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Galaric's Legacy
Type: Master
Master. Trifle.
Put this card on a ready non-titled, non-anarch vampire you control. The vampire with this card is considered anarch (and independent). If this vampire changes sects, burn this card.
The neonate childe escaped. So intent on Galaric were the Ventrue that they ignored the childe until he was long gone from their grasp.
Salvador Garcia, Brujah anarch

Artist: Jim Nelson
Anarchs:C/PAG4

Gambit Accepted
Type: Master
Master.
Only usable if you have at least 1 victory point. Lose 1 victory point and put this card in play. During your untap phase, move 1 pool from your prey's pool to your pool. If you are ousted, your predator gains an additional victory point. At the end of the game, if you have not been ousted, you gain an additional victory point.
Artist: Christopher Shy
Anarchs:R KoT:R

Games of Instinct
Type: Action
Requires a ready Sabbat vampire.
(D) Enter combat with an older vampire controlled by another Methuselah. At the end of that combat, if only one combatant is ready, that ready vampire gains blood equal to the opposing vampire's capacity from the blood bank.
Is this why you arranged for us to be alone together? So you could try to 'talk sense' into me? Or were you just feeling suicidal?
Tara, Brujah Prince of San Diego

Artist: Steve Ellis
Gehenna:C KMW:PG2

Game of Malkav
Type: Master
Required Clan: Malkavian
Master.
Each other Methuselah secretly chooses a number between 1 and 5 inclusive; you choose a number between 1 and 6 inclusive. Each Methuselah holds a hand out with the chosen number of counters in it. Reveal the choices simultaneously. Each Methuselah gains the amount of pool he or she chose unless another Methuselah chose exactly one less than he or she did, in which case, he or she burns that amount of pool.
Artist: John Bridges
Jyhad:U VTES:U CE:U

Gangrel Atavism
Type: Master
Master.
Put this card on a Gangrel. This vampire gets -1 bleed.
Artist: Pete Venters
Jyhad:U VTES:U

Gangrel Conspiracy
Type: Master
Required Clan: Gangrel antitribu
Master: out-of-turn.
Cancel a blood hunt called on a Gangrel antitribu. You may play this card during your turn.
In America there are factions, but no conspiracies.
Alexis de Tocqueville, Democracy in America

Artist: Corey Macourek
Sabbat:R SW:R Third:R

Gangrel Justicar
Type: Political Action
Title.
In this referendum, each Gangrel gets an extra vote. Choose a ready Camarilla Gangrel. If this referendum is successful, put this card on the chosen Gangrel to represent the unique Camarilla title of Gangrel Justicar. This could lead to a contested title.
Artist: L. A. Williams
Jyhad:R VTES:R Tenth:B

Gangrel Revel
Type: Master
Pool Cost: 1
Required Clan: Gangrel
Unique master.
Put this card in play. Each Gangrel you control gets +1 strength. This card may be burned by any minion who is not Ravnos as a (D) action.
Artist: Ron Spencer
DS:U Anarchs:PG

Gang Tactics
Type: Action Modifier
Required Clan: Nosferatu antitribu
Only usable when the action is announced.
If the action is blocked, the resulting combat is at close range. Other effects cannot change this; skip the determine range step during that combat.
He who is skilled in the attack flashes forth from the topmost heights of heaven, making it impossible for the enemy to guard against him.
Sun Tzu, The Art of War

Artist: Pete Venters
Sabbat:R SW:R Third:R

Gang Territory
Type: Master
Pool Cost: 2
Required Clan: Brujah antitribu
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Brujah antitribu in your uncontrolled region.
Artist: Fred Harper
Sabbat:R SW:R Third:R

Gargoyle Slave
Type: Ally
Pool Cost: 3
Required Clan: Tremere antitribu
Ally with 3 life. 2 strength, 0 bleed.
Gargoyle Slave cannot use ranged weapons. Gargoyle may prevent one damage each combat. If Gargoyle has less than 3 life, he or she can gain one life as a +1 stealth action.
Artist: Alan Rabinowitz
Sabbat:U

