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Unacceptable Appearance
Type: Master
Master.
Put this card on a Nosferatu antitribu. The vampire with this card is no longer considered to be a Nosferatu antitribu. He or she is now a Pander, and any Nosferatu antitribu with a different controller may enter combat with him or her as a (D) action. The vampire with this card may burn it as a (D) action that costs 2 blood.
Artist: Pete Venters
Sabbat:U SW:R

Unburdening the Bestial Soul
Type: Action
Discipline: Obeah/Animalism
[ani] +1 stealth action. Move 1 or more blood from this vampire to any other vampire.
[obe] As [ani] above, and untap this acting vampire.
[OBE] (D) Put this card on an ally or a younger vampire. The minion with this card cannot take actions, block or play reaction cards. During this minion's untap phase, this card is burned unless this acting vampire burns 2 blood.
Artist: Durwin Talon
BL:R1 LoB:R

Uncoiling, The
Type: Event
Event. Do not replace as long as this card is in play.
During your discard phase, burn one other event at random. Any other Methuselah may use a discard phase action and burn X pool to burn this card, where X is the number of other events in play.
Artist: Brian LeBlanc
SoC:R

Uncontrollable Rage
Type: Action Modifier
Blood Cost: 2
Discipline: Protean
Only usable when the action is announced.
[pro] This vampire's hand strikes inflict +1 damage, aggravated, until the end of the action.
[PRO] As above, but the hand strikes inflict +2 damage, aggravated.
Artist: Pete Venters
AH:U5 Anarchs:PG Third:U

Uncontrolled Impulse
Type: Action Modifier
Blood Cost: 1
Required Clan: Ishtarri
+2 stealth. Not usable if any non-mandatory actions have been performed this turn.
I ran so fast that time and youth at last ran out,
I never stopped to think what life was all about,
And every conversation I can now recall,
Concerned itself with me, and nothing else at all
Charles Aznavour, "Yesterday, When I Was Young" (translated by Herbert Kretzmer)

Artist: Greg Boychuk
LoB:C/PI5

Undead Persistence
Type: Combat
Discipline: Fortitude
[for] Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If three rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat.
[FOR] Prevent 2 damage.
The cry is still, "They come!"
William Shakespeare, Macbeth, act V, scene 5

Artist: Clint Langley; Scott Kirschner
Jyhad:U2 VTES:U Sabbat:U SW:PV Anarchs:PAG

Undead Strength
Type: Combat
Discipline: Potence
[pot] Strike: hand strike or use a melee weapon strike. This strike is at +1 damage.
[POT] Strike: hand strike or use a melee weapon strike. This strike is at +2 damage.
Dead flesh isn't always subject to the mortal laws of physics.
Dodd, Brujah antitribu

Artist: Will Simpson; Anson Maddocks
Jyhad:C VTES:C Sabbat:C SW:C/PB4 FN:PG4 CE:C/PN5 Anarchs:PAG3 KMW:PAl4 Third:C/PB5

Underbridge Stray
Type: Ally
Blood Cost: 1
Discipline: Animalism
Animal with 1 life. 0 strength, 0 bleed.
[ani] The Stray may burn 1 life to give a minion you control a press. During a (D) action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking).
[ANI] As above, but the Stray has 2 life and 1 strength.
Artist: James Stowe
LotN:U HttB:PSam

Underworld Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Assamite
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one Hunting Ground card each turn.
Artist: Scott Kirschner; Jeff Holt
AH:C2 FN:PA LotN:PA

Under My Skin
Type: Action Modifier
Blood Cost: 1
Discipline: Thanatosis/Obfuscate
[obf] +1 stealth.
[thn] +1 stealth and put this card on this vampire. On any action after this one, this vampire may burn this card to get +1 stealth.
[THN] As [thn] above, but for +2 stealth when played.
Artist: Kari Christensen
HttB:C/PSam2

Under the Skin
Type: Action Modifier
Disciplines: Auspex & Presence
Only usable during a referendum before votes are cast.
[aus][pre] Choose a younger vampire. That vampire abstains from voting.
[AUS][PRE] As above, and tap that vampire at the end of the action if the referendum passes.
The brain may devise laws for the blood, but a hot temper leaps o'er a cold decree.
William Shakespeare, The Merchant of Venice, act I, scene 2

Artist: Christopher Shy
BH:C/PTo2

Undue Influence
Type: Action
Discipline: Chimerstry/Presence/Quietus
+1 stealth action. Requires a ready anarch. Choose a vampire in your uncontrolled region.
[chi] (D) Move 1 blood from an uncontrolled minion in any uncontrolled region to the chosen vampire.
[pre] (D) Bleed. If the bleed is successful, put 1 blood counter on the chosen vampire.
[qui] Put 1 blood counter on the chosen vampire. If the number of counters equals or exceeds his or her capacity, move that vampire to your ready region.
Artist: Alexander Dunnigan
KMW:C

Undying Tenacity
Type: Combat
Discipline: Fortitude
[for] Only usable when this vampire should go to torpor. This vampire will not go to torpor until after combat ends (although he or she is still wounded and can be burned by aggravated damage).
[FOR] Press or prevent 1 damage.
Artist: Brian LeBlanc
LotN:C KoT:C

Undying Thirst
Type: Reaction
Required Clan: Baali
Burn Option
Only usable when a Baali successfully blocks (play before combat, if any).
Put this card on the acting vampire. When there are any vampires in torpor that this vampire can diablerize, this vampire cannot take any action other than diablerie (although he or she is free not to take any action). If this vampire must hunt, he or she may choose to diablerize a vampire instead.
Artist: Satyr
KMW:R

