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Sabbat Inquisitor
Type: Political Action
Requires a ready archbishop, cardinal or regent.
Choose a Sabbat vampire who is not an Inquisitor. If this referendum is successful, put this card on the chosen vampire. This vampire is an Inquisitor and gets +1 bleed. He or she may look at the top card of any Methuselah's crypt as a (D) action; if it is a vampire with Thaumaturgy [tha], burn that card. Any Sabbat vampire may call a referendum to burn this card as a +1 stealth political action.
Artist: Ken Meyer, Jr
Sabbat:U Third:U

Sabbat Priest
Type: Political Action
Requires a ready Sabbat vampire.
Choose a ready Sabbat vampire. Successful referendum means that for the remainder of the game, any vampire attempting to block the chosen vampire burns 1 blood.
Artist: Lawrence Snelly
Sabbat:C SW:C/PV BH:PM2 Third:C/PB

Sabbat Threat
Type: Political Action
Requires a prince or justicar.
Choose one or more Methuselahs. Successful referendum means each chosen Methuselah gets a threat counter. Each Methuselah burns 1 pool for each threat counter he or she has during his or her untap phase. A Methuselah may never have more than two threat counters, and he or she may burn the Edge to burn all the threat counters he or she has.
Artist: Quinton Hoover
Jyhad:V VTES:V CE:U KMW:PAl

Sacrament of Carnage
Type: Combat
Blood Cost: 1
Discipline: Potence
[pot] Strike: 2R damage.
[POT] Strike: 3R damage.
The spiritual value of a sacrament is like light -- although it passes among the impure, it is not polluted.
Saint Augustine, Works, vol. 3

Artist: Clint Langley
Sabbat:C SW:C/PL CE:PB2 Anarchs:PAG2 Third:C

Sacre Cour Cathedral, France
Type: Equipment
Blood Cost: 2
This equipment card represents a unique location and does not count as equipment while in play.
Allies cannot block the vampire with this location.
When the death agony of our cathedrals has been accomplished, our country will be transformed, dishonored.
Auguste Rodin, Cathedrals of France

Artist: Michael Weaver
DS:C2

Sacrifice
Type: Political Action
Requires a Sabbat vampire with capacity above 7.
Choose a vampire with a capacity below 7 who belongs to the same clan as the acting vampire. Successful referendum means the chosen vampire is burned.
Artist: Clint Langley
Sabbat:U Tenth:B

Sacrificial Lamb
Type: Action
Blood Cost: 3
Discipline: Obfuscate
[obf] Burn a vampire in torpor that you control. The acting vampire gains blood equal to the burned vampire's capacity (ignore excess blood). You may also transfer equipment from the burned vampire to this one. This action is not considered diablerie.
[OBF] (D) As above, but burn a vampire in another Methuselah's torpor region.
Artist: Stuart Beel
DS:C2 FN:PA CE:PN

Safe Passage
Type: Action Modifier
Discipline: Obeah/Fortitude
[for] Allies get -1 intercept this action.
[obe] As [for] above, and reaction cards (and powers) cost an additional blood or life this action.
[OBE] As [obe] above, and put this card on this vampire. Actions directed at this vampire cost an additional blood or life. Burn this card during your untap phase.
Artist: Jim DiBartolo
HttB:C

Salt of Thoth
Type: Reaction
Blood Cost: 2
Required Clan: Tremere
Usable by a tapped Tremere. Cause a (D) action targeting a location you control to fail and put this card on that location. You may burn this card to cause a (D) action targeting this location to fail.
Artist: Juan Antonio Serrano Garcia
Promo-20090401

Samuel Haight
Type: Ally
Pool Cost: 5
Unique werewolf with 4 life. 3 strength, 0 bleed.
Once each action, Samuel may burn a life to get +1 bleed. He may steal equipment as a strike. He may play cards requiring basic Celerity [cel] or basic Thaumaturgy [tha] as a vampire. Any vampire may call a referendum to make Samuel become Red List as a +1 stealth political action. If Samuel has less than 4 life during your untap phase, he gains 1 life from the blood bank.
Artist: Jeff Holt
KMW:R

Sanguinary Wind
Type: Combat
Discipline: Celerity
[cel] Only usable before strikes are chosen. This vampire's strikes may not be dodged this round.
[CEL] As above, but usable after strikes have been chosen.
Artist: Jeremy McHugh
SoC:C

Sanguine Instruction
Type: Action
+1 stealth action. Requires a ready vampire.
Choose a Discipline this vampire has at superior. Put this card on a ready vampire of the same clan as this acting vampire. The vampire with this card gains one level of the chosen Discipline. The vampire's capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with the superior version of the Discipline.
Artist: Brian LeBlanc
BL:C1 LoB:C

San Lorenzo de El Escorial, Spain
Type: Equipment
Blood Cost: 1
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location may steal up to 2 blood from an uncontrolled minion in your predator's uncontrolled region as a +1 stealth (D) action.
Artist: Jeff Holt
Gehenna:R

San Nicolás de los Servitas
Type: Equipment
Blood Cost: 2
Required Clan: Lasombra
This equipment card represents a unique location and does not count as equipment while in play.
Actions directed at this Lasombra cost an additional pool. If this location is burned, the Lasombra with this card takes 2 unpreventable damage. This card cannot be contested. Any card that would contest this location is immediately burned before contesting begins.
Artist: Drew Tucker
SW:R Third:R

Sargon Fragment, The
Type: Equipment
Pool Cost: 1
Unique equipment.
The vampire with this equipment has superior Necromancy [NEC]. This vampire can move a library card from your ash heap to your hand as an action that costs 1 blood (discard afterward).
Artist: Jim Nelson
FN:R2 LotN:PG

Saturday-Night Special
Type: Equipment
Pool Cost: 1
Weapon, gun.
1R damage each strike, with an optional maneuver each combat.
Artist: Tom Wänerstrand
Jyhad:C VTES:C SW:PV FN:PR CE:C/PTo Third:C

Savannah Runner
Type: Reaction
Discipline: Celerity
Requires a Laibon.
[cel] This Laibon burns 1 blood to get +1 intercept.
[CEL] Tap this Laibon or an Aye on him or her to untap another ready Laibon. Not usable by a blocking Laibon.
Artist: Vince Locke
EK:R

Save Face
Type: Combat
Usable only by an untapped vampire not involved in the current combat. Only usable during the press step if both combatants are still ready.
Choose a younger vampire of the same clan who is involved in the combat. The chosen vampire gets a mandatory press, only usable to continue combat. If the chosen combatant is still ready after the combat ends, he or she gains 1 blood from the blood bank. Only one Save Face may be played each combat.
Better that we should die fighting than be outraged and dishonored. Better to die than to live in slavery.
Emmeline Pankhurst

Artist: Durwin Talon
FN:C

Sawed-Off Shotgun
Type: Equipment
Pool Cost: 2
Weapon, gun.
3R damage each strike, only usable once each combat.
Artist: Mark Tedin
Jyhad:C VTES:C SW:PB CE:PB Third:PM2

Scalpel Tongue
Type: Action Modifier/Reaction
Blood Cost: 1
Disciplines: Celerity & Presence
Only usable during a referendum.
[cel][pre] Choose a vampire who has cast one or more votes in this referendum. The chosen vampire is tapped and abstains during this referendum (this cancels that vampire's votes).
[CEL][PRE] As above, and the chosen vampire burns 1 blood.
Artist: John Bridges
KMW:C LoB:PI3 Third:PB2

Scapelli, The Family "Mechanic"
Type: Ally
Pool Cost: 3
Required Clan: Giovanni
Unique mortal with 3 life. 0 strength, 1 bleed.
Scapelli may strike for 2R damage. Once each combat, Scapelli may press to continue combat.
Artist: Richard Thomas
DS:U2

Scarlet Lore
Type: Action
Blood Cost: 2
Discipline: Mytherceria/Necromancy
+1 stealth action.
[nec] Move a minion card from your ash heap to the top of your library.
[myt] Search your library for a minion card (shuffle afterward) to move to the top of your library.
[MYT] As [myt] above, with an additional +1 stealth.
Artist: Leif Jones
HttB:R

Scattershot
Type: Combat
Ammo.
Only usable before resolution of a gun's strike. This gun inflicts +2 damage at close range and -2 damage at long range each strike for the remainder of this combat. No more than one ammo card can be used on a gun each combat.
Tara fired once, blindly, over the table and into the doorway. Her objective wasn't actually to hit anyone (though she certainly wouldn't mind), but to keep the thin-bloods back for another moment.
Artist: Steve Ellis
Gehenna:C KoT:C

SchreckNET
Type: Action
Required Clan: Nosferatu
+1 stealth action. Unique.
If this Nosferatu's capacity is 6 or more, he or she untaps. Put this card in play. Whenever a referendum succeeds, you may tap this card to look at any Methuselah's hand.
Artist: Erica Danell
Promo-20090401

Scobax
Type: Reaction
Discipline: Striga/Presence
[pre] Reduce a bleed against you by 1.
[str] The acting minion gets -1 stealth. [str] is not a Discipline.
[STR] As [str] above, and the action ends immediately (unsuccessfully) unless the acting minion burns 1 blood or life.
Artist: Aaron Acevedo
HttB:C

Scorn of Adonis
Type: Action Modifier
Required Clan: Toreador
Only usable during a referendum.
Any Methuselah casting (including having a vampire casting) at least 1 vote against the referendum burns 1 pool before the results are tallied.
Artist: Kieran Yanner; Chris McLoughlin
Jyhad:U VTES:U CE:PTo2 KoT:U

Scorpion's Touch
Type: Combat
Blood Cost: 1
Discipline: Quietus
[qui] Strike: hand strike or use a melee weapon strike. Put this card on the opposing minion. This minion gets -1 strength (after the current strike resolution step). Any vampire may burn this card as a +1 stealth action. A minion may have only one Scorpion's Touch.
[QUI] As above, and this minion burns 1 blood or life during his or her untap phase.
Artist: William O'Connor
FN:C2 LotN:PA4