Garibaldi-Meucci Museum
Type: Master
Master: unique location.
Tap and burn 1 pool during your untap phase to exchange a card in your ash heap that requires an anarch for a card from your hand. Tap before range is determined to end combat between an anarch you control and another anarch.
Artist: Brian LeBlanc
TR:R

Garrote
Type: Equipment
Pool Cost: 1
Melee weapon.
Strike: strength damage, only usable at close range. If the opposing vampire goes into torpor during the strike resolution step of this strike and the bearer remains ready, the bearer may burn this card to burn the opposing vampire. This is not considered diablerie.
Artist: William O'Connor
FN:C/PA Third:C LotN:PA2

Gas-Powered Chainsaw
Type: Equipment
Pool Cost: 1
Melee weapon.
3 damage each strike. This weapon is only usable once each combat.
Artist: Randy Gallegos
Sabbat:C SW:C/PB CE:C

Gather
Type: Action
Pool Cost: 1
Required Clan: Gangrel
+1 stealth action. Unique.
Put this card in play, tapped, and choose a younger Gangrel in your uncontrolled region. During the influence phase, you may tap this card to move that Gangrel from your uncontrolled region to your ready region, with any counters he or she has, unless that Gangrel would contest a vampire in play. Any vampire can burn this card as a (D) action that costs 1 pool.
Artist: James Stowe
Anarchs:R KoT:R

Gear Up
Type: Action
Blood Cost: 1
Discipline: Necromancy/Presence/Vicissitude
+1 stealth action. Requires a ready anarch. If successful, untap this anarch.
[nec] Move a card from your ash heap to your hand.
[pre] This anarch gets +1 stealth for the remainder of this turn.
[vic] This anarch gets +1 strength until your next untap phase.
Artist: Joel Biske
Gehenna:C

Gemini's Mirror
Type: Combat
Blood Cost: 1
Discipline: Obfuscate
[obf] Strike: dodge, with an optional maneuver.
[OBF] Only usable before range is determined. For each strike made against this vampire, flip a coin. If it's tails, the strike has no effect on this vampire. This lasts until heads is flipped or combat ends. A vampire can play only one Gemini's Mirror at superior each combat.
Artist: Jeff Holt
BH:C LotN:PA3

Gestalt
Type: Reaction
Discipline: Sanguinus
Choose X ready Blood Brothers you control who belong to the same circle as this reacting vampire (including this vampire). Each chosen vampire must burn a blood, or this card has no effect.
[san] +X intercept.
[SAN] +X intercept, and this vampire may play cards as if he or she possessed all of the chosen Blood Brothers' Disciplines for the remainder of the action.
Artist: Andrew Trabbold
BL:R2 LoB:R

Ghost-Eater
Type: Action
Required Clan: Harbinger of Skulls
+1 stealth hunt action.
Choose a minion or retainer in any ash heap who was burned from play since your last turn. Remove the chosen minion or retainer from the game to add X blood to this Harbinger of Skulls, where X is the capacity of the chosen vampire or the starting life of the chosen ally or retainer.
Artist: Steve Eidson
LoB:R

Ghouled
Type: Action Modifier
Blood Cost: 1
Only usable when the action to recruit a mortal ally is announced.
If this action is successful, put this card on that ally and add 1 additional life to the ally from the blood bank. This ally is considered a ghoul and not a mortal. Once each combat, this ally can play a strike card that requires basic Potence [pot] as a vampire.
Artist: Brian LeBlanc
Anarchs:C

Ghouled Street Thug
Type: Ally
Pool Cost: 2
Required Clan: Pander
Ghoul with 2 life. 1 strength, 0 bleed.
Ghouled Street Thug may strike for 1R damage. Ghouled Street Thug may play cards requiring basic Potence as a vampire with a capacity of 2. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.
Artist: John Scotello
Sabbat:R SW:R