Unexpected Coalition
Type: Action Modifier/Reaction
Required Clan: Brujah antitribu
Only usable during a referendum.
Each ready Brujah antitribu gets an additional vote this referendum. When tallying votes, if any Brujah antitribu cast any votes in opposition to this Brujah antitribu's votes (or if this Brujah antitribu abstains), none of the additional votes from this card are counted.
Artist: Thomas Manning
SoC:C

Unflinching Persistence
Type: Combat
Discipline: Fortitude
[for] Prevent 1 damage.
[FOR] Maneuver, and prevent up to 1 damage later this round. Only usable when choosing range.
Artist: Brian Snoddy; Ron Spencer
Jyhad:C VTES:C SW:PV CE:C Anarchs:PG4 LoB:PA2 HttB:PSal5

Unholy Penance
Type: Combat
Blood Cost: 1
Discipline: Presence
[pre] Strike: combat ends.
[PRE] As above, and put this card on the opposing minion (ranged). The striking vampire gets +1 bleed against this minion's controller. This minion may burn this card as a +1 stealth action. A minion can have only one Unholy Penance.
Revenge is best served forever.
Setite parable

Artist: Jim DiBartolo
LotN:C/PS3

Unholy Radiance
Type: Action Modifier/Reaction
Burn Option
Requires a Laibon with three or more Orun.
Only usable during a referendum. Usable by a tapped Laibon. Gain 4 votes.
Eze terrified both mortal and Laibon alike, for his unholy strength and overwhelming force of will.
Artist: Michael Gaydos
EK:C

Unity
Type: Master
Required Creed: Visionary
Master: unique hunter-list.
Tap this card and burn 1 pool to move two cards that require an imbued (or a creed or a virtue) from your ash heap to the top of your library. You may then cut your library once.
The time for our new world has begun.
Kim "Witness1" Sun, Visionary

Artist: Becky Jollensten
NoR:R

University Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Tremere antitribu
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire may gain blood from only one hunting ground card each turn.
Artist: Mike Raabe
Sabbat:U BH:PTr Third:PTr

Unleash Hell's Fury
Type: Action
Pool Cost: 2
Discipline: Daimoinon
Burn Option
+1 stealth action. Requires an infernal vampire. Unique.
[dai] Put this card in play. This card may attempt to block a (D) action against you and is considered a 9-capacity infernal vampire with +2 intercept during that attempt; if successful, the acting minion takes 1 unpreventable aggravated damage, and this card is burned.
[DAI] As above, and untap this vampire.
Artist: Brian LeBlanc
HttB:R

Unlicensed Taxicab
Type: Equipment
Vehicle. The action to equip with this vehicle is at an additional +1 stealth.
The minion with this vehicle gets +1 stealth when hunting, employing a retainer or recruiting an ally. If this minion is blocked by a prince or an archbishop (during any action), burn this vehicle. A minion may have only one vehicle.
Artist: Steve Prescott
Anarchs:C

Unmasking, The
Type: Event
Gehenna. Do not replace until your next discard phase.
Allies get +1 intercept when attempting to block vampires.
Those in the grip of panic have an unfortunate habit of disregarding our traditions of Masquerade.
Hardestadt, Ventrue

Artist: Steve Ellis
Gehenna:R KoT:R

Unnatural Disaster
Type: Master
Pool Cost: 2
Master.
Burn a location.
I'm terribly sorry about the gas leak in the sewers. At least it's not combustible, right? Right?
Basil, Pander

Artist: Ted Naifeh; Harold Arthur McNeill
Jyhad:C VTES:C Sabbat:C SW:PT CE:PTr

Unseen Hibernation
Type: Reaction
Blood Cost: 1
Discipline: Abombwe
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Only usable during a (D) action directed at this vampire. Not usable if the acting minion is an older vampire. The action ends (unsuccessfully), and no cost is paid.
[ABO] As above, but usable by a tapped vampire.
Artist: Alexander Dunnigan
LoB:C/PA

Unwholesome Bond
Type: Action
Discipline: Sanguinus
+1 stealth action.
[san] This vampire gains X+1 blood, where X is the number of ready, untapped Blood Brothers of the same circle as the acting vampire.
[SAN] Add 1 blood from the blood bank to each Blood Brother in your uncontrolled region of the same circle as the acting vampire.
Artist: Steve Ellis
BL:C2 LoB:C

Uptown Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Ventrue
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Artist: William O'Connor; Julie Collins
Jyhad:U VTES:U CE:U/PV KoT:U

Up Yours!
Type: Combat
Blood Cost: 1
Only usable at close range.
Choose a weapon possessed by the opposing minion. Strike: X damage, where X is the pool cost of the chosen weapon.
Don't worry, I got my flamethrower back... eventually.
Jimmy Dunn, Pander

Artist: David Fooden
Sabbat:R SW:R

Urban Jungle
Type: Event
Inconnu.
Blood hunt referendums get an additional 2 votes against the referendum.
If you want it you're gonna bleed
But it's the price you pay.
Guns N' Roses, "Welcome to the Jungle"

Artist: John Bridges
LotN:R

Using the Advantage
Type: Master
Pool Cost: 1
Required Clan: Nosferatu antitribu
Master.
Put this card into play. During your untap phase, if you control the Edge, you may tap this card to gain 1 pool.
This is a wise maxim: "...take warning from others of what may be to your own advantage."
Terence, Heautontimoroumenos, act I, scene 2

Artist: Matt Wilson
Sabbat:R SW:R Third:R