Scorpion Sting
Type: Combat
Discipline: Animalism
[ani] Strike: hand strike at +1 damage.
[ANI] As above, and this strike cannot be dodged.
Artist: Scott Kirschner
AH:C2 FN:PR2 CE:PN2 Anarchs:PG2 Third:C/PTz2

Scourge
Type: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.
Artist: Justin Norman
KoT:U

Scourge of Alecto
Type: Combat
Disciplines: Celerity & Presence
Frenzy. Only usable against a vampire or werewolf.
[cel][pre] Strike: X-2 ranged damage, where X is this vampire's capacity minus the target's capacity or cost. If more than 4 damage is inflicted with this strike, ignore the excess.
[CEL][PRE] As above, with an optional maneuver.
Artist: Patrick McEvoy
HttB:C

Scourge of the Enochians
Type: Event
Event.
During your discard phase, you may burn a vampire of capacity 2 or less, and your predator takes control of this card (even if you do not burn a vampire).
Artist: Jeremy McHugh
KoT:R

Scouting Mission
Type: Action
Discipline: Dominate
[dom] (D) Bleed with +1 bleed.
[DOM] +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
It's amazing how trusting these Camarilla bastards can be.
Jimmy Dunn, Pander

Artist: Scott Fischer
Sabbat:C SW:C/PL2 CE:PV BH:PTr4 Third:C

Screw the Masquerade!
Type: Political Action
Choose a Methuselah. Successful referendum means each Methuselah burns 1 pool and the chosen Methuselah burns an additional pool.
The Masquerade is unraveling as the mysticism of the mortals increases.
V.T., Vampire: The Masquerade

Artist: Mark Poole
Sabbat:C

Scrounging
Type: Action
+1 stealth action.
Look at up to 3 cards from the top of your library and move up to 2 of them to your hand (shuffle and discard afterward).
Artist: William O'Connor
CE:U Third:U KoT:U

Scrying of Secrets
Type: Action Modifier
Blood Cost: 1
Discipline: Auspex
Only usable when this vampire successfully bleeds a Methuselah.
[aus] Look at the next 7 cards in that Methuselah's library.
[AUS] As above, and if any of those cards are action cards that can be used to bleed, that Methuselah discards your choice of one of those cards.
Artist: Jeff Klimek
Sabbat:U SW:PT CE:PM

Scry the Hearthstone
Type: Reaction
Discipline: Visceratika/Thaumaturgy
Only usable during a (D) action against you.
[tha] +1 intercept.
[vis] As [tha] above, with an optional maneuver in the resulting combat if this vampire successfully blocks.
[VIS] Cancel an action card or action modifier card that requires Chimerstry [chi] or Obfuscate [obf] as it is played (no cost is paid).
Artist: Alexander Dunnigan
LoB:C HttB:PGar4

Seal of Veddartha
Type: Equipment
Pool Cost: 1
Unique equipment.
Only usable by a vampire with capacity above 5. This vampire can bleed at +1 bleed as a (D) action. During each of your untap phases, put a counter on this card if it has 3 or fewer counters. The first 2 counters each grant this vampire one level of Dominate [dom]. The next 2 each grant this vampire one level of Fortitude [for]. Remove all counters from this card if another minion gains control of it.
Artist: matrix von z
Gehenna:R KoT:R

Seattle Committee
Type: Master
Unique master.
Put this card in play. During your master phase, you may tap this card to put an anarch counter on a ready non-titled, non-anarch vampire you control. A vampire with an anarch counter is considered anarch (and independent) even if this card leaves play. If a vampire with an anarch counter changes sects, burn the counter.
Artist: Steve Ellis
Anarchs:R2

Second Sight
Type: Conviction
An imbued may burn only one Second Sight for the following effects each action.
Burn when a monster is acting to give this imbued +1 intercept for that action.
Burn when this imbued declares an action to give monsters -1 intercept for this action.
Artist: Avery Butterworth
NoR:C

Second Tradition: Domain
Type: Reaction
Requires a ready prince or justicar.
+2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to burn a blood to untap and attempt to block with +2 intercept.
None may challenge thy word while in thy domain.
Artist: Durwin Talon; L. A. Williams
Jyhad:U VTES:U CE:U/PTo/PV2 KMW:PAl3 KoT:U/PV3

Secret Horde
Type: Master
Pool Cost: X
Master: investment.
Put this card in play and move 2X blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your pool. Burn this card when it has no counters.
Artist: Michael Astrachan
Sabbat:C SW:C CE:C/PN Anarchs:PG LoB:PA Third:PB

Secret Library of Alexandria, The
Type: Master
Pool Cost: 1
Required Clan: Nosferatu
Master: unique location.
You may draw a card each time you successfully bleed your prey. Discard to your hand size afterward.
Artist: Rebecca Guay
AH:R2 CE:R

Secret Must Be Kept, The
Type: Political Action
Requires a Laibon.
Choose an ally or retainer. If the acting Laibon is a magaji, choose up to two allies or retainers. Successful referendum means the chosen allies and retainers are burned, and their controllers burn 1 pool (each Methuselah burns no more than 1 pool, regardless of the number of allies and retainers chosen).
Artist: Roel Wielinga
LoB:R

Secret Passage
Type: Master
Master.
Put this card on a ready minion you control. If this minion is the target of a (D) action while he or she is ready, you may burn this card to make the action fail. A minion can have only one Secret Passage.
Artist: Alejandro Collucci
CE:C LoB:PI2

Secure Haven
Type: Master
Pool Cost: 1
Master: unique location. Haven.
Put this card on a minion you control. This minion cannot be the target of other Methuselahs' actions. Any Methuselah burns an additional pool when playing master cards on (or that target) this minion. Burn this card if this minion enters torpor. A minion may have only one haven.
Artist: Edward Beard, Jr; Katie McCaskill
DS:C2 FN:PS CE:PM Anarchs:PAB Third:PM LotN:PS

Seduction
Type: Action Modifier
Discipline: Dominate
Only usable as the acting vampire's action is announced.
[dom] Choose a younger vampire. That vampire cannot block this action.
[DOM] As above, but you may choose a vampire the same age or older.
Letting go is the secret; giving up to me is the greatest pleasure of all...
Robbi Sommers, Lilith

Artist: Harold Arthur McNeill; Jim Dibartolo
Jyhad:C VTES:C SW:PV CE:C/PV2 BH:PTr2 KoT:C/PV4

Seeds of Corruption
Type: Action
Blood Cost: 2
Discipline: Thaumaturgy
+1 stealth action.
[tha] (D) Put this card on one of your prey's vampires. If the vampire is a Follower of Set, he or she burns 2 additional blood when attempting an action; otherwise, he or she burns 1 additional blood when attempting an action. The vampire's special abilities cannot be used. Any vampire(s) may burn this card with two +1 stealth actions.
[THA] As above, but the vampire burns 2 additional blood when attempting an action; Followers of Set burn 3 additional blood.
Artist: Harold Arthur McNeill
AH:U5 CE:PTr2

Selective Silence
Type: Combat
Discipline: Quietus
Only usable on the first round of combat.
[qui] Maneuver.
[QUI] Only usable before range is determined. This vampire burns 1 blood to set the range for this round. Skip the determine range step this round.
Artist: Jeff Holt
KMW:C LotN:PA4

Sengir Dagger
Type: Equipment
Pool Cost: 2
Unique melee weapon.
Strike: strength aggravated damage.
Artist: Margaret Organ-Kean; Richard Thomas
Jyhad:R VTES:R CE:R Third:PB KoT:R/PB

Sense Death
Type: Action
Discipline: Valeren/Animalism
+1 stealth action.
[ani] (D) Enter combat with a younger vampire.
[val] (D) Enter combat with any minion. This acting vampire gets an optional press during this combat.
[VAL] As [val] above, and this acting vampire gets an optional maneuver during this combat.
Artist: Veronica Jones
LoB:C HttB:PSal2

Sense the Savage Way
Type: Reaction
Discipline: Animalism
Requires a vampire with capacity above 6.
[ani] +1 intercept.
[ANI] Only usable by a tapped vampire. This vampire untaps and attempts to block.
Artist: Eric Lofgren
LotN:C KoT:C

Sense the Sin
Type: Reaction/Action Modifier
Discipline: Daimoinon/Auspex
[aus] Only usable when a younger vampire is acting. +1 intercept.
[dai] +1 intercept. +2 intercept if the acting minion has a corruption counter.
[DAI] After playing this card, you cannot play another action modifier to further increase the bleed for this action. +2 bleed. Minions with corruption counters get -1 intercept when attempting to block this action.
Artist: Leif Jones
BL:C2 KMW:PB3

Sense Vibrations
Type: Master
Master: trifle.
Put this card on a Laibon with Auspex [aus]. This Laibon with Auspex may tap this card during a referendum to get 1 additional vote. A vampire can have only one Sense Vibrations.
Artist: Mathias Kollros
EK:R

Sense Vitality
Type: Action
Discipline: Valeren/Fortitude
+1 stealth action.
[for] This vampire gains 2 blood.
[val] Rescue a vampire from torpor.
[VAL] As [val] above, and the rescued vampire gains 1 blood.
It's not death if you refuse it. It is if you accept it.
James O'Barr, The Crow

Artist: Brian LeBlanc
BL:C2 LoB:C

Sensory Deprivation
Type: Action
Blood Cost: 3
Discipline: Chimerstry
[chi] (D) Burn any retainer or put this card on any ally. The minion with this card does not untap as normal during the untap phase as long as the acting vampire remains in play.
[CHI] As above, but put this card on any vampire in play.
Artist: Richard Thomas
DS:U2 FN:PR

Sensory Overload
Type: Action
Blood Cost: 1
Discipline: Chimerstry
[chi] (D) Put this card on a ready minion. You still control this card. The minion with this card may not act or block. Burn this card during the minion's controller's discard phase.
[CHI] As above, but burn this card during your next untap phase.
I have said that Danforth refused to tell me what final horror had made him scream out so insanely...
H.P. Lovecraft, At the Mountains of Madness