Ghouls of Plaza Morería, The
Type: Ally
Pool Cost: 2
Required Clan: Assamite
Unique ghoul with 2 life. 1 strength, 0 bleed.
The Ghouls get an optional maneuver each combat and can strike for 1R damage. The Ghouls may take a +1 stealth (D) action to remove 1 blood from any ready vampire and gain a container counter. Any ready Assamite may take a +1 stealth action to burn X container counters on the Ghouls and gain X blood from the blood bank.
The time has come when we must reclaim the blood that is spoken for. We must prepare the way.
Al-Ashrad

Artist: Drew Tucker
FN:R2

Ghoul Escort
Type: Retainer
Ghoul with 4 life. Requires a ready vampire.
When this vampire is blocked, he or she may burn this retainer and untap instead of entering combat. (This does not untap the blocker.)
Artist: Jeff Rebner
Jyhad:R VTES:R Tenth:A

Ghoul Messenger
Type: Retainer
Ghoul with 1 life. Requires a ready Laibon.
The vampire with this retainer may move it to another ready vampire as a +1 stealth action. If the action is successful, the new employer gains 1 blood from the blood bank, and the acting vampire untaps at the end of the turn. If the action is blocked, cancel combat, burn the Messenger, and do not tap the blocking minion.
Artist: Jeff Holt
LoB:R

Ghoul Retainer
Type: Retainer
Pool Cost: 2
Ghoul with 2 life. 1 strength.
During the initial strike resolution each round, the Ghoul Retainer inflicts 1 damage or may use a weapon not used by the employing minion (or another retainer) that round (either before or after). This is not a strike, although it does count as "using" the weapon.
Artist: L. A. Williams; Richard Thomas
Jyhad:R2 VTES:R CE:R2 KoT:R/U

Giant's Blood
Type: Master
Master.
Fill a vampire to full capacity with blood from the blood bank. Only one Giant's Blood can be played in a game.
Ox is already difficult to manage. He would have been unstoppable after drinking the Giant's Blood. We couldn't allow it!
Ventrue, Trondheim 2002 Storyline

Artist: Richard Thomas; Edward Beard, Jr
Jyhad:R VTES:R CE:R LoB:PG Third:R LotN:PG KoT:R/PM

Gift of Bellona
Type: Action Modifier
Discipline: Valeren/Auspex
[aus] If this action is blocked, your hand size is one card larger during the resulting combat.
[val] Only usable when an action to equip with a weapon is successful. Untap this acting vampire.
[VAL] Only usable when an action to equip with a weapon from your hand is blocked. Before combat begins, equip this vampire with the weapon instead of placing it in your ash heap (pay cost as normal). During the first round of this combat, that weapon cannot be used.
Artist: Durwin Talon
BL:R1 LoB:R

Gift of Experience
Type: Master
Master.
Choose an untapped vampire you control. Tap that vampire. Search your crypt for an advancement card of that vampire (or the base vampire if an advancement is chosen) and put that card under or over the chosen vampire, as appropriate.
Artist: Brian LeBlanc
Anarchs:R2

Gift of Sleep
Type: Action Modifier/Reaction
Discipline: Obeah/Obfuscate
[obf] [ACTION MODIFIER] +1 stealth.
[obe] [ACTION MODIFIER][REACTION] Only usable when this vampire is about to enter combat with an ally. Tap that ally and end the action. If this vampire is blocking, do not tap him or her.
[OBE] [ACTION MODIFIER] +1 stealth.
Artist: Heather V. Kreiter
HttB:C

Giovanni Acceptance
Type: Political Action
If this referendum is successful, each Giovanni may choose to become Camarilla. Put this card into play. Whenever a Giovanni enters play, he or she may choose to become Camarilla. The Giovanni clan is a Camarilla clan.
Artist: Richard Kane Ferguson
DS:U2 Tenth:B

Giovanni Discrimination
Type: Master
Pool Cost: 1
Unique Master.
Put this card in play. Any Giovanni burns 1 additional blood when attempting to block an action. This card may be burned by any minion as a (D) action.
Artist: Richard Kane Ferguson
DS:C2

Gird Minions
Type: Master
Master.
Move any number of blood counters from your pool to 1 or more vampires you control.
Artist: Brian LeBlanc; Mike Raabe
Jyhad:C VTES:C CE:PN

Giuseppe, Gravedigger
Type: Retainer
Blood Cost: 1
Required Clan: Giovanni
Unique mortal with 1 life.
The Vampire with this retainer gets +1 stealth on any action that requires Necromancy [nec].
I've longed to dig myself a good deep grave
There to stretch my old bones at ease...
Baudelaire, "The Gladly Dead"

Artist: Pete Venters
DS:C2 FN:PG

Glancing Blow
Type: Combat
Do not replace until your next untap phase.
Prevent 1 damage from the opposing minion's strike.
Artist: Patrick McEvoy
Third:C/PM3 KoT:C/PM4

Glare of Lies
Type: Reaction
Disciplines: Auspex & Obeah
Only usable when a minion is attempting to bleed you.
[aus][obe] You may look at the acting minion's controller's hand.
[AUS][OBE] As above, and the bleed amount is reduced by X, where X is the number of action modifiers in his or her hand.
Artist: Brad Williams
LoB:C

Glaser Rounds
Type: Combat
Ammo.
Only usable before resolution of a gun's strike. This gun inflicts +2 damage each strike for the remainder of this combat. Not usable the first time the gun is used in a given combat. No more than 1 ammo card can be used on a gun card each combat.
Artist: Jeff Holt; Né Né Thomas
Jyhad:U VTES:U CE:U

Glass Walker Pact
Type: Master
Pool Cost: 2
Required Clan: Giovanni
Unique master.
Put this card in play. During your untap phase, you may burn the top card of your library to move a blood from any ready tapped vampire to a ready Giovanni. If the card you burned is a master card, burn this card as well. Burn this card if another Methuselah controls a werewolf.
Artist: Richard Thomas
KMW:R

Gleam of Red Eyes
Type: Combat
Discipline: Protean
[pro] Press.
[PRO] Maneuver.
Delightful eyes, you burn with mystic rays
Like candles in broad day; red suns may blaze,
But cannot quench their still, fantastic light.
Charles Baudelaire, "The Living Torch"

Artist: Ron Spencer; Harold Arthur McNeill
Jyhad:C VTES:C Sabbat:C KMW:PG2

Glutton
Type: Master
Pool Cost: X
Required Clan: Ishtarri
Unique master.
This card costs X pool, where X is the number of Gluttons in your ash heap. Put this card in play. You may tap this card to untap a ready Ishtarri you control. That Ishtarri burns 1 blood. Any vampire may burn this card as a (D) action.
Artist: Heather Kreiter
LoB:R

Goblinism
Type: Action
Discipline: Mytherceria/Potence
[pot] (D) Burn a location.
[myt] +1 stealth action. Search your library for a location or equipment that is a location while in play. Show it to the other players and put it in your hand. Shuffle and discard afterward.
[MYT] As [myt] above, and if the location or equipment is a haven, you may put it on this vampire instead (requirements and cost, if any, must be met and paid as normal).
Artist: Roel Wielinga
LoB:R HttB:PKia

Golconda: Inner Peace
Type: Master
Master.
Choose a vampire with a capacity 8 or more. Remove that vampire from the game. His or her controller gains pool equal to the vampire's capacity. His or her controller may cancel this card as it is played by burning 2 pool.
Artist: Kaja Foglio; James Stowe
Jyhad:R VTES:R CE:R Third:PTr KoT:R/PV

Goodnight, Sweet Prince
Type: Master
Pool Cost: 2
Required Clan: Ravnos
Master.
Only usable if you have at least one untapped Ravnos in play. Tap one of your Ravnos. Move the top card in the crypt of any Methuselah to that Methuselah's ash heap. If the card you place in the ash heap is a prince, gain 2 pool.
Artist: Drew Tucker
DS:U

Goth Band
Type: Ally
Pool Cost: 2
Required Clan: Toreador antitribu
Unique mortal with 2 life. 1 strength, 0 bleed.
As a +1 stealth (D) action, the Goth Band may move one counter from any master card controlled by another Methuselah to a master card you control that uses counters. The counter is changed to a counter of the type appropriate to the new card.
Artist: Matt Wilson
Sabbat:U

Govern the Unaligned
Type: Action
Blood Cost: 1
Discipline: Dominate
[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the bank to a younger vampire in your uncontrolled region.
Artist: Mark Poole; Oliver Meinerding
Jyhad:C VTES:C SW:PL2/PV FN:PG2 CE:C/PV4 Anarchs:PAG KMW:PAl3 Third:PTr5 HttB:PKia6/PSal4

Go Anarch
Type: Action
+1 stealth action. Requires a ready non-titled, non-anarch vampire.
Put this card on the acting vampire and untap this vampire. This vampire is considered anarch (and independent). If this vampire changes sects, burn this card.
I don't belong to you or your damn prince -- I'm my own person, free and loving it.
Topaz, anarch

Artist: Andrew Bates
Anarchs:C2/PAB4

Gramle
Type: Action
Pool Cost: 1
+1 stealth action. Do not replace until the end of the action.
Choose a card in play or in any ash heap by name. Search your library or crypt for the chosen card, show it to all Methuselahs, and move it to your hand (discard afterward) or uncontrolled region.
Artist: Becky Jollensten
LotN:C

Grandest Trick, The
Type: Action Modifier
Blood Cost: 2
Required Clan: Kiasyd
Burn Option
Only usable when an action is announced.
Vampires cannot block this minion. This acting vampire is treated as a mortal ally for the duration of the action (cannot spend or burn blood, cannot use Disciplines, will burn if reduced to 0 life, etc.). This vampire's blood represents his or her life while he or she is an ally. Only usable on an action that doesn't cost blood or require a vampire, clan or Discipline.
Artist: Brian LeBlanc
BL:R2 LoB:R

Grand Temple of Set
Type: Master
Pool Cost: 2
Required Clan: Follower of Set
Master: unique location.
During your master phase, you may move 1 blood from your pool to this card. During your influence phase, you may tap this card and burn X counters on this card to take control of a vampire controlled by your prey with a capacity below X. Any vampire may burn this card as a (D) action.
Artist: Pat Morrissey
AH:R2 FN:PS

Gran Madre di Dio, Italy
Type: Equipment
In play, this is a unique location and does not count as equipment.
When your predator or prey puts a minion in play in any phase except the untap phase, that minion is tapped. If that minion is a younger vampire, he or she burns 1 blood.
The church is the anchor of the white side of the city -- allot it a wide margin.
Barbaro Lucchese, Baali

Artist: Ginés Quiñonero
Promo-20061126

Grasp of the Python
Type: Combat
Blood Cost: 1
Discipline: Serpentis
Only usable at close range. Grapple.
[ser] Strike: hand strike, with an optional press, only usable to continue combat.
[SER] As above, and if another round of combat occurs, that round is at close range and strikes that are not hand strikes may not be used in that round (by either combatant); skip the determine range step for that round.
Artist: James Stowe
KMW:C

Grasp the Ghostly
Type: Action
Discipline: Necromancy
+1 stealth action.
[nec] Move a non-unique, non-location equipment from any other Methuselah's ash heap to this minion. Put 3 Pathos counters on that equipment. Burn a Pathos counter during each of your untap phases. Remove the equipment from the game if it has no Pathos counters.
[NEC] As above, but the equipment can be unique.
Artist: Brian LeBlanc
FN:C2

Graverobbing
Type: Action
Discipline: Dominate
[dom] (D) Steal a vampire in torpor controlled by another Methuselah.
[DOM] As above, and this acting vampire may burn 2 blood to move the stolen vampire to your ready region.
Artist: Mike Danza; Edward Beard, Jr
Jyhad:U VTES:U CE:U/PTr KMW:PAl Third:PTr LotN:PG KoT:U HttB:P

Greater Curse
Type: Action
Blood Cost: 1
Discipline: Maleficia/Daimoinon
+1 stealth action.
[dai] (D) Bleed and gain 1 pool.
[mal] (D) Put this card on an ally or a younger vampire. Bleed actions and combat cards cost this minion an additional blood or life. A minion can have only one Greater Curse. [mal] is not a Discipline.
[MAL] As [mal] above, but the vampire need not be younger.
Artist: Mathias Kollros
HttB:C

Great Symposium
Type: Master
Required Clan: Kiasyd
Master.
Search your crypt for a Kiasyd and put that vampire in your uncontrolled region. Then distribute 3 blood from the bank among one or more Kiasyds in your uncontrolled region. Only one Great Symposium can be played in a game.
Artist: Peter Bergting
HttB:R

Gregory Winter
Type: Ally
Pool Cost: 2
Unique ghoul with 4 life. 1 strength, 1 bleed.
During your untap phase, Gregory burns 1 life. He can steal a blood (gaining a life) from a vampire controlled by another Methuselah as a +1 stealth (D) action. He can burn a vampire in torpor to gain 2 life as a (D) action.
Artist: Chris Stevens
CE:R LoB:PA KoT:R

Gremlins
Type: Action
Discipline: Mytherceria/Dominate
[dom] (D) Bleed at +1 bleed.
[myt] +1 stealth action. (D) Burn an equipment. Not usable on melee weapons.
[MYT] +1 stealth action. (D) Bleed at +1 bleed.
Hee hee hee. You really don't know how you got here? Hee hee hee.
Fae Kidnapper

Artist: Peter Bergting
HttB:C

Grenade
Type: Equipment
Weapon.
3R damage as a strike. If Grenade is used at close range, the minion with this weapon takes 1 damage. Burn after use.
Artist: Mark Poole; Jeff Holt
Jyhad:U2 VTES:U CE:U

Grey Thorne
Type: Ally
Blood Cost: 2
Unique ghoul with 2 life. 1 strength, 1 bleed. Requires an anarch.
Grey may play cards that require Celerity [cel] or Potence [pot] as an anarch vampire. During your untap phase, if Grey has only 1 life, any ready anarch may burn a blood to add 1 life to him.
Artist: Matt Dixon
TR:R

Groaning Corpse
Type: Combat
Blood Cost: X
Discipline: Thanatosis
Only usable before range is determined.
[thn] X is the number of Groaning Corpses already played this combat. The opposing minion takes 1 damage each round of combat during strike resolution if the range is close.
[THN] As above, but for 2 damage. A vampire may play only one Groaning Corpse at superior each combat.
Artist: Juan Calle
HttB:C

Grooming the Protégé
Type: Master
Master.
Move up to 3 blood from a ready vampire you control to a younger vampire of the same clan in your uncontrolled region.
Artist: Heather Kreiter
Third:C

Groundfighting
Type: Combat
Requires a ready anarch. Do not replace until after combat.
Maneuver or press or burn 1 blood to cancel a combat card played by the opposing minion that would restrict this anarch's choice of strikes this round as it is played.
Artist: Chris Richards
KMW:C

Growing Fury
Type: Combat
Discipline: Potence
[pot] Strike: hand strike or use a melee weapon strike. This strike is at +2 damage. Not usable first round of combat.
[POT] Strike: hand or use a melee weapon strike. This strike is at +3 damage. Not usable first round of combat.
Artist: Heather Hudson
Jyhad:C VTES:C

Guarded Rubrics
Type: Equipment
Pool Cost: 1
Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.
Artist: Pat McEvoy
SoC:R

Guardian Angel
Type: Master
Pool Cost: 2
Master.
Put this card on a ready vampire you control. This vampire gets +1 intercept when you are being bled. This vampire may prevent 1 damage each combat. Burn this card if this vampire goes to torpor.
Artist: Anson Maddocks; Anna Christenson
AH:C2 FN:PR LoB:PO2 Third:C HttB:PGar

Guardian Ghoul
Type: Ally
Pool Cost: 1
Required Clan: Tzimisce
Ghoul with 1 life. 1 strength, 0 bleed.
If a card controlled by another Methuselah burns a location you control, you may burn Guardian Ghoul instead.
Artist: Ted Naifeh
Sabbat:R SW:R

Guard Dogs
Type: Reaction
Discipline: Animalism
Only usable by a tapped vampire when you are being bled.
[ani] Untap this reacting vampire.
[ANI] As above, with an optional maneuver during the resulting combat if this vampire successfully blocks this bleed and combat occurs.
Artist: Michael Dixon
Sabbat:C SW:C/PT2 FN:PR2 CE:PN4 Anarchs:PG3 BH:PN5 Third:C/PTz3

Guard Duty
Type: Action
+2 stealth action.
Put this card on the acting minion and choose a location. If the chosen location is the target of a (D) action (and you control the location), this minion can burn 1 blood or burn this card to untap and attempt to block with +1 intercept.
Artist: Brian LeBlanc
FN:C

Guinea-Bissau Carnival
Type: Master
Master.
Put this card in play. Each Laibon gets +X stealth when hunting and gains X+1 additional blood from the bank if successful, where X is the number of Aye he or she has. Burn this card during your next untap phase. Only one Guinea-Bissau Carnival may be played in a game.
Artist: Mathias Kollros
EK:R

Gurchon Hall
Type: Master
Pool Cost: 3
Master: unique location. Requires a ready cardinal or regent. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to each of the two oldest ready vampires you control. A vampire can gain blood from only one hunting ground card each turn.
Artist: Heather Kreiter
Third:R2

Guru
Type: Master
Master: archetype.
Put this card on a Sabbat vampire you control. Once per turn, when this vampire calls a referendum and it passes, he or she gains 1 blood from the blood bank. A vampire can have only one archetype.
Artist: James Stowe
BH:C/PM

Guruhi Are the Land, The
Type: Action Modifier
Required Clan: Guruhi
Only usable during a bleed, hunt, or equip action.
If this is a bleed action, this Guruhi gets +1 bleed, and you may not play another action modifier to further increase the bleed for this action. If this is a hunt action, this Guruhi gains an additional blood if successful. If this is an equip action, this Guruhi untaps if the action is successful.
Artist: William O'Connor
LoB:C/PG4

Guruhi Kholo
Type: Action Modifier/Reaction
Required Clan: Guruhi
Only usable during a referendum. Usable by a tapped vampire. Title.
Put this card on this Laibon Guruhi to represent the unique Laibon title of Guruhi Kholo (worth 2 votes). Not usable if there are any older ready untitled Laibon Guruhi. Whenever this vampire is not a ready Laibon Guruhi or there is an older ready untitled Laibon Guruhi, move this card to (one of) the oldest ready untitled Laibon Guruhi (if any).
Artist: Ken Meyer, Jr
LoB:PG

Gypsies
Type: Ally
Pool Cost: 3
Required Clan: Gangrel
Unique mortal with 1 life. 1 strength, 1 bleed.
Gypsies get +1 stealth on each of their actions.
...the gradations of the dark
were like an underworld of death,
but for the spark
in the Gypsy boy's black eyes.
Edward Thomas, "The Gypsy"

Artist: Pete Venters
Jyhad:U VTES:U