage each combat.
Artist: Jim Nelson; Tom Wänerstrand
Jyhad:R VTES:R CE:R KoT:R

Talith
Type: Equipment
Required Clan: Ravnos
Melee weapon.
Strength+1 damage each strike. A Ravnos may use this weapon to strike: destroy weapon with first strike instead.
Any tool is a weapon if you hold it right.
Ani DiFranco

Artist: Jeff Holt
LotN:U/PR

Talons of the Dead
Type: Master
Pool Cost: 2
Required Clan: Gangrel antitribu
Unique master.
Put this card on a Gangrel antitribu you control. Damage from this vampire's hand strikes is aggravated. (D) actions cost this vampire an additional blood. This vampire's controller may use a master phase action to burn this card.
Their fatal hands
No second stroke intend.
John Milton, Paradise Lost

Artist: Brian LeBlanc
BH:R2 KMW:PG Third:R

Taming the Beast
Type: Combat
Discipline: Abombwe
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Strike: hand strike at +1 damage. This combat, this minion cannot cancel frenzy cards nor press to end.
[ABO] As above, but strike: burn equipment.
Artist: James Stowe
EK:C

Tangle Atropos' Hand
Type: Action Modifier
Blood Cost: 1
Discipline: Temporis/Potence
Only usable when a minion is attempting to block.
[pot] Cancel the action and untap the acting minion. (The blocking minion is not tapped.)
[tem] As [pot] above, and take the action card, if any, back into your hand (discard afterward).
[TEM] As [tem] above, and this vampire gets +1 stealth on his or her next action this turn.
Artist: Jeremy McHugh
LoB:R

Tapestry of Blood
Type: Equipment
Blood Cost: 1
Unique equipment.
This vampire can look at the top three cards of any Methuselah's library and burn up to one of those as a +1 stealth action that costs 1 blood. If that action is successful, this vampire untaps at the end of the turn. This vampire gains 1 blood when a Gehenna event is played.
Artist: Brian LeBlanc
Gehenna:R KoT:R

Tara, The Hollow One (Mage)
Type: Ally
Pool Cost: 3
Required Clan: Ravnos
Unique mage with 2 life. 0 strength, 0 bleed.
Tara may strike for 1R damage. Tara may burn any equipment card on a Ravnos as a (D) action. The Ravnos gains blood equal to the cost of the equipment card. (Ignore excess blood.) If the equipment card has no cost, then the Ravnos gains 1 blood.
Artist: Anson Maddocks
DS:U

Target Hand
Type: Combat
Aim. Play when choosing a strike.
The opposing minion may discard two combat cards [COMBAT] to cancel this card. If any damage from this strike is successfully inflicted on the opposing minion, he or she gets -1 strength this action, and you may destroy a weapon he or she has. A minion may play only one aim each strike.
Artist: Imaginary Friends Studios
LotN:R

Target Head
Type: Combat
Aim. Play when choosing a strike.
The strike does +2 damage. The opposing minion may discard a combat card [COMBAT] to cancel this card. If any damage from this strike is successfully inflicted on the opposing minion, he or she cannot use any additional strikes or presses this round, and you may set the range for the next round. A minion may play only one aim each strike.
Artist: Imaginary Friends Studios
LotN:R

Target Leg
Type: Combat
Aim. Play when choosing a strike.
The opposing minion may discard two combat cards [COMBAT] to cancel this card. If any damage from this strike is successfully inflicted on the opposing minion, he or she may use maneuvers or presses only if they require Obfuscate [obf] , Thaumaturgy [tha] or Flight [FLIGHT] this action. A minion may play only one aim each strike.
Artist: Imaginary Friends Studios
LotN:R

Target Retainer
Type: Combat
Aim. Play when choosing a strike.
You may target a retainer on the opposing minion with this strike (instead of the opposing minion). Or you may target him or her directly as usual, but if any damage from this strike is successfully inflicted, this strike inflicts an additional damage. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.
Artist: Jeremy McHugh
KoT:R

Target Vitals
Type: Combat
Aim. Play when choosing a strike.
If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.
Artist: Imaginary Friends Studios
LotN:U HttB:PSal3

Tasha Morgan
Type: Retainer
Unique mortal with 1 life.
The minion with this retainer gets +1 bleed.
Artist: Chris McLoughlin
Jyhad:R2 VTES:R SW:R CE:R2

Taste of Death
Type: Combat
Blood Cost: 1
Discipline: Quietus
[qui] Strike: 1R aggravated damage. Only usable at long range.
[QUI] Strike: 2R aggravated damage. Only usable at long range.
Artist: Ron Spencer; Brad Williams
AH:C2 FN:PA4 LotN:PA3

Taste of Vitae
Type: Combat
Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.
Artist: Pete Venters; Brian LeBlanc
Jyhad:U VTES:U SW:PB CE:U/PB2/PN BH:PN2 KMW:PAn2 LoB:PO2 Third:PB2 LotN:PG2 KoT:U/PB3/PT3

Tattoo Signal
Type: Action
Burn Option
+1 stealth action. Requires a Seraph.
Put this card on this acting Seraph. This ready Seraph may tap this card to untap another Black Hand vampire. A minion may have only one Tattoo Signal.
Artist: Heather Kreiter
SoC:C

Taunt the Caged Beast
Type: Action
Discipline: Animalism
[ani] (D) Enter combat with any vampire, with an optional maneuver in that combat.
[ANI] Choose a ready vampire controlled by your predator and another controlled by your prey (not usable when only one other Methuselah is in the game). The chosen vampires enter combat. If only one is ready at the end of that combat, he or she gains 4 blood.
Artist: Brian LeBlanc
SoC:C KoT:C

Telepathic Counter
Type: Reaction
Discipline: Auspex
[aus] Reduce a bleed against you by 1.
[AUS] Reduce a bleed against you by 2.
Artist: Susan Van Camp; Darryl Elliott; Joe Slucher
Jyhad:C VTES:C Sabbat:C SW:C/PV2 CE:C/PM4 Anarchs:PAB3/PAG BH:PTo4 Third:PM4 HttB:PSal2

Telepathic Misdirection
Type: Reaction
Blood Cost: 1
Discipline: Auspex
[aus] +1 intercept.
[AUS] Only usable when a minion is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah.
Artist: James Stowe; Edward Beard, Jr
Jyhad:C VTES:C CE:C/PM4 BH:PM3/PTo4 Third:C/PM2 KoT:C/PT4

Telepathic Tracking
Type: Combat
Blood Cost: 1
Discipline: Auspex
[aus] Press, only usable to continue combat. If another round of combat occurs, this vampire gets an optional maneuver during that round.
[AUS] Only usable when both combatants are still ready and combat is about to end. The round ends, but combat does not end; another round starts.
Artist: Mike Danza
SW:U LoB:PO2 Third:U

Telepathic Vote Counting
Type: Action Modifier
Discipline: Auspex
Only usable during a referendum.
[aus] Cancel the referendum. If you played a political card to call this referendum, take the card back into your hand (discard afterward). Any votes cast are lost.
[AUS] Force a vampire to abstain from voting. This can cancel that vampire's votes.
Artist: Richard Thomas
Jyhad:R VTES:R SW:PV CE:R2/PTo Anarchs:PAB BH:PM Third:R2

Templar
Type: Political Action
Requires a ready titled Sabbat vampire.
Choose a Sabbat vampire. If this referendum is successful, put this card on the chosen vampire. This vampire is a Templar. He or she may enter combat with a ready vampire controlled by another Methuselah as a +1 stealth (D) action. Any Sabbat vampire may call a referendum to burn this card as a +1 stealth political action.
I don't have to kill anyone? Then why call for me?
Talley, The Hound, Lasombra

Artist: Drew Tucker
SW:C/PB BH:PTo5 Third:C

Temple Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Follower of Set
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one Hunting Ground card each turn.
Artist: Rebecca Guay; Eric Deschamps
AH:C2 FN:PS LotN:PS

Temptation
Type: Action
Blood Cost: 1
Discipline: Serpentis
[ser] (D) Put this card on a ready vampire; you still control this card. During your master phase, you may put a counter on this card. During your minion phase, if the number of counters on this card equals or exceeds the amount of blood on this vampire, you may burn the counters to untap this vampire and take control of him or her until the end of the turn.
[SER] As above, and add a counter when you play this card.
Artist: Mark Tedin; Brad Williams
AH:R2 FN:PS KMW:PB LotN:PS3

Temptation of Greater Power
Type: Master
Pool Cost: 3
Master. Requires a ready justicar.
Choose a vampire. Methuselahs may bid pool for control of that vampire. The winner pays the bid to the blood bank and takes control. Methuselahs may be credited up to 5 pool on the bid: winner pays 1 pool toward his or her debt during his or her discard phase until the debt is repaid. Only 1 Temptation of Greater Power can be played in a game.
The Toreador's loyalty was easily won with cheap trinkets and even cheaper promises.
Gangrel, Newark 2002 Storyline

Artist: Christopher Rush; Brian LeBlanc
Jyhad:R VTES:R CE:R KoT:R

Tend the Flock
Type: Master
Required Clan: Baali
Master.
Choose a ready, untapped, infernal Baali you control. Move 3 pool from the bank to a younger infernal vampire in your uncontrolled region.
Artist: Paul Ballard
HttB:C

Tenebrous Form
Type: Action Modifier
Blood Cost: 1
Discipline: Obtenebration
[obt] +1 stealth.
[OBT] As above, and minions without Obtenebration must pay 1 blood to attempt to block.
Be as a shadow on a dark night; unseen, unheard, let there be no sign of your coming in or going out.
The Admonitions

Artist: Fred Harper
BH:C

Tension in the Ranks
Type: Master
Unique master.
Put this card in play. Whenever a ready minion is burned or sent to torpor, his or her controller burns 1 pool. Any Methuselah can burn this card by discarding two master cards as a master phase action.
Even the war ghouls look nervous.
Assamites, Seekonk 2002 Storyline.

Artist: Steve Prescott
CE:R2 LoB:PO Third:R2 KoT:R/PB

Terra Incognita
Type: Reaction
Requires a ready Laibon. Not usable if you control any ready non-Laibon vampires.
Reduce a bleed against you made by a non-Laibon controlled by your predator by 1, or burn a blood to cancel a card that would retarget a bleed to you played by a non-Laibon as it is played (no cost is paid).
Artist: Durwin Talon
LoB:C

Terrorists
Type: Ally
Pool Cost: 2
Required Clan: Assamite
Mortal with 1 life. 2 strength, 1 bleed.
Terrorists may take a +1 stealth action to go through your library, find a Bomb, and equip them with it. Pay the cost to equip as normal. Reshuffle your library afterwards.
In times of war, the laws are silent.
Artist: Tom Wänerstrand
AH:R2

Terror Frenzy
Type: Combat
Blood Cost: 1
Discipline: Animalism
Frenzy.
[ani] Only usable before range is determined on the first round. During this combat, the opposing minion cannot use maneuvers to maneuver to close range, cannot use presses to continue combat and cannot use equipment.
[ANI] Only usable before range is determined. Combat cards cost the opposing vampire an additional blood this combat. A vampire may play only one Terror Frenzy at superior each combat.
Artist: Jeff Klimek
Sabbat:R SW:R FN:PR CE:PN LoB:PG

Textbook Damnation, The
Type: Equipment
Pool Cost: 1
Unique equipment.
The vampire with this equipment has superior Daimoinon [DAI] and is infernal. Cards that require Daimoinon [dai] cost this vampire 2 less blood. During your master phase, if this vampire is tapped, burn this equipment.
Artist: Brian LeBlanc
KMW:R

Thadius Zho, Mage
Type: Ally
Pool Cost: 4
Required Clan: Tremere
Unique mage with 2 life. 0 strength, 2 bleed.
Thadius Zho may strike for 2R damage. Thadius Zho gets an optional maneuver each combat. He may burn 1 blood from any vampire as a +1 stealth (D) action.
Artist: Nilson; Christopher Rush
Jyhad:R2 VTES:R CE:R

Thanks for the Donation
Type: Action
Discipline: Dominate
+1 stealth action.
[dom] Put this card into play and choose a card you are contesting with another Methuselah. Your cost to avoid yielding the contested card is now paid by your prey. (You still decide whether you will yield.) Any minion may burn this card as a (D) action.
Artist: Clint Langley
Sabbat:R SW:R

Thaumaturgy
Type: Master
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Thaumaturgy [tha]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Thaumaturgy.
Artist: Anson Maddocks; Ash Arnett; Arkady Roytman
Jyhad:C VTES:C Sabbat:C CE:C Third:PTr HttB:PGar

Theft of Vitae
Type: Combat
Discipline: Thaumaturgy
[tha] Strike: ranged. Steal 1 blood.
[THA] Strike: ranged. Steal 2 blood.
The blood is the life!
The blood is the life!
Bram Stoker, Dracula

Artist: Ron Spencer; Michael Astrachan; Ron Spenser
Jyhad:C VTES:C Sabbat:C CE:C/PTr5 BH:PTr5 KMW:PB6 Third:C/PTr6 KoT:C

Therbold Realty
Type: Master
Master: unique location.
Locations cost you 1 less blood or pool.
Money can't buy friends, but it can get you a better class of enemy.
Spike Milligan

Artist: Becky Jollensten
LotN:R

Thicker than Blood
Type: Master
Pool Cost: 2
Required Clan: Blood Brothers
Master.
Choose a ready Blood Bother you control. Move a unique Blood Brother of the same circle from your uncontrolled region to your ready region. Not usable if he or she would contest a card in play.
Artist: Phil Wohr
HttB:R2

Thin Blood
Type: Combat
Blood Cost: 1
Discipline: Quietus
[qui] Only usable at close range before strikes are chosen. The opposing vampire burns 1 blood. A vampire may play only one Thin Blood each round of combat.
[QUI] As above, but the opposing vampire burns 2 blood.
Artist: Brian LeBlanc
FN:C2/PA2

Thin-Blooded Seer
Type: Action
Blood Cost: 1
Requires a ready non-sterile vampire of capacity less than 3.
Put this card into play; it becomes a 1-capacity vampire. This vampire is clanless and sterile. This vampire is not considered unique, must hunt this turn and is the same sect as the acting vampire. Cards that cost blood cost this vampire twice as much blood to play. During your untap phase, you may tap this vampire to look at the top two cards of any Methuselah's library.
Artist: Brian LeBlanc
BH:R

Third Tradition: Progeny
Type: Action
Blood Cost: 1
+1 stealth action. Requires a ready non-Sterile prince or justicar.
Put this card in play; it becomes a non-unique 1-capacity vampire of the same clan as the acting vampire. You may go through your library (shuffle afterward), ash heap or hand to find a Discipline card for this vampire. Move up to 2 blood from the acting vampire to this vampire. This vampire cannot take any actions this turn.
Thou shalt only sire another with the permission of thine elder.
Artist: L. A. Williams; Julie Collins
Jyhad:U VTES:U CE:U KoT:U

Thirst
Type: Event
Gehenna.
After the end of a Methuselah's minion phase, each ready vampire he or she controls with capacity less than the number of Gehenna cards in play who did not hunt in that minion phase burns 1 blood.
Night after night. Rising, hunting, killing, feeding. Nothing more than ambulatory corpses without the good sense to lie down and be still.
Felton, Tremere

Artist: Randy Asplund
Gehenna:R

Those Who Endure Judge
Type: Action Modifier
Blood Cost: 1
Requires a Laibon with capacity above 4. Only usable when the action is announced.
The acting vampire gets two additional votes in any referendums conducted during this action (even blood hunt referendums). Any younger vampire successfully blocking this action burns 1 blood (before combat, if any). If he or she cannot, the block fails and the action continues as if unblocked.
Artist: Heather Kreiter
LoB:C

Thoughts Betrayed
Type: Combat
Blood Cost: 2
Discipline: Dominate
Only usable before range is determined on the first round.
[dom] Opposing minion takes 1 additional damage in the first round of combat during normal strike resolution.
[DOM] Opposing minion cannot play any strike cards for the duration of this combat.
Artist: Dave Roach; Pete Burges
DS:C2 SW:PV FN:PG CE:PTr2 Third:C

Threading the Path of Orpheus
Type: Action
Required Clan: Harbinger of Skulls
+1 stealth action.
Burn a card played by another Methuselah on a vampire you control. Tap that vampire.
Artist: John Bridges
HttB:R

Threats
Type: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +2 bleed.
As others might with tenderness
Rule your life and your youngness
I shall rule you with a fear.
Baudelaire, "The Ghost"

Artist: Mark Tedin; Matt Wilson
Jyhad:C VTES:C Sabbat:C SW:C/PL4 CE:C Third:PTr4

Threestar Cab Company
Type: Master
Pool Cost: 3
Master: unique location. Hunting ground.
Tap during your master phase to move a blood from the blood bank to this card. Tap during your untap phase to move 1 blood from this card to your pool or to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Artist: Beth Trott
KMW:PAn

Three's a Crowd
Type: Combat
Blood Cost: 1
Required Clan: Blood Brothers
Requires a ready untapped Blood Brother of the same circle as another one you control in combat.
Only usable before range is determined. The range this round is automatically close, and the Blood Brother in combat gets an optional press, only usable to continue combat.
Artist: Avery Butterworth
HttB:C

Thrones Crumble
Type: Action
Discipline: Serpentis
[ser] (D) Choose a ready titled vampire. That vampire burns 2 blood.
[SER] As above, and tap that vampire.
Anarchy! Anarchy! Show me a greater evil! This is why the cities tumble and great houses rain down, this is what scatters armies!
Sophocles, Oedipus Rex

Artist: Dennis Calero
FN:C2

Thrown Gate
Type: Combat
Discipline: Potence
[pot] Strike: 1R damage, with an optional maneuver.
[POT] Strike: 2R damage, with an optional maneuver.
Just be glad we aren't back in the days when most gates were made out of wood.
Angela Decker, Pander

Artist: Dan Frazier; Ron Spencer
Jyhad:C VTES:C Sabbat:C SW:PL4 FN:PG2 CE:C/PB4 BH:PN3 KMW:PAn4 LoB:PO4

Thrown Sewer Lid
Type: Combat
Discipline: Potence
Only usable at long range.
[pot] Strike: 3R damage.
[POT] As above, with an optional press.
Artist: Mike Raabe
Jyhad:C VTES:C SW:PB CE:C/PB5 Anarchs:PAG2 BH:PN4 LoB:PO5

Tier of Souls
Type: Action
Discipline: Animalism
[ani] (D) Move 1 blood from a minion controlled by your prey to this vampire.
[ANI] As above, and put this card on the acting vampire. This vampire gets +1 bleed when bleeding your prey. Any minion may burn this card as a (D) action. A vampire may have only one Tier of Souls.
Artist: Harold Arthur McNeill
Sabbat:R SW:R Anarchs:PG LoB:PA Third:R

Tinglestripe
Type: Equipment
Discipline: Mytherceria
Weapon.
[myt] Strike: 2R damage. This weapon can be used as a strike only once each round.
[MYT] As above, or strike: 1R damage, with an optional maneuver each combat.
Artist: Justin Norman
HttB:C/PKia2

Tithings
Type: Political Action
Requires a ready Sabbat vampire with a capacity above 6.
Successful referendum means you steal 1 pool from each Methuselah who does not control a vampire with a capacity above 6.
Artist: James Allen Higgins
Sabbat:R SW:R Third:R

Tomb of Rameses III
Type: Master
Pool Cost: 3
Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a vampire in his or her uncontrolled region. For each blood counter you transfer to the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn this card (and the counters on it) when this vampire leaves the uncontrolled region.
Artist: Sandra Everingham
AH:R2 SW:R FN:PA

Tongue of the Serpent
Type: Combat
Discipline: Serpentis
[ser] Strike: steal 1 blood.
[SER] Strike: steal 2 blood.
No matter what the hope or plan,
There is no moment left when man
Is not subject to the constant
Warnings of this odious Serpent
Baudelaire, "The Serpent's Tongue"

Artist: Mark Tedin
AH:C2 FN:PS3

Toreador's Bane
Type: Combat
Discipline: Melpominee/Presence
Only usable in combat with a Toreador, Toreador antitribu, ally or younger vampire.
[pre] Strike: combat ends.
[mel] Strike: combat ends, and if this vampire was blocked while performing an action other than a political action or bleeding, the action continues as if unblocked.
[MEL] Strike: combat ends, and if this vampire was blocked, the action continues as if unblocked.
Artist: Leif Jones
BL:C1 LoB:R

Toreador Grand Ball
Type: Master
Pool Cost: 1
Required Clan: Toreador
Master.
Put this card in play. Choose 2 ready Toreador you control. The first Toreador's non-bleed actions cannot be blocked. The second Toreador does not untap as normal during the untap phase; tap the second Toreador. Any minion may burn this card as a (D) action; Nosferatu get -1 stealth when attempting that action.
Artist: Richard Kane Ferguson; Jim DiBartolo
DS:U CE:U KoT:U

Toreador Justicar
Type: Political Action
Title.
Choose a ready Toreador. If this referendum is successful, put this card on the chosen Toreador to represent the unique Camarilla title of Toreador Justicar. In this referendum, each Toreador gets 1 extra vote.
Artist: William O'Connor; Heather Hudson
Jyhad:R VTES:R CE:R KoT:R

Torment the Soul
Type: Combat
Discipline: Necromancy
[nec] Strike: 1R damage; not usable on the first round of combat.
[NEC] Strike: 1R damage, aggravated; not usable on the first round of combat.
Suppose the yesterdays ate up our grand tomorrows?
If the old madness came this way?
Paul Verlaine, Sagesse, Book One

Artist: Max Shade Fellwalker
DS:C2 FN:PG2

Torn Signpost
Type: Combat
Discipline: Potence
Only usable before range is determined.
[pot] This vampire has a strength of 2 for the remainder of combat.
[POT] This vampire has a strength of 3 for the remainder of combat.
Artist: Jeff Menges; Brian LeBlanc
Jyhad:U VTES:U SW:PB CE:U Anarchs:PAG KMW:PAl2 Third:PB2 LotN:PG2 KoT:U/PB3 HttB:PGar3

Torpid Blood
Type: Event
Gehenna. Do not replace until a vampire moves from torpor to the ready region.
Actions taken by vampires in torpor cost an additional blood. Rescuing an older vampire from torpor costs an additional blood.
There is no after for us, and yet there is an after if kine survive.
Anonymous Malkavian, Das Buch von der Grabkrieg

Artist: matrix von z
Gehenna:R KoT:R

Torrent
Type: Combat
Blood Cost: 2
Discipline: Celerity
[cel] Additional strike.
[CEL] Strike: combat ends. If this vampire was blocked while performing an action, the action continues as if unblocked.
Artist: John Bridges
KoT:C

Tortured Confession
Type: Combat
Blood Cost: 1
Only usable when the opposing vampire goes into torpor; not usable by a vampire going into torpor. Combat ends. You may look at the opposing vampire's controller's hand.
To chase one's victim, to prepare one's plan minutely, to slake an implacable vengeance, and then to go to bed... There is nothing sweeter in the world.
Josef Stalin

Artist: Steve Prescott
FN:C2/PG2

Total Insanity
Type: Action
Discipline: Dementation
[dem] (D) Put this card on an ally or a younger vampire. The minion with this card has -1 stealth. During this minion's untap phase, add a counter to this card. Burn this card when it has 3 counters on it.
[DEM] As above, and the minion with this card cannot play action cards.
Artist: William O'Connor
SW:C Third:C

Touch of Clarity
Type: Action Modifier/Reaction
Blood Cost: 1
Discipline: Dementation
Usable by an acting minion or any untapped ready minion.
[dem] Cancel a non-combat card that requires Dementation, Dominate [dom] or Presence [pre] as it is played (no cost is paid). Tap this vampire.
[DEM] As above, but do not tap this vampire.
Artist: John Bridges
KoT:R

Touch of Pain
Type: Reaction
Blood Cost: 1
Discipline: Potence
Only usable when a bleed against you is successful or a referendum passes. Play after resolution.
[pot] This vampire inflicts 1 damage on the acting minion. Only one Touch of Pain can be played each action.
[POT] As above, but for 2 damage.
Artist: Brian LeBlanc
SoC:C

Tourette's Voice
Type: Reaction
Discipline: Melpominee/Auspex
[aus] +1 intercept.
[mel] Give a minion you control (even this one) +1 intercept.
[MEL] Give a minion +1 intercept.
As we stand on the edge of darkness
Let our chant fill the void
That others may know ...
Tibetan Book of the Dead

Artist: Brian LeBlanc
BL:C2 LoB:C

Tower of London
Type: Master
Pool Cost: 2
Required Clan: Giovanni
Master: unique location.
When an action requiring Necromancy [nec] is successful, you may tap this location to gain 1 pool.
Artist: William O'Connor
FN:R2

Toy Chest Test
Type: Master
Pool Cost: 1
Master. Requires a ready Sabbat vampire with a capacity above 4.
Burn a Sabbat vampire with a capacity below 4 that has been put into play since your last turn (not usable on a vampire that has been contested).
Toy is a national treasure. We'd never let him go.
Preacher, Malkavian antitribu

Artist: Dennis Calero
BL:R1 Third:PB

Tracker's Mark
Type: Combat
Required Clan: Salubri antitribu
Burn Option
Play when the opposing minion burns blood or life due to damage. Put this card on the opposing minion. This Salubri antitribu gets +1 intercept when attempting to block the minion with this card. If the vampire with this card is Tremere or Baali, this Salubri antitribu can enter combat with him or her as a (D) action. The minion with this card may burn it as a +1 stealth action. A vampire can play only one Tracker's Mark each combat.
Artist: Mark Nelson
BL:C1 LoB:C

Traditionalist
Type: Master
Master: archetype. Trifle.
Put this card on a vampire you control. Once per turn, when this vampire casts his or her votes against a referendum and the referendum fails, he or she gains 1 blood from the blood bank. A vampire can have only one archetype.
We are stubborn, self-destructive conformists. Any other view of our species is just a self-congratulatory delusion.
Michael Crichton, The Lost World

Artist: Attila Adorjany; Eric Kim
Gehenna:C

Tradition Upheld
Type: Political Action
Requires a prince, justicar, or Inner Circle member.
Choose a ready Caitiff. If this referendum is successful, burn that Caitiff.
The tradition finally becomes holy and inspires awe.
Friedrich Nietzsche, Human, All Too Human

Artist: Richard Kane Ferguson
DS:C2

Tragic Love Affair
Type: Master
Master.
Put this card on a Toreador. Tap that Toreador. The Toreador suffering the Tragic Love Affair does not untap during the untap phase. The Toreador's controller may burn 1 pool during his or her master phase to transfer this card to another Toreador. A Methuselah can burn the Edge to burn this card.
Artist: Susan Van Camp
Jyhad:U VTES:U

Trainer
Type: Action
Discipline: Animalism
+1 stealth action.
[ani] (D) Steal an animal retainer controlled by another Methuselah.
[ANI] Put this card on this acting vampire. When this vampire is acting or in combat, cards that require Animalism cost other vampires an additional blood, and animal retainers employed by other minions lose their abilities. A vampire can have only one Trainer.
Artist: Steve Prescott
BH:R

Tranquility
Type: Combat
Discipline: Dominate
Only usable by a ready vampire not involved in combat.
[dom] Cancel a frenzy card as it is played (no cost is paid).
[DOM] As above, and the target of the frenzy card gets an optional press, only usable to end combat.
Enough! Be seated and be quiet, both of you.
Don Michael Antonio Giovanni, Giovanni "Prince" of Las Vegas

Artist: Glen Osterberger
KMW:R

Transcendent Laibon
Type: Master
Burn Option
Unique master.
Put this card on a Laibon with at least three Aye and three Orun. During your untap phase, this Laibon gains 1 blood. Allies and younger vampires must burn 1 blood or life to attempt to block this Laibon or to target this Laibon with a (D) action. Burn this card if this minion is not ready or has fewer than three Aye or three Orun.
Artist: Mathias Kollros
EK:R

Transfer of Power
Type: Political Action
Successful referendum means you steal 1 pool from each Methuselah who has more pool than you do.
Artist: Matt Cavotta
Sabbat:R SW:R Third:R

Transfusion
Type: Action Modifier
Blood Cost: 1
Discipline: Thanatosis/Necromancy
[nec] Only usable after a successful action. Add 1 blood to a ready vampire.
[thn] As [nec] above, but add 1 life to a ghoul or 1 blood to a ready vampire.
[THN] Only usable after combat if this vampire is still ready and successfully inflicted any damage on the opposing minion in that combat. Put a transfusion counter on the opposing minion. If the minion now has 3 of your transfusion counters, burn them all to take control of that minion. Only one Transfusion may be played at superior each turn.
Artist: John Bridges
LoB:C

Trap
Type: Combat
Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).
Artist: Peter Kim; Jeff Rebner
Jyhad:C VTES:C Sabbat:C SW:PB2 FN:PR CE:PB/PTo/PTr3 Anarchs:PAG2 LoB:PO3 Third:C

Travelers Obey the Tenets
Type: Action
+1 stealth action. Requires a ready magaji.
Put this card in play. When a vampire successfully takes a (D) action against you, that vampire takes 1 unpreventable damage (after resolving the action). Any vampire may burn this card (and take no damage from it) as a (D) action. A Methuselah may have only one Travelers Obey the Tenets.
Artist: Caleb Cleaveland
LoB:R

Treachery
Type: Reaction
Discipline: Presence
Only usable during a referendum before any votes are cast.
[pre] If the referendum passes, the controller of the vampire calling the referendum burns 1 pool.
[PRE] As above, and any other Methuselahs who vote in favor of the referendum burn 1 pool when the votes are tallied.
Artist: Harold Arthur McNeill
AH:U5 CE:U/PB BH:PTo

Treasured Samadji
Type: Equipment
Pool Cost: 1
Required Clan: Ravnos
Unique equipment.
The Ravnos with this equipment gets +1 bleed. Once each combat, this Ravnos may dodge as a strike.
Artist: Jim Nelson
FN:R2 LotN:PR

Treatment, The
Type: Master
Pool Cost: 1
Required Clan: Ravnos
Master.
Put this card on a prince who has successfully bled you since your last turn. Each time this prince untaps, he or she takes 1 point of damage (damage not preventable). This prince may burn this card as a (D) action.
Artist: Mark Tedin
DS:C2 Tenth:A

Treaty of Laibach
Type: Master
Required Clan: Follower of Set/Tremere
Unique master. Requires both Follower of Set and Tremere.
Put this card in play. Each Follower of Set is considered to have a level of Thaumaturgy [tha] equal to his or her level of Serpentis [ser]. Each Tremere is considered to have a level of Serpentis equal to his or her level of Thaumaturgy.
Artist: Torstein Nordstrand
Promo-20080203

Treaty of Tyre Enforced
Type: Political Action
If this referendum is successful, each Methuselah burns X+1 pool, where X is the number of Assamites he or she controls.
Artist: Greg Simanson
AH:V3

Treat the Sick Mind
Type: Action/Reaction
Discipline: Obeah/Dementation
[dem] [ACTION] Untap an ally or younger vampire.
[obe] As [dem] above, with +1 stealth.
[OBE] [REACTION] Cancel a card played by another Methuselah that would be placed on a vampire with Dementation he or she does not control. Usable even if there is no action.
Artist: Mathias Kollros
HttB:R

Tremere Convocation
Type: Master
Required Clan: Tremere
Unique master.
Put this card in play. Tremere get +1 stealth when attempting actions that require Thaumaturgy [tha]. Vampires with basic Thaumaturgy may play combat cards requiring Thaumaturgy as if they had superior Thaumaturgy. Any minion may burn this card as a (D) action; Malkavians get -1 stealth when attempting that action.
Artist: Richard Thomas
DS:U CE:R2

Tremere Justicar
Type: Political Action
Title.
Choose a ready Tremere. If this referendum is successful, put this card on the chosen Tremere to represent the unique Camarilla title of Tremere Justicar. In this referendum, each Tremere gets 1 extra vote.
Artist: Steve Casper; Becky Jollensten
Jyhad:R VTES:R CE:R KoT:R

Tribunal Judgment
Type: Political Action
Requires a Sabbat vampire.
Choose a vampire who cast any votes in the most recent referendum (must be since your last turn). Successful referendum means that vampire takes X damage, where X is the number of votes he or she cast in that previous referendum.
Artist: Thomas Manning
SoC:R

Tribute to the Master
Type: Master
Master.
Move 1 blood from each of your ready vampires to your pool.
All these lives I will give you, ay, and many more and greater, through countless ages...
Bram Stoker, Dracula

Artist: Jeremy C. Bills
Sabbat:C SW:C/PB/PL Third:C

Trick of the Danya, The
Type: Action
Blood Cost: 1
Discipline: Chimerstry
+1 stealth action.
[chi] Move 1 blood from an uncontrolled minion in your prey's uncontrolled region to your pool or to a vampire in your uncontrolled region.
Artist: Harold Arthur McNeill
DS:C2 FN:PR2

Triole's Revenge
Type: Action
Blood Cost: 2
Required Clan: Brujah
+1 stealth action.
(D) Put this card on a Ventrue who is not at full capacity. A Ventrue suffering Triole's Revenge must hunt once each minion phase as his or her first action. If the Ventrue hunts while at full capacity, he or she is burned. Any Ventrue can take an action to burn this card.
Artist: Richard Thomas
DS:U

Trochomancy
Type: Action Modifier
Disciplines: Auspex & Necromancy
[nec] Remove 13 cards in the target Methuselah's ash heap from the game to get +1 bleed. Not usable if there aren't enough cards in that ash heap. You cannot play another action modifier to increase this bleed.
[aus][nec] As [nec] above, but remove only 7 cards.
[AUS][NEC] As [aus][nec] above, but for +2 bleed.
Artist: Imaginary Friends Studios
LotN:C

Trophy: Chosen
Type: Master
Master. Trophy.
When this card is moved to a vampire, that vampire gains 4 blood, becomes Sabbat and untaps, or that vampire can choose to burn this card instead. The vampire with this card is Black Hand. If he or she was already Black Hand when receiving this card, he or she is a Seraph.
Artist: Thomas Manning
SoC:R

Trophy: Clan Respect
Type: Master
Master. Trophy.
When this card enters play, choose a clan. Vampires of the chosen clan cannot block the vampire with this card.
You solve this problem for me... and I will join my voice with yours when it comes time to formalize our new structure.
Hardestadt, Ventrue

Artist: Steve Ellis
KMW:R

Trophy: Diablerie
Type: Master
Master. Trophy.
The vampire with this card gets +2 stealth when attempting diablerie. Blood hunts cannot be called against this vampire. If this vampire successfully diablerizes another vampire, burn this card at the end of the action.
Artist: Chris Richards
KMW:R

Trophy: Discipline
Type: Master
Master. Trophy.
When this card enters play, choose a Discipline. The vampire with this card has the chosen Discipline at the superior level.
They taught you to hear them dead people? Think you could teach me?
Joe "Boot" Hill, Assamite antitribu

Artist: Satyr
KMW:R

Trophy: Domain
Type: Master
Master. Trophy.
The vampire with this card has +1 intercept. Once each action, this vampire can burn 1 blood to untap and attempt to block.
The Camarilla will formally acknowledge the supremacy of Clan Giovanni in Boston and its immediate environs.
Jacques Gauthier, Toreador

Artist: John Bridges
KMW:R

Trophy: Hunting Ground
Type: Master
Master. Trophy. Hunting ground.
During your untap phase, the vampire with this card gains 2 blood from the blood bank. A vampire can gain blood from only one hunting ground card each turn.
Artist: Avery Butterworth
KMW:R

Trophy: Library
Type: Master
Master. Trophy.
The controller of this vampire gets +2 hand size. A vampire may have no more than two Trophy: Libraries.
The greatest university of all is a collection of books.
Thomas Carlyle

Artist: Becky Jollensten
LotN:R

Trophy: No Questions
Type: Master
Master. Trophy.
Put 2 counters on this card. When the vampire with this card announces an action, he or she may burn a counter from it to make the action unblockable. Burn this card when it has no counters.
Artist: Patrick McEvoy
LotN:R

Trophy: Progeny
Type: Master
Master. Trophy.
If this card would be moved to a non-sterile vampire, that vampire's controller takes control of it instead, and it becomes a non-unique vampire of the same clan as that vampire with 2 capacity. He or she may go through his or her library (shuffle afterward), ash heap or hand to find a Discipline card for this new vampire. Move 2 blood from the blood bank to this new vampire.
Artist: Rik Martin
KMW:R

Trophy: Retainers
Type: Master
Master. Trophy.
During your untap phase, if this card is on a vampire, you may search your library (shuffle afterward) or hand for a retainer. This vampire employs that retainer (he or she must meet the requirements, if any). Pay the cost as normal. This is not an action.
Artist: Satyr
KMW:R

Trophy: Revered
Type: Master
Master. Trophy.
The vampire with this card gets +2 bleed. A vampire may have only one Trophy: Revered.
It is hard to free fools from the chains they revere.
Voltaire

Artist: Imaginary Friends Studios
LotN:R

Trophy: Safe Passage
Type: Master
Master. Trophy.
While the vampire with this card is ready, he or she cannot be the target of other Methuselahs' actions.
I want a promise that I won't be interfered with by the prince's sheriff.
Khalil Ravana, Ravnos

Artist: Glen Osterberger
KMW:R

Trophy: Wealth
Type: Master
Master. Trophy.
When this card is placed on a vampire, put five counters on it. The vampire with this card can use these counters to pay some or all of the blood or pool cost of equipment. Burn this card when the last counter is removed.
Artist: David Day
KMW:R

True Faith
Type: Master
Pool Cost: 1
Unique master.
Put this card on a non-infernal mortal ally you control, or pay 2 pool to put this card on any non-infernal minion you control. Actions requiring Dominate [dom] or Presence [pre] cannot be directed at this minion. In combat, any damage this minion inflicts on an infernal minion is aggravated. Infernal minions cannot block or strike this minion. Burn this card if this minion becomes infernal.
Artist: Talon Dunning
BL:R2

True Love's Face
Type: Action Modifier
Disciplines: Obfuscate & Presence
[obf][pre] +1 bleed. You cannot play another action modifier to increase this bleed amount.
[OBF][PRE] Only usable when a minion attempts to block. That block fails (do not tap that minion). That minion cannot attempt to block this action again. That minion's controller may burn a pool to cancel this card as it is played.
Artist: Rik Martin
KMW:C LotN:PS4

Trumped-Up Charges
Type: Political Action
Requires a titled non-Red List vampire.
Choose a ready non-Red List minion. If this referendum succeeds, put this card on that minion. This minion is now Red List. In this referendum, the chosen minion's controller gets 2 additional votes for every Red List minion in play. Any titled vampire may call a referendum to burn this card as a +1 stealth political action. Burn this card if the minion is no longer Red List.
Artist: Brian LeBlanc
KMW:C/PAl3

Truth in Ink
Type: Reaction
Requires a Black Hand vampire.
Only usable when a vampire who is not Black Hand is bleeding you. Reduce the bleed amount by 2.
Artist: Brian LeBlanc
SoC:C

Truth of a Thousand Lies
Type: Action Modifier
Blood Cost: 2
Discipline: Serpentis
[ser] +2 bleed. You cannot play another action modifier to increase this bleed amount.
[SER] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
A lie gets halfway around the world before the truth has a chance to get its pants on.
Winston Churchill

Artist: Jeff Holt
KMW:C LotN:PS2

Truth of Blood
Type: Action
Disciplines: Auspex & Quietus
[aus][qui] (D) Bleed at +1 bleed. If this action is blocked, the controller of the blocking minion discards two cards at random from his or her hand (before combat, if any). Those cards are not replaced until the end of this action.
[AUS][QUI] As above, but bleed at +2 bleed.
Artist: Peter Bergting
LoB:C LotN:PA

Tumnimos
Type: Action
Blood Cost: 2
Required Clan: Ravnos
Requires a ready non-Sterile Ravnos with a capacity above 4. +1 stealth action.
Put this card in play; it becomes a 2-capacity Ravnos with one level of Chimerstry [chi]. You may move a master: Discipline card from your hand to this vampire (pay cost as normal). This vampire is not considered unique, must hunt this turn and is the same sect as the acting Ravnos.
Artist: Rik Martin
KMW:C

Tunnel Runner
Type: Ally
Pool Cost: 4
Required Clan: Akunanse
Werewolf with 3 life. 1 strength, 1 bleed.
The Runner may play cards that require Animalism [ani] as a vampire and may burn 1 life to get +1 stealth. If he successfully bleeds, you may look at the target Methuselah's hand. A vampire stealing life from the Runner takes 1 damage for each point stolen. If the Runner has 2 or fewer life during your untap phase, he gains 1 life.
Artist: Brian LeBlanc
EK:C

Tutu the Doubly Evil One (Bane Mummy)
Type: Ally
Pool Cost: 4
Required Clan: Follower of Set
Unique mummy with 3 life. 2 strength, 1 bleed.
Once during each of your minion phases, Tutu can untap. Once each combat, Tutu may dodge as a strike. Tutu can steal an equipment card from a vampire in torpor as a (D) action. If Tutu is burned, shuffle him into his owner's library.
Artist: Lawrence Snelly
FN:R2 LotN:PS

Twilight Camp
Type: Master
Master.
Put this card in play with 4 counters. When you put a non-titled, non-anarch vampire in play from your uncontrolled region, you may burn a counter from this card to make that vampire anarch (and independent). You may burn a counter from this card to add a blood to an anarch as a master phase action. Burn this card when it has no counters.
Artist: Leif Jones
TR:R

Twisted Forest
Type: Master
Pool Cost: 2
Required Clan: Gangrel antitribu
Master: unique location.
Tap to give a Gangrel antitribu you control +1 stealth.
Now he goes along the darksome road,
Thither whence they say no one returns.
Catallus, "Carmina"

Artist: Ken Meyer, Jr
Sabbat:R SW:R

Twisting the Knife
Type: Combat
Blood Cost: 1
Discipline: Potence
[pot] Only usable as damage from a hand or melee weapon strike is resolved; only usable if this vampire inflicts 3 or more damage. He or she inflicts an additional point of damage. Only one Twisting the Knife may be played by a vampire during a strike phase.
[POT] As above, with an optional press.
Artist: Scott Fischer
Sabbat:R SW:R

Two Wrongs
Type: Master
Master: out-of-turn. Trifle.
Play when a minion controlled by a Methuselah other than your predator is bleeding you after blocks are declined. That minion is now bleeding his or her prey. The next card that would change the target of this bleed is canceled as it is played.
Artist: Leif Jones
Promo-20081119

Tye Cooper
Type: Ally
Pool Cost: 3
Required Clan: Giovanni
Unique wraith with 1 life. 0 strength, 1 bleed.
Tye is immune to non-aggravated damage. He may burn a non-ready minion as a (D) action. If that action is successful, you may move a library card from your ash heap to your hand (discard afterward).
Artist: Alexander Dunnigan
LotN:R

Typhonic Beast
Type: Combat
Blood Cost: 1
Disciplines: Potence & Serpentis
Only usable before range is determined.
[ser] For the remainder of combat, this vampire gets +1 strength.
[pot][ser] As [ser] above, and this vampire can prevent 1 damage each round.
[POT][SER] As [pot][ser] above, and this vampire gets an optional press this round.
Artist: Mark Nelson
BH:C