Artist: Durwin Talon
FN:C2

Seraph
Type: Political Action
Requires a Black Hand vampire.
Choose a non-Seraph Black Hand vampire with a capacity above 5. If this referendum is successful, put this card on the chosen vampire. That Black Hand vampire gains 2 blood and is a Seraph. Non-Sabbat vampires cannot vote in this referendum.
Artist: Becky Jollensten
BH:U2

Seraph's Second
Type: Action Modifier
Requires a ready Seraph. Only usable when a non-Seraph Black Hand vampire is acting, after resolution.
Untap the acting Black Hand vampire. A Seraph may play only one Seraph's Second each turn.
Artist: Jeremy McHugh
SoC:R

Serenading the Kami
Type: Action Modifier
Blood Cost: 1
Discipline: Thaumaturgy
Only usable as the action is announced.
[tha] The acting vampire gets +1 strength this action.
[THA] As above, but with +2 strength.
Artist: Steve Prescott
Gehenna:C KoT:C

Sermon of Caine
Type: Master
Master.
Move any amount of blood from one of your ready vampires to any combination of your other ready vampires.
Artist: Dave Seeley
Sabbat:C SW:C Third:C

Serpentis
Type: Master
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Serpentis [ser]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Serpentis.
Artist: Scott Kirschner; Katie McCaskill
AH:C2 FN:PS2 KMW:PB2 LotN:PS

Servitor of Irad
Type: Master
Master.
Put this card on a ready vampire you control. When any Methuselah plays a Gehenna card, you may draw two additional cards from your library if this vampire is ready. Discard down to your hand size afterward. A vampire can have only one Servitor of Irad.
There will come a time when an Elder Darkness will stir deep below a city which has forgotten and will surprise the Elder, its children.
The Book of Nod

Artist: Attila Adorjany
Gehenna:R

Set's Call
Type: Reaction
Discipline: Serpentis
[ser] Only usable when this vampire successfully blocks an employ retainer action (play before combat). The action is successful (and the cost is paid), but this reacting vampire takes control of the retainer. Combat does not occur.
[SER] As above, but usable when a recruit ally action is blocked. You take control of the ally.
Artist: Dennis Calero
FN:R2

Set's Curse
Type: Action
Blood Cost: 2
Discipline: Serpentis
+1 stealth action.
[ser] (D) Burn any ally or retainer to put this card into play. This card becomes an animal ally with 3 life, 2 strength and 0 bleed. This ally cannot have or use equipment or retainers and cannot play action cards.
[SER] As above, but burn a vampire with capacity less than 3 to put this card in play.
Artist: Jim DiBartolo
LotN:R

Shaal Fragment
Type: Equipment
Required Clan: Harbinger of Skulls
Burn Option
Unique equipment. Nod fragment.
+2 hand size. Any vampire may steal this equipment as a (D) action.
Artist: Paul Ballard
HttB:R

Shackles of Enkidu
Type: Equipment
Pool Cost: 2
Required Clan: Gangrel
Unique equipment.
Before range is chosen in a round of combat, you may put the Shackles on any minion opposing the vampire with this card; you still controls this card, however. Combat ends. The Shackled minion does not untap as normal during his or her untap phases; he or she burns 2 blood during each of your untap phases. Any minion may burn this card as a (D) action.
Artist: Michael Weaver
DS:U

Shade
Type: Retainer
Blood Cost: 1
Discipline: Obtenebration
Demon with 2 life.
[obt] When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution if the range is close.
[OBT] As above, but Shade has 3 life.
Yet even your darkest shade a canvas forms
Whereon my eye must multiply in swarms
Familiar looks of shapes no longer there.
Charles Baudelaire, "Obsession"

Artist: Stuart Beel
Sabbat:U SW:PL

Shadowed Eyes
Type: Action
Blood Cost: 1
Disciplines: Auspex & Obtenebration
+1 stealth action.
[aus][obt] (D) Put this card on an ally or younger vampire. This minion gets -2 intercept and cannot take (D) actions or use ranged strikes. Any minion may burn this card as a +1 stealth action.
[AUS][OBT] As above, and the action to burn this card costs an additional blood or conviction.
Artist: Juan Calle
HttB:R

Shadow Body
Type: Combat
Blood Cost: 1
Discipline: Obtenebration
[obt] Strike: combat ends.
[OBT] As above, and if this vampire was blocked while performing an action other than a political action or bleeding, the action continues as if unblocked.
The awful shadow of some unseen Power
Floats, tho' unseen, amongst us.
Percy Bysshe Shelley, "Hymn to Intellectual Beauty"

Artist: Mike Dringenberg
Sabbat:C SW:PL2

Shadow Court Satyr (Changeling)
Type: Ally
Pool Cost: 3
Required Clan: Gangrel antitribu
Changeling with 3 life. 1 strength, 1 bleed.
When the Satyr enters play, you may put a combat card from your hand on him. Once each combat, the Satyr may use the ability of that card as if played from your hand. If the card requires a vampire (e.g., costs blood or requires a Discipline), he may use it as a vampire with the basic level of the Discipline (if any).
Artist: Ken Meyer, Jr
Sabbat:R SW:R Third:R

Shadow Feint
Type: Combat
Blood Cost: 1
Disciplines: Celerity & Obfuscate
Only usable before range is determined.
[cel][obf] This vampire gets first strike this round.
[CEL][OBF] As above, and this vampire's strikes cannot be dodged this round.
Artist: Kieran Yanner
BL:U2 KMW:PG2 LotN:PA

Shadow of Taint
Type: Action
Discipline: Valeren/Dominate
[dom] (D) Move a card played by another Methuselah on an ally in your ready region to another ally.
[val] As [dom] above, or move a card played by another Methuselah on a vampire in your ready region to another minion on whom the card could be played. That minion cannot be a vampire older than the vampire with the card.
[VAL] As [val] above, and this action is at +1 stealth.
Artist: Steve Eidson
LoB:R

Shadow of the Beast
Type: Action
Blood Cost: 1
Discipline: Protean
[pro] Put this card on the acting vampire. The vampire with this card gets an optional maneuver each combat. A vampire may have only one Shadow of the Beast.
[PRO] As above, and this vampire gets an optional press each combat.
Artist: Craig Maher
VTES:U Sabbat:U SW:U KMW:PG Third:U

Shadow of the Wolf
Type: Combat
Blood Cost: 2
Discipline: Protean
Only usable before range is chosen.
[pro] This vampire gets an additional strike with +1 strength during this round of combat.
[PRO] As above, with an optional press.
Artist: Alan Rabinowitz
AH:C2

Shadow Parasite
Type: Combat
Blood Cost: 2
Discipline: Obtenebration
[obt] Strike: 3R damage. Only usable at long range.
[OBT] Strike: 4R damage. Only usable at long range.
Artist: William O'Connor
FN:R2

Shadow Play
Type: Action Modifier
Blood Cost: 1
Discipline: Obtenebration
[obt] +1 stealth.
[OBT] +2 stealth.
You will close your eyes,
in order not to see, through the glass,
The evening shadows making faces.
Rimbaud, "A Dream for Winter"

Artist: Stuart Beel; Stuart Sayger
Sabbat:C SW:C/PL4 Third:C HttB:PKia4

Shadow Step
Type: Combat
Discipline: Obtenebration
[obt] Maneuver.
[OBT] Only usable before range is determined. This vampire burns 2 blood to set the range this round. Skip the determine range step this round.
Artist: Richard Thomas
Sabbat:R Tenth:A Third:R

Shadow Strike
Type: Combat
Blood Cost: 1
Discipline: Obtenebration
[obt] Strike: strength ranged damage, with an optional maneuver.
[OBT] As above, with an optional press.
Artist: William O'Connor
SW:C/PL2 Third:C

Shadow Twin
Type: Action
Discipline: Obtenebration
+1 stealth action.
[obt] (D) Do 1 damage to any minion or retainer (damage not preventable).
[OBT] As above, and put this card on that minion. You still control this card. The minion with this card has -1 stealth. Burn this card during your next untap phase.
Artist: Drew Tucker
SW:C/PL

Shakar
Type: Master
Pool Cost: 1
Master.
Put this card on a Black Hand vampire. This Black Hand vampire can enter combat with any younger non-Black Hand vampire as a (D) action. A vampire can have only one Shakar.
Ar-Rashid said, A true assassin has no ego, which is well, for he receives no glory.
The Admonitions

Artist: Andrew Bates
BH:C/PN2

Shaman
Type: Retainer
Blood Cost: 1
Unique mage with 2 life. Requires a ready Laibon.
This Laibon has +1 intercept. When acting, this Laibon can shuffle this retainer back into his owner's library to get +1 stealth.
Artist: Jeremy McHugh
LoB:R

Shambling Hordes
Type: Ally
Blood Cost: 3
Discipline: Necromancy
Zombie with 3 life. 0 strength, 0 bleed.
[nec] When Shambling Hordes enters play, remove an ally or vampire in your ash heap from the game or burn the Hordes. The Hordes gets +1 strength for each life counter it has. It can never gain life; any life it gains goes to the blood bank instead. The Hordes can enter combat with any minion as a (D) action.
[NEC] As above, with 4 life.
Artist: Steve Ellis
FN:C2 LotN:PG4

Shame
Type: Power
Virtue: Redemption
[COMBAT] [2 CONVICTION] Only usable before strikes are chosen.
Burn this card. The opposing monster takes an amount of damage equal to his or her strength, then combat ends. Not usable on an infernal minion, a vampire with capacity above 7, nor a vampire who has Memories of Mortality or Humanitas.
All honor's wounds are self-inflicted.
Andrew Carnegie

Artist: Brian LeBlanc
NoR:C

Shanty Town Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Nosferatu antitribu
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
The desperate no longer care when death stalks their streets. Some think of it as a blessing.
Nigel the Shunned, Nosferatu antitribu

Artist: Mike Weaver
Sabbat:U SW:U BH:PN

Shape Mastery
Type: Combat/Reaction
Discipline: Protean
[pro] [COMBAT] Cancel a combat card that requires Obtenebration [obt], Protean, or Vicissitude [vic] as it is played (no cost is paid). The opposing minion cannot play that card again this action.
[PRO] [REACTION] As above, but cancel an action modifier that requires any of those Disciplines.
Artist: Chet Masters; Mike Chaney
BH:R KoT:R

Shared Nightmare
Type: Action
Blood Cost: 3
Discipline: Chimerstry
[chi] Choose one or two allies or younger vampires controlled by your predator and/or prey. The chosen minions cannot block or cast votes for the rest of the current minion phase.
[CHI] As above, but choose three allies or younger vampires.
Artist: Avery Butterworth
KMW:R

Shared Strength
Type: Combat
Blood Cost: 1
Discipline: Fortitude
Only usable by a ready vampire not involved in combat.
[for] Choose a vampire in combat. For the remainder of combat, that vampire may play cards that require Fortitude [for] as if he or she has the basic level of Fortitude.
[FOR] As above, but the chosen vampire may play cards as if he or she has the superior level of Fortitude.
Artist: Newel Anderson
KMW:R

Shattered Mirror
Type: Reaction
Discipline: Dementation
Only usable when this vampire successfully blocks an ally or younger vampire bleeding you.
[dem] Put this card on the acting minion and end the action (with no combat). The minion with this card gets -1 bleed. He or she may burn it as an action that costs 1 blood. A minion may have only one Shattered Mirror.
[DEM] As above, and this reacting vampire doesn't tap for successfully blocking the action.
Artist: Brian LeBlanc
Third:U KoT:U/PM2

Shattering
Type: Action
Blood Cost: 1
Discipline: Chimerstry/Dementation/Protean
Requires an anarch.
[chi] +1 stealth action. (D) Look at another Methuselah's hand and discard a card from it.
[dem] +2 stealth action. Burn an event (undirected, no matter who controls the event).
[pro] (D) Inflict 2 unpreventable damage on a ready minion.
Artist: Becky Jollensten
TR:R

Shattering Blow
Type: Combat
Discipline: Potence
[pot] Strike: destroy equipment.
[POT] Strike: destroy equipment with first strike.
Artist: Anson Maddocks
Jyhad:C VTES:C CE:C/PN2

Shattering Crescendo
Type: Action
Blood Cost: 1
Discipline: Melpominee/Protean
[pro] (D) Inflict 1 unpreventable damage on an ally or retainer.
[mel] (D) Discard a Shattering Crescendo from your hand to inflict 2 unpreventable damage on each of up to 2 minions controlled by a single Methuselah.
[MEL] As [mel] above, but for 3 damage each.
Artist: Marian Churchland
HttB:C

Shatter the Gate
Type: Action
Required Clan: Baali
Burn Option
+1 stealth action. Requires an infernal Baali with capacity 9 or more.
Put this card on this Baali. A vampire with capacity 6 or more may burn the Edge to burn this card as a (D) action. If this Baali has three Shatter the Gates, burn them all to give each other Methuselah a shattered counter. A Methuselah with any shattered counters burns 3 pool during his or her untap phase.
Artist: Samuel Araya
HttB:C

Sheepdog
Type: Action
This vampire gains 4 blood. Put this card on this vampire. This vampire does not untap as normal. Burn this card during your untap phase.
No more be griev'd at that which thou has done:
Roses have thorns, and silver fountains mud,
Clouds and eclipses stain both moon and sun,
And loathsome canker lives in sweetest bud.
Shakespeare, "Sonnet 35"

Artist: Jeff Laubenstein
LotN:R

Shell Break
Type: Action
Required Clan: Giovanni
(D) Put this card on a ready unique non-wraith, non-zombie minion who does not already have a Shell Break. If that minion is burned, move this card to the Giovanni who put this card in play. This card then represents a wraith retainer with 2 life who is immune to non-aggravated damage. The minion with this retainer gets +1 bleed and +1 intercept.
Artist: James Stowe
LotN:C

Shell Game
Type: Action Modifier
Discipline: Sanguinus
Only usable when the action is announced.
[san] Tap X other ready Blood Brothers you control of the same circle as this one to give this Blood Brother +X stealth (even if stealth is not yet needed). If the action is successful, you may untap one of those Blood Brothers.
[SAN] As above, but untap an additional one of those Blood Brothers if the action is successful.
If you chase two rabbits, both will escape.
Artist: Abrar Ajmal
LoB:C

Shepherd's Innocence
Type: Action
Blood Cost: 2
Discipline: Animalism
+1 stealth action.
[ani] (D) Take control of a card in play that requires Animalism. If it is an equipment or retainer card, place it on any vampire you control.
[ANI] Take control of all cards in play that require Animalism. Place the equipment and retainer cards on any vampires you control.
Artist: Greg Simanson
DS:C2 Tenth:B

Shilmulo Deception
Type: Reaction
Discipline: Chimerstry
[chi] Only usable when a minion you control successfully blocks (play before combat). Not usable if the blocking minion played any reaction cards that this vampire could not play. Do not tap the blocking minion; tap this reacting vampire instead. Now this vampire is the blocking vampire (and combat begins as normal).
[CHI] As above, and this vampire gets an optional maneuver during the first round of the resulting combat.
Artist: Talon Dunning
FN:C2

Shilmulo Tarot
Type: Equipment
Required Clan: Ravnos
Unique equipment.
Move the top two cards from your library to this equipment (face down). You may look at the cards on this equipment at any time. If this Ravnos is ready and you should draw a card from your library, you may draw one of these cards instead. During your untap phase, you may move the top card from your library to this card.
Artist: David Day
KMW:R

Shock Troops
Type: Master
Pool Cost: X
Master. Requires a ready archbishop, cardinal or regent.
Put X Master: Discipline cards from your hand into play. These cards represent clanless Sabbat vampires of 1 capacity with those respective Disciplines and do not count as Master: Discipline cards while in play. These vampires are not unique, must hunt the turn they are created, have -1 stealth on all actions and cannot attempt bleeds or political actions.
Artist: Mike Danza
SW:R

Short-Term Investment
Type: Master
Pool Cost: 1
Master. Investment.
Put this card in play and move 3 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed.
Artist: Drew Tucker; Brian Snoddy
Jyhad:C VTES:C Sabbat:C SW:PV FN:PR/PS CE:PV2 BH:PTo2

Shotgun Ritual
Type: Combat
Blood Cost: 2
Discipline: Thaumaturgy
Only usable before range is determined on the first round.
[tha] Any strike requiring Thaumaturgy that is not usable during the first round of combat can be played by this vampire during the first round.
[THA] As above, with an optional press to continue.
Artist: Hannibal King
Sabbat:R CE:PTr

Shoulder Drop
Type: Combat
Grapple.
Play when you successfully inflict damage from a hand strike. After strike resolution, if this minion is still ready, the opposing minion takes 1 additional damage. The opposing minion cannot press this round. A minion may play only one Shoulder Drop each strike.
Artist: Efrem Palacios
TR:C

Shroudsight
Type: Action Modifier
Discipline: Necromancy
Only usable as an action that requires Necromancy or Giovanni is announced.
[nec] After the action is resolved (successfully or not), you may move the action card used for this action from your ash heap to the top of your library.
[NEC] As above, but any one card played during this action may be moved from your ash heap to your library.
Artist: Jeff Holt
LotN:C

Shroud Mastery
Type: Action Modifier
Discipline: Necromancy
[nec] Usable by a ready vampire when a wraith ally you control is acting. The acting wraith gets +1 stealth.
[NEC] Only usable when an action to recruit or employ a wraith is announced. Untap this acting vampire if the action is successful.
Artist: Richard Thomas
FN:R2

Shroud of Absence
Type: Action Modifier
Disciplines: Dominate & Obtenebration
[dom][obt] +1 stealth.
[DOM][OBT] As [dom][obt] above, and if this action is blocked, this vampire may end combat as a strike during the first round of the resulting combat.
Oh! I didn't realize you had come in, Marconius. You catch the city sleeping, against its nature.
Andrea Giovanni

Artist: Brian LeBlanc
BL:R1 HttB:PKia

Shroud of Night
Type: Action Modifier
Discipline: Obtenebration
[obt] +1 stealth, not usable on a bleed action.
[OBT] +1 stealth.
The dragon-wing of night o'erspreads the earth.
William Shakespeare, Troilus and Cressida, act V, scene 8

Artist: Jason Alexander Behnke
Sabbat:C SW:PL Third:C

Sibyl's Tongue
Type: Action
Blood Cost: X
Required Clan: Malkavian antitribu
+1 stealth action.
This action costs X blood, where X is the number of Sibyl's Tongues in your ash heap. Choose a card by name. Search your library for a copy of that card, show it to all players, and move it to your hand. Discard down to your hand size and shuffle your library afterward.
Artist: Drew Tucker
BH:R2 Third:R2

Sideslip
Type: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Prevent 1 damage. A vampire can play only one Sideslip at superior each round.
Artist: Dan Smith
Jyhad:C VTES:C SW:PB FN:PA2 CE:C/PTo BH:PTo3 KMW:PAl3 LoB:PI2

Side Strike
Type: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Additional strike.
Artist: Dave Seeley
Sabbat:C SW:C CE:PTo LoB:PI4

Sight Beyond Sight
Type: Master
Required Clan: Salubri
Burn Option
Unique master.
Put this card on a Salubri you control. The Salubri with this card gets +1 intercept.
When you're as hunted as the few of us that remain are, you're either alert or you're dead. After a few decades of this, complete knowledge of one's surroundings becomes instinctive.
Miriam Benyona, Salubri

Artist: Durwin Talon
BL:R1 LoB:R

Signet of King Saul, The
Type: Equipment
Pool Cost: 1
Unique equipment.
Vampires with capacity above 7 cannot attempt to block this minion.
Artist: Michael Astrachan
AH:R2 Tenth:B

Silence of Death
Type: Combat
Blood Cost: 1
Discipline: Quietus
Only usable before range is determined.
[qui] This vampire gets first strike with hand and melee-weapon strikes this round.
[QUI] As above, with an optional maneuver.
Artist: Stuart Beel
AH:R2 Tenth:A

Sins of the Cauchemar
Type: Reaction
Blood Cost: 1
Discipline: Auspex
[aus] +1 intercept.
[AUS] Put this card on the acting vampire. You still control this card. This reacting vampire gets +1 intercept when the vampire with this card attempts to bleed you. The vampire with this card can burn this card as a (D) action.
Artist: Stuart Beel
AH:C2 Tenth:A

Siphon
Type: Action
+1 stealth action. Requires a ready vampire.
Choose one or more younger vampires in torpor. If there are any Gehenna cards in play, the vampires need not be younger. Steal 1 blood from each chosen vampire. If this acting vampire is Giovanni, you may also move 1 card from your ash heap to your hand for each blood stolen (discard afterward). Only one Siphon can be played each turn.
Artist: Randy Asplund
Gehenna:C LotN:PG

Siren's Lure
Type: Action Modifier
Discipline: Melpominee/Celerity
[cel] This vampire burns 2 blood to get +1 stealth.
[mel] Only usable by an untapped ready vampire other than the acting minion when a minion attempts to block. That minion cannot block this action. Tap this vampire and that minion. Once the action resolves, this vampire enters combat with that minion.
[MEL] As [mel] above, but do not tap this modifying vampire.
Artist: Steve Prescott
BL:R1 LoB:R

Sires Command, Childer Inherit
Type: Action
+1 stealth action. Requires a ready Laibon.
Move 1 blood from the blood bank to any other Laibon. Alternatively, if this Laibon is a magaji, (D) tap two ready Laibon who belong to the same clan (as each other) and are controlled by the same Methuselah (as each other).
An egg never sits on a hen.
Kiswahili proverb

Artist: William O'Connor
LoB:C

Sire's Index Finger
Type: Equipment
Unique equipment.
The vampire with this equipment is immune to frenzy cards (including Brujah Frenzy, Drawing Out the Beast, Frenzy, Rötschreck and Terror Frenzy).
Artist: Jim Nelson
BH:R Third:R

Sixth Tradition: Destruction
Type: Action
+1 stealth action. Requires a ready prince or justicar.
(D) Burn a vampire who has committed diablerie since your last turn.
Thou art forbidden to destroy another of thy kind.
Artist: Kaja Foglio; William O'Connor
Jyhad:U VTES:U CE:R KoT:R

Skin of Night
Type: Combat
Discipline: Fortitude
[for] This vampire treats aggravated damage as normal damage for the remainder of this round.
[FOR] As above, and prevent 1 damage.
I ask of Thee, beloved Night --
Swift be thine approaching flight.
Percy Bysshe Shelley, "To Night"

Artist: Joel Biske; Anson Maddocks
Jyhad:U VTES:U CE:U Anarchs:PG2 LotN:PR2

Skin of Rock
Type: Combat
Discipline: Fortitude
[for] Prevent 1 damage.
[FOR] Prevent 2 damage.
Crushers of helpless misery,
Crushing down Justice, honoring Wrong:
If that be feeble, this be strong.
Emily Bronte, "Last Lines"

Artist: Christopher Rush; Clint Langley
Jyhad:C VTES:C Sabbat:C SW:C/PV FN:PR1 CE:C Anarchs:PAG3

Skin of Steel
Type: Combat
Blood Cost: 1
Discipline: Fortitude
[for] Prevent all damage from the opponent's strike.
[FOR] As above, and prevent all damage from the opponent's strikes for the remainder of this round.
...no sword on earth,
not the truest steel, could touch their assailant;
for by a spell he had dispossessed all
blades of their bite on him.
8th c. epic poem, Beowulf

Artist: Douglas Shuler
Jyhad:C VTES:C CE:C Anarchs:PAG KMW:PAn LoB:PA2

Skin of the Adder
Type: Combat
Blood Cost: 1
Discipline: Serpentis
[ser] Play before range is determined. This vampire may prevent 1 damage each round. A vampire can play only one Skin of the Adder each combat.
[SER] As above, and this vampire's hand strikes inflict an additional point of damage for the remainder of combat.
Artist: Mike Danza
FN:C2 KMW:PB

Skin of the Chameleon
Type: Action Modifier
Blood Cost: 1
Discipline: Visceratika/Thaumaturgy
[tha] Only usable as an action is announced. If this action is blocked, this vampire gets an optional maneuver or press in the resulting combat.
[vis] +1 stealth. If this action is blocked, this acting vampire gets an optional maneuver or press in the resulting combat.
[VIS] As [vis] above, but with +2 stealth.
Artist: Brian LeBlanc
BL:C2 LoB:C

Skin Trap
Type: Combat
Blood Cost: 1
Discipline: Vicissitude
Play before range is determined.
[vic] Opposing minion may not attempt to dodge this round. A vampire can play only one Skin Trap each round.
[VIC] As above, and opposing minion cannot strike at all this round unless he or she burns 1 blood immediately.
Artist: Drew Tucker
SW:U Third:U

Skullduggery
Type: Action
Discipline: Obfuscate/Presence/Protean
Requires a ready anarch.
[obf] (D) Bleed at +1 stealth, with an optional maneuver in the resulting combat if the action is blocked.
[pre] (D) Bleed at +1 bleed.
[pro] (D) Bleed at +1 stealth.
Artist: Steve Ellis
Anarchs:C2/PAB4

Slake the Thirst
Type: Action Modifier/Combat
Discipline: Sanguinus
[san] [COMBAT] Only usable when this vampire gains blood. Choose another ready Blood Brother of the same circle. That vampire gains the same amount of blood from the bank.
[SAN] [ACTION MODIFIER] As above, but usable as an action modifier.
Artist: Jami Waggoner
HttB:C

Slam
Type: Combat
Blood Cost: 1
Discipline: Potence
[pot] Strike: hand strike at +2 damage.
[POT] As above, with an optional maneuver, only usable to maneuver to close range.
Artist: Imaginary Friends Studios
LotN:C/PG2 KoT:C/PB4 HttB:PGar4

Slashers, The
Type: Ally
Pool Cost: 1
Required Clan: Brujah
Unique mortal with 3 life. 0 strength, 0 bleed.
The Slashers may strike for 1R damage.
Artist: L. A. Williams; James Stowe
Jyhad:R VTES:R CE:R

Slaughterhouse, The
Type: Master
Pool Cost: 1
Required Clan: Harbinger of Skulls
Burn Option
Master: location.
Tap to burn two cards from the top of your prey's library.
Death and decay. Decay and death. But the soul survives, even in our inhuman shells. Comprehending the passage of the soul through the physical cycle requires accelerating the process whenever possible.
Anisa Marianna Lopez, Harbinger of Skulls

Artist: William O'Connor
BL:C1 LoB:C

Slaughtering the Herd
Type: Action
Blood Cost: 2
Discipline: Dominate
[dom] (D) Bleed at +2 bleed. Allies cannot block this action.
[DOM] (D) Put this card on a vampire controlled by your predator. Each time that vampire announces an action, he or she moves 1 blood to this acting vampire. That vampire may burn this card by burning 4 blood during his or her controller's minion phase. Burn this card if this acting vampire is sent to torpor or burned.
Artist: Randy Gallegos
Sabbat:U SW:U BH:PTr2 Third:U

Slave Auction
Type: Master
Pool Cost: 1
Unique master.
Put this card in play with X blood where X is the number of Methuselahs in the game. You may use a master phase action to move 1 blood from this card to your pool. Burn this card if it has no counters.
Artist: Fred Harper
Sabbat:R SW:R KMW:PAl Third:R

Sleeping Mind, The
Type: Action Modifier
Blood Cost: 1
Discipline: Dominate
Only usable when the action is announced.
[dom] Choose a tapped vampire. He or she cannot attempt to block this action.
[DOM] Minions cannot untap during this action.
Artist: Greg Simanson
Sabbat:C SW:C Third:PTr

Sleep of Reason
Type: Action
Blood Cost: 2
Discipline: Dementation
[dem] (D) Send a younger vampire with 0 or 1 blood to torpor.
[DEM] As above, but the vampire can be the same age or older.
We're all in our own personal traps. We scratch and claw, but only at the air.
Norman Bates, Psycho

Artist: matrix von z
Gehenna:C KoT:C/PM2

Sleep Unseen
Type: Action Modifier
Blood Cost: 1
Discipline: Obfuscate
[obf] Only usable at the end of a successful action (after resolving the action). Put this card on this acting vampire. Minions without Auspex [aus] cannot direct (D) actions at the vampire with this card. Burn this card during your next untap phase.
[OBF] As above, but minions without superior Auspex [AUS] cannot direct (D) actions at this vampire.
Artist: Steve Ellis
Gehenna:C KMW:PAn KoT:C

Sleight of Hand
Type: Action
Blood Cost: 1
Discipline: Chimerstry
[chi] (D) Look at another Methuselah's hand. That Methuselah discards any equipment you find there. He or she draws back up to his or her hand size afterward.
[CHI] As above, but this vampire may equip with one of the non-location equipment cards found at no cost, even if he or she doesn't meet the requirements of that card.
Artist: Brian LeBlanc
FN:R2

Slow Withering, The
Type: Event
Gehenna. Do not replace until a vampire commits diablerie.
Requires at least one other Gehenna card in play. Cards that require any superior Disciplines cost an additional blood. Any vampire who commits diablerie is immune to this effect until the next Gehenna card is played.
It's only a question of time before the withering hits me, and hard.
Beckett, Gangrel

Artist: Andrew Trabbold
Gehenna:R

Slum Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Nosferatu
Master: unique location. Hunting Ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Artist: L. A. Williams
Jyhad:U VTES:U CE:U/PN KMW:PAn KoT:U

Smash and Grab
Type: Action
Discipline: Animalism/Dementation/Potence
Requires a ready anarch.
[ani] +1 stealth action. (D) Burn 2 life from an ally or retainer.
[dem] (D) Bleed at +1 bleed.
[pot] +1 stealth action. (D) Burn a location controlled by your prey or predator.
Artist: Fred Hooper
Anarchs:C2/PAG3

Smear Campaign
Type: Master
Pool Cost: 1
Unique master. Requires a ready anarch.
Put this card in play. Tap during your untap phase and choose a tapped non-anarch minion controlled by your predator or prey to burn a card on that minion. Cannot be used to burn an equipment or a retainer. That minion's controller then takes control of this card.
Artist: Leif Jones
TR:R

Smiling Jack, The Anarch
Type: Master
Unique master.
Put this card in play. During your untap phase, move 1 counter from your pool to Jack. During each other Methuselah's untap phase, he or she burns 1 pool or burns 1 blood from a vampire he or she controls for each counter on Jack. Any vampire may burn this card as a (D) action.
Artist: Drew Tucker; Kieran Yanner
Jyhad:R VTES:R CE:R Third:PTz KoT:R

Smite
Type: Combat
Conviction Cost: 3
Virtue: Vengeance
Strike: strength+1 aggravated ranged damage. Even if the strike is dodged, burn any electronic equipment (e.g., IR Goggles, Laptop Computer, or Phased Motion Detector) on either combatant.
Above all, remember that you are too close if you can see into the monster's eyes. They can do things with their eyes.
Joshua "God45" Matthews, Wayward

Artist: Heather Kreiter
NoR:R

Smoke and Mirrors
Type: Action Modifier
Discipline: Chimerstry/Obfuscate/Obtenebration
Requires an anarch.
[chi] +1 stealth with an optional maneuver if combat occurs.
[obf] +2 stealth. Not usable during a bleed or political action.
[obt] The blocking vampire gets -1 intercept.
If the Truth is dynamic, how will it ever be found?
Dan Gorski

Artist: Andrew Trabbold
Gehenna:C

Smoke Grenade
Type: Equipment
Weapon.
End combat as a strike, only usable at long range. Burn after use.
Artist: Drew Tucker
FN:R2

Sniper Rifle
Type: Equipment
Pool Cost: 2
Weapon, gun.
2R damage each strike. Only usable at long range. If the bearer blocks an action, he or she may, before range is determined, set the range for the first round of the resulting combat to long; if he or she does so, skip the determine range step that round, and the bearer's initial strike that round must be with this weapon.
Weapons are tools of ill omen.
Sun Tzu, The Art of War

Artist: Jeff Holt
FN:R2 LoB:PO KoT:U/PT3

Snipe Hunt
Type: Political Action
If this referendum is successful, put this card in play and tap all vampires with a capacity less than 4. Vampires with a capacity less than 4 do not untap as normal during the untap phase. Burn this card during your next master phase.
Artist: Brian LeBlanc
Anarchs:C

Soak
Type: Combat
Discipline: Fortitude
A vampire may play only one Soak each round.
[for] Prevent 2 non-aggravated damage.
[FOR] Prevent 4 non-aggravated damage.
The wounds he'd suffered would definitely have killed a mortal and would have destroyed many a Kindred. Jan had only the blood of Hardestadt and the elders of Clan Ventrue to thank that he'd survived this long.
Artist: Andrew Trabbold
Gehenna:C KMW:PAn2/PG2 LotN:PR3 KoT:C/PV6 HttB:PGar4/PSam2

Soar
Type: Action Modifier
Discipline: Flight
Only usable on an undirected action.
+1 stealth.
The higher we soar, the smaller we appear to those who cannot fly.
Friedrich Nietzsche

Artist: Steve Ellis
BL:C2 LoB:C

Social Charm
Type: Action
Discipline: Presence
[pre] (D) Bleed with +1 bleed.
[PRE] (D) As above, and gain 1 pool if the bleed is successful (for 1 or more).
Charming people live up to the very edge of their charm and behave just as outrageously as the world will let them.
Logan Pearsall Smith, Afterthoughts

Artist: Mike Dringenberg; Douglas Shuler
Jyhad:C VTES:C Sabbat:C SW:C/PB FN:PS3 CE:C/PTo3/PV3 LoB:PI5

Social Ladder
Type: Master
Master.
Put this card on a ready vampire you control. During your influence phase, remove this vampire from the game and move all the blood counters from that vampire to an older vampire in your uncontrolled region.
Artist: Drew Tucker
BH:R KoT:R/PV

Society Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Toreador
Master: unique location. Hunting Ground
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
The Toreador are imprisoned by their lust for the night life. Like a siren, it beckons them with promises of forbidden pleasures.
Artist: Michael Weaver; Durwin Talon
Jyhad:U VTES:U CE:U/PTo

Society of Leopold
Type: Master
Unique master.
Put this card on a vampire. During his or her controller's untap phase, the vampire with this card either burns 1 blood or is burned (the controller's choice). The vampire with this card can move it to any other vampire as a +1 stealth (D) action.
Artist: L. A. Williams; Durwin Talon
Jyhad:R VTES:R CE:R KMW:PAn KoT:R/U

Sociopath
Type: Master
Master: archetype.
Put this card on a Sabbat vampire you control. Once per turn, when this vampire remains ready and burns a minion in combat or sends a vampire to torpor in combat, he or she gains 1 blood from the blood bank. A vampire can have only one archetype.
When he is best, he is little worse than a man, / and when he is worst, he is little better than a beast.
William Shakespeare, The Merchant of Venice, act I, scene 2

Artist: Fred Harper
BH:C/PTr2

Sonar
Type: Reaction
Discipline: Protean
Do not replace until the end of the current turn.
[pro] +1 intercept, only usable against a (D) action.
[PRO] +1 intercept.
O dark dark dark. They all go into the dark.
T.S. Eliot, East Coker

Artist: Avery Butterworth
KMW:C/PG2 KoT:C

Songs of the Distant Vitae
Type: Action
Discipline: Quietus
+1 stealth action.
[qui] (D) Choose a vampire who has committed diablerie since your last turn. That vampire goes to torpor and burns 2 blood.
[QUI] (D) Bleed. This action gets +1 bleed when bleeding the controller of any vampire who successfully hunted since your last turn.
Artist: Leif Jones
Gehenna:C LotN:PA

Song in the Dark
Type: Combat
Blood Cost: 2
Discipline: Animalism
[ani] Strike: 2 damage.
[ANI] Strike: 2 aggravated damage.
I heard the most bewitchingly beautiful voice from the shadows that night.
Lolita, Toreador antitribu

Artist: Stuart Beel
Sabbat:R SW:R FN:PR BH:PN

Song of Pan
Type: Action
Pool Cost: 1
Required Clan: Kiasyd
+1 stealth action. Unique.
Untap this acting Kiasyd and put this card in play. All Kiasyd and changeling allies get +1 bleed. During your discard phase, burn this card and inflict 1 unpreventable damage on each Kiasyd or changeling ally you control who did not successfully bleed this turn.
Artist: Ken Meyer, Jr
LoB:C HttB:PKia

Song of Serenity
Type: Combat
Discipline: Animalism
Only usable before range is chosen.
[ani] The opposing minion gets -1 strength this round. A vampire may play only one Song of Serenity each combat.
[ANI] As above, but for the remainder of combat.
Artist: Michael Astrachan
Sabbat:C SW:C/PT2 FN:PR3 CE:PN BH:PN2 LoB:PA2 Third:C

Soul Burn
Type: Combat
Blood Cost: 1
Discipline: Thaumaturgy
[tha] Strike: 1R damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for 2R damage.
Artist: Craig Maher
Sabbat:C CE:PTr2 Third:C

Soul Decoration
Type: Action
Disciplines: Obfuscate & Vicissitude
+1 stealth action.
[obf][vic] (D) Bleed.
[OBF][VIC] Put this card on this acting vampire. Once each action this vampire performs, he or she can cancel a card that requires Auspex [aus] as it is played (no cost is paid).
Artist: Jeff Holt
KMW:C

Soul Feasting
Type: Action
Discipline: Necromancy
+1 stealth hunt action.
[nec] Gain 1 blood, or you may burn a wraith to move 4 blood from the blood bank to this vampire (this is a (D) action if you do not control the wraith).
[NEC] As above, but gain an additional blood.
Artist: Brian LeBlanc
LotN:R

Soul Gem of Etrius
Type: Equipment
Unique equipment.
If this vampire is burned, draw the top card from your crypt. If it is younger, put the Soul Gem on him or her and move him or her to your ready region with blood from the blood bank equal to his or her capacity; otherwise, move that card to your uncontrolled region (and burn the Soul Gem). If bearer is diablerized, the diablerizing vampire cannot take the Soul Gem.
Artist: Jim Nelson; Pete Burges; Dave Roach
Jyhad:R VTES:R CE:R Third:R KoT:R

Soul of the Earth
Type: Action
Required Clan: Tremere/Tremere antitribu
+1 stealth action.
Put this card on a slave Gargoyle. The Gargoyle with this card can burn it to reduce the cost of recruiting or employing an ally or retainer that requires a Gargoyle by up to 3 blood or pool.
This ritual will cushion the creature's mind and body against the shock of your embrace.
Rebekka, Tremere Chantry Elder

Artist: Steve Prescott
BL:R2 LoB:R HttB:PGar

Soul Painting
Type: Action
Blood Cost: 1
Disciplines: Auspex & Presence
+1 stealth action.
[aus][pre] (D) Put this card on a ready vampire. Vampires with Auspex get +1 intercept when attempting to block the vampire with this card. This vampire can burn this card as an action that costs 1 blood. A vampire can have only one Soul Painting.
[AUS][PRE] As [aus][pre] above, but all vampires get +1 intercept when attempting to block this vampire.
Artist: Becky Cloonan
BL:R1

Soul Scan
Type: Action
Blood Cost: 1
Discipline: Auspex
+1 stealth action.
[aus] Search your crypt for a younger vampire without Obfuscate [obf] (shuffle afterward). Move that minion to your uncontrolled region.
[AUS] As above, but you may search for a younger vampire with up to one level of Obfuscate.
Artist: Peter Bergting
KoT:R

Soul Stealing
Type: Action Modifier/Combat
Discipline: Necromancy
Only usable when a vampire you control burns a vampire controlled by your prey.
[nec] [ACTION MODIFIER] This vampire gains an amount of blood equal to half of the burned vampire's capacity (round down). Ignore excess blood.
[NEC] [COMBAT] As above, but usable in combat.
Artist: Max Shade Fellwalker
DS:C2 FN:PG

Sound of a Breaking Oath
Type: Action/Reaction
Disciplines: Auspex & Dominate
[aus][dom] [ACTION] +1 stealth action. Put this card on a minion you control. If an action to steal the minion with this card is successful, this minion is burned instead and the acting minion takes 1 unpreventable damage.
[AUS][DOM] [REACTION] As above, but play when an action to steal a minion you control is successful.
Artist: Jeff Laubenstein
Promo-20080203

Sowing Dissension
Type: Action
Requires a ready anarch.
Each other Methuselah taps an untapped ready younger vampire he or she controls. If this action is blocked by a non-titled vampire, the acting anarch can burn 1 blood to cancel combat and untap.
Hey, the anarchs rule! They are way cool, and they are gonna rock this city down! I'm joinin' tomorrow man! You wanna come?
Todd, Caitiff

Artist: Jim Nelson
Anarchs:C

Spawning Pool, The
Type: Master
Required Clan: Nosferatu
Master: unique location.
During your untap phase, you may move 1 blood from a ready Nosferatu you control to this card. If a minion you control blocks a bleed against you, you may tap this card during the second round of the resulting combat to inflict 1 damage to the acting minion for each blood on the Spawning Pool. This damage cannot be prevented.
Artist: Mark Nelson; Anson Maddocks
Jyhad:R VTES:R CE:R/PN

Speak with Spirits
Type: Reaction
Discipline: Spiritus/Animalism
[ani] +1 intercept. Only usable during a bleed action.
[spi] +1 intercept.
[SPI] Only usable by a tapped vampire. This vampire untaps and attempts to block. Once this action, this vampire can burn 1 blood to get +1 intercept.
A dead little bird told me.
Cynthia Ingold, Ahrimane

Artist: Becky Cloonan
BL:C2 LoB:C

Specialization
Type: Master
Unique master.
Put this card in play. During your untap phase, you may tap this card and discard two copies of the same card from your hand to gain 1 pool (draw afterward).
Artist: Drew Tucker
BH:R KoT:R

Special Report
Type: Master
Master: out-of-turn.
Choose a ready vampire you control. That vampire untaps and attempts to block. Once this action you may burn 1 pool to give that vampire +1 intercept.
Artist: Fred Hooper
CE:C Third:C KoT:C/PV2

Spectral Divination
Type: Action Modifier/Reaction
Blood Cost: 1
Discipline: Necromancy
[nec] [ACTION MODIFIER] +1 stealth.
[NEC] [REACTION] +1 intercept.
My locks are uncurled with dripping, drenching dew.
You know the old, whilst I know the new:
But tomorrow, you shall know this too.
Christina Rossetti, "The Poor Ghost"

Artist: Pete Venters; John Bridges
DS:C2 FN:PG3 LotN:PG4

Speed of Thought
Type: Action
Blood Cost: 1
Discipline: Celerity
[cel] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess. Minions without Celerity [cel] cannot block this action.
[CEL] As above, but minions without superior Celerity [CEL] cannot block this action.
Artist: Will Simpson
Sabbat:R SW:R CE:PB

Spell of Life
Type: Action
Required Clan: Follower of Set
+1 stealth action.
Put this card in play. Only one Spell of Life may be played each turn. You may burn five Spells of Life to put up to five vampires from your uncontrolled region in play. Each represents a unique mummy ally with life equal to capacity, 1 bleed and 2 strength who can enter combat with a minion as a (D) action.
Artist: John Bridges
LotN:C

Spike-Thrower
Type: Equipment
Pool Cost: 1
Weapon.
1R damage each strike. Only usable at long range. Only usable once each round. If any damage from this strike is successfully inflicted on an opposing vampire, that vampire does not untap as normal on his or her next untap phase.
Artist: David Day
LoB:C

Spirit's Touch
Type: Reaction
Discipline: Auspex
[aus] +1 intercept.
[AUS] As above, with an optional maneuver in the resulting combat if this vampire successfully blocks this action.
We are eternal; and to us, the past
Is, as the future, present.
Lord Byron, Manfred, act I, scene 1

Artist: Amy Weber; Hannibal King; Brian LeBlanc
Jyhad:C VTES:C Sabbat:C SW:C/PT2/PV CE:C/PTo4/PTr3 Anarchs:PAG BH:PM4/PTr4 Third:PTr5/PTz2 KoT:C/PM3

Spiritual Intervention
Type: Combat
Discipline: Necromancy
[nec] Strike: dodge.
[NEC] Strike: combat ends.
Artist: Harold Arthur McNeill
DS:C2 Tenth:B

Spiritual Protector
Type: Retainer
Blood Cost: 3
Required Clan: Giovanni
Unique wraith with 1 life.
Spiritual Protector is immune to damage that is not aggravated. Minions blocking or blocked by the minion with this retainer cannot use equipment in the resulting combat.
Artist: Max Shade Fellwalker
DS:C2 Tenth:B

Spirit Claws
Type: Combat/Action
Blood Cost: 1
Disciplines: Protean & Spiritus
[pro] [COMBAT] For the remainder of this round, damage from this vampire's hand strikes is aggravated.
[pro][spi] [COMBAT] Maneuver and as [pro] above.
[PRO][SPI] [ACTION] +1 stealth action. Unique. Put this card on this vampire. Damage from this vampire's hand strikes is aggravated.
Artist: John Bridges
HttB:R

Spirit Marionette
Type: Action
Discipline: Obeah/Dominate
[dom] (D) Bleed at +1 bleed.
[obe] (D) Bleed at +1 bleed and tap a ready minion controlled by your prey (even if the target of the bleed is changed).
[OBE] +1 stealth action. (D) Take control of a ready untapped minion until the end of the next action. That minion must bleed your prey unless he or she must hunt.
Artist: Steve Prescott
BL:C2 LoB:C

Spirit Summoning Chamber
Type: Master
Pool Cost: 2
Required Clan: Tremere antitribu
Master: unique location.
Tap this card and burn 1 blood from a ready Tremere antitribu you control to search your library for a minion card that requires Thaumaturgy [tha]. Show that card to all players and put it in your hand. Discard down and shuffle afterward.
Artist: Mike Weaver
Sabbat:U Third:U

Spontaneous Power
Type: Master
Pool Cost: 2
Unique master.
Put this card on a vampire and choose a Discipline. This vampire gains 1 level of the chosen Discipline. While in play, this card counts as a master: Discipline card.
Artist: James Stowe
Promo-20050611

Sport Bike
Type: Equipment
Pool Cost: 1
Vehicle.
This minion gets +1 intercept. A minion may have only one vehicle.
Artist: Ken Meyer, Jr; Tom Wänerstrand; Ron Spencer
Jyhad:U2 VTES:U Sabbat:U SW:PL/PV FN:PA CE:PB/PN/PTr Third:U HttB:PSam3

Spying Mission
Type: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Only usable when a bleed would be successful. The bleed burns no pool; it is unsuccessful. Instead, put this card on the acting vampire. The next time this vampire successfully bleeds the same Methuselah, burn this card for +2 bleed.
I meet my shadow in the deepening shade...
Theodore Roethke, "In a Dark Time"

Artist: Julie Collins; Jeff Menges
Jyhad:U VTES:U CE:PM5/PN3 KMW:PB2 Third:U LotN:PS2 KoT:U/PM4

Squirrel Balance
Type: Action Modifier
Blood Cost: 1
Discipline: Spiritus/Celerity
[cel] Only usable when the action is announced. If blocked, range in the first round of the resulting combat is automatically set to long.
[spi] Minions without flight [FLIGHT] or Spiritus get -1 intercept when attempting to block this action.
[SPI] As [spi] above, but those minions get -2 intercept.
Artist: Alexander Dunnigan
LoB:C

Staredown
Type: Combat
Discipline: Presence
[pre] Strike: dodge.
[PRE] Strike: combat ends.
Courage is resistance to fear, mastery of fear -- not absence of fear.
Mark Twain

Artist: Kevin McCann
Sabbat:C SW:C FN:PS2 LoB:PG3 Third:C

Starshell Grenade Launcher
Type: Equipment
Pool Cost: 2
Weapon.
1R aggravated damage each strike, only usable once per combat, and only usable at long range. The minion with this equipment may tap to give an acting minion -1 stealth for the current action.
Artist: William O'Connor
FN:C Third:PB

Starvation of Marena
Type: Combat
Blood Cost: 1
Discipline: Vicissitude
[vic] Strike: 2R damage, with an optional press.
[VIC] As above, but for 3R damage.
I am the vengeance of the Lord and of the Sword of Caine, and I say unto thee, thou art twice damned!
Righteous Endeavor, Tzimisce priest

Artist: Randy Asplund
Gehenna:C Third:PTz4

Static Virtue
Type: Master
Master. Requires a ready Laibon.
Choose a Laibon you control. If this Laibon was moved to your ready region during your last influence phase, then for every two capacity above 4 this Laibon has, you may move one Aye and one Orun from your hand or library to this Laibon. Otherwise, you may move one Aye or one Orun from your hand or library to this Laibon. Shuffle afterward.
Artist: Ken Meyer, Jr
LoB:R

Status Perfectus, The
Type: Action
+1 stealth action. Requires a ready anarch. Unique.
Put this card in play. During your master phase, you may move 1 blood from a ready anarch you control to another ready anarch. When a blocking anarch has just completed combat with an acting minion, you may tap this card and a ready untapped anarch you control other than the blocking anarch. That anarch enters combat with the acting minion. The acting minion cannot use any strikes in the first round of that combat.
Artist: Christopher Shy
Anarchs:R2

Steadfastness
Type: Reaction
Discipline: Fortitude
[for] Only usable during a (D) action against you (or a card you control). +1 intercept.
[FOR] Reduce a bleed against you by 1.
Artist: Dimple
KoT:C HttB:PSam3

Stealing Years
Type: Action
+1 stealth action. Requires an anarch.
(D) Diablerize an older vampire in torpor and put this card on the acting anarch. Capacity increases by 1. In the resulting blood hunt referendum, each anarch gets an additional vote.
What's blood for, if not for shedding?
Clive Barker and Bernard Rose, "Candyman"

Artist: Becky Jollensten
TR:R

Stealth Ritus
Type: Action Modifier
Blood Cost: 1
Requires a ready Sabbat vampire. Only usable when the action is announced.
Choose another ready Sabbat vampire you control. The chosen vampire burns 1 blood, or this card has no effect. This action gets +1 stealth, even if stealth is not yet needed.
Artist: Rik Martin
BH:C/PTo2/PTr2 Third:C

Steal the Mind
Type: Action
Blood Cost: 1
Discipline: Mytherceria/Dominate
[dom] (D) Tap a minion.
[myt] (D) Put this card on a ready minion. The acting vampire gets +2 intercept when attempting to block that minion. Any minion can burn this card as an action.
[MYT] As [myt] above, and the minion with this card gets -1 bleed when bleeding this acting vampire's controller.
Artist: Becky Cloonan
BL:R2 LoB:R

Steam Tunnels
Type: Master
Required Clan: Nosferatu antitribu
Master: unique location.
Tap this card during your master phase to look at the top three cards in your prey's library.
I told myself that the owners of those voices faced the same obstacles that I did -- dangerous footing, complete darkness, terrific heat -- but I knew that I was probably deluding myself.
William Dear, The Dungeon Master

Artist: Dave Seeley
Sabbat:C BH:PN

Steely Tenacity
Type: Action/Combat
Blood Cost: 1
Discipline: Animalism/Dominate/Quietus
Requires an anarch. Do not replace until the end of this action. When you would replace this card, you may take this card from your ash heap instead.
[ani] [COMBAT] Strike: hand strike or use a melee weapon strike. This strike is at +1 damage, with an optional press.
[dom] [ACTION] (D) Bleed at +1 bleed.
[qui] [ACTION] +1 stealth action. (D) Enter combat with a ready minion.
Artist: Peter Bergting
TR:C

Stiff Contempt
Type: Action Modifier
Required Clan: Samedi
Only usable as the action is announced.
Vampires must burn 1 blood to attempt to block this action.
Horrid, repulsive and coarse. Someone should do something about them.
Victoria Ash, Toreador primogen

Artist: Phillip Hilliker
HttB:C

Still the Mortal Flesh
Type: Combat
Blood Cost: 1
Discipline: Dominate
Only usable in combat with an ally or younger vampire. Not usable against a mummy, wraith, or zombie.
[dom] Maneuver or press.
[DOM] Strike: burn the opposing ally.
Artist: Justin Norman
KoT:U

Stolen Police Cruiser
Type: Equipment
Vehicle.
Only usable by an anarch. This anarch gets +1 bleed. Allies and younger vampires get -1 intercept when attempting to block this anarch. Any vampire can burn this card as a (D) action that costs 1 pool. If that action is successful, this anarch is tapped and doesn't untap as normal during his or her next untap phase. A minion may have only one vehicle.
Artist: Fred Harper
Anarchs:R

Stonestrength
Type: Combat
Discipline: Visceratika/Thaumaturgy
[tha] Press, only usable to continue combat.
[vis] Press, or prevent 1 damage.
[VIS] Prevent 2 damage.
What does not destroy me, makes me stronger.
Friedrich Nietzsche, The Twilight of the Idols

Artist: Alexander Dunnigan
LoB:C HttB:PGar4

Stone Dog
Type: Retainer
Pool Cost: 3
Required Clan: Gargoyle
Gargoyle creature with 4 life.
The Gargoyle with this retainer can enter combat with a ready minion controlled by another Methuselah as a (D) action. When the Gargoyle with this retainer is in combat, the opposing minion takes 1 damage during the initial strike resolution phase of each round when the range is close.
Be on your guard against a silent dog and still water.
Latin proverb

Artist: Mike Danza
BL:R2 LoB:R

Stone Quills
Type: Combat
Blood Cost: 1
Discipline: Visceratika/Thaumaturgy
[tha] Strike: 2R damage.
[vis] Strike: 2R damage, with an optional maneuver.
[VIS] Strike: 3R damage, with an optional maneuver.
A porcupine would die of envy upon witnessing the carnage that erupted from the stone beast's hands.
Javier Montoya, Tremere

Artist: Leif Jones
BL:C2 LoB:C

Stone Travel
Type: Action Modifier
Discipline: Mytherceria/Obtenebration
[obt] This vampire burns 1 blood to get +1 stealth.
[myt] +1 stealth.
[MYT] +1 stealth. If this action is blocked, this acting vampire may choose to cancel the resulting combat.
Half a hole is more than enough.
Bartholomew, Kiasyd

Artist: Brian LeBlanc
BL:C1 LoB:C HttB:PKia6

Storage Annex
Type: Master
Master: location.
Put a card from your hand face down (out of play) on this card when you play it. You may look at the card at any time. During your master phase, you may exchange a card in your hand for the card on this Storage Annex.
Artist: Brian LeBlanc
SW:C/PB LoB:PG

Storm Sewers
Type: Master
Required Clan: Nosferatu
Master: unique location.
You may tap this card as a minion you control announces an action. If the action is blocked, the range of each round of the resulting combat is automatically close. Skip the determine range step each round.
Lakes that endlessly outspread
Their lone waters, lone and dead,
Their still waters, still and chilly
With the snows of the lolling lily.
Edgar Allan Poe, "Dream-Land"

Artist: Tom Wänerstrand; Brian LeBlanc
Jyhad:U VTES:U CE:R2 KoT:R

Strained Vitae Supply
Type: Master
Master.
Put this card in play. Vampires do not get the normal +1 stealth when hunting. Any Methuselah may use a master phase action to put 1 blood counter on this card from his or her pool. If the number of counters on this card equals or exceeds the number of Methuselahs in the game, burn this card.
Artist: Stuart Beel
DS:U2 FN:PG Third:PTr

Stranger Among Us, The
Type: Master
Pool Cost: 1
Master.
Search your crypt for a scarce vampire. Show the card to all players and place it face-down in your uncontrolled region.
Having unexpected guests, especially of such outlandish nature, can ruin the whole night, but it often brings the best opportunities if one can meet the challenge.
Victoria Ash, Toreador Primogen

Artist: Becky Cloonan
BL:C1

Strange Day
Type: Action Modifier
Blood Cost: 2
Requires a Laibon. Only usable as the action is announced.
Vampires cannot block this action. Only one Strange Day can be played in a game.
Artist: Abrar Ajmal
LoB:R

Street Cred
Type: Combat
Blood Cost: 1
Discipline: Potence
Only usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
[pot] Move 1 blood from the blood bank to a younger vampire in your uncontrolled region. A vampire can play only 1 Street Cred each turn.
[POT] As above, but move 2 blood.
Artist: Brian LeBlanc
LotN:C

Strength of the Bear
Type: Combat
Blood Cost: 1
Discipline: Spiritus/Animalism
Only usable before range is determined.
[ani] This vampire gets +1 strength this round.
[spi] As [ani] above, but for the remainder of combat.
[SPI] As [spi] above, with an optional press this round.
Where I come from, the law of the land is survival of the strongest.
Nettie Hale, Ahrimane

Artist: Jeff Holt
BL:C1 LoB:C

Striga
Type: Master
Master: trifle.
Put this card on an infernal vampire. This vampire may play cards that require Striga [str] (not a Discipline). With two of these cards, he or she may play cards that require superior Striga [STR]. Burn this card if this vampire is not infernal.
Artist: Justin Norman
HttB:C

Strike at the True Flesh
Type: Combat
Discipline: Quietus
[qui] Only usable before resolution of a melee weapon's strike. For the remainder of the round, non-aggravated damage from this weapon's strikes cannot be prevented except by equipment or by other strikes.
[QUI] As above, and this weapon's strikes inflict +1 damage.
Artist: Brian LeBlanc
LotN:C

Strike with Conviction
Type: Conviction
Burn to make a hand or weapon strike against a monster at +1 damage.
Burn to bleed at +1 bleed as a (D) action.
BREAK ITS STRANGLEHOLD
Artist: Mark Poole
NoR:C

Strix
Type: Reaction
Blood Cost: 1
Discipline: Striga
Burn Option
[str] +1 intercept, even if intercept is not yet needed. If this vampire successfully blocks this action, he or she untaps at the end of the action. [str] is not a Discipline.
[STR] Only usable when a bleed against you is successful. The bleed burns no pool. Instead, this vampire taps and enters combat with the acting minion.
Artist: Justin Norman
HttB:R

Stunt Cycle
Type: Combat
Discipline: Potence
Only usable at long range.
[pot] Strike: 3R damage, and prevent 1 damage from the opposing minion's strike during this strike resolution. If the opposing minion has Celerity [cel], he or she can burn 1 blood to prevent all damage from this strike.
[POT] As above, but for 4R damage and prevent 2 damage from the opposing minion's strike.
Artist: Andrew Trabbold
Gehenna:C KMW:PAn3 Third:C/PB3 KoT:C

Stutter-Step
Type: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Strike: hand strike and dodge. Only usable if both strike: hand strike and strike: dodges could be chosen (individually). Only usable at close range. Not usable as an additional strike, and this vampire cannot use any additional strikes this round.
It is better to have less thunder in the mouth and more lightning in the hand.
General Ben Chidlaw

Artist: Steve Ellis
FN:C2 CE:PB KMW:PG4 KoT:C/PB4

Subdued by the Blood
Type: Master
Master: out-of-turn. Trifle.
Play when a vampire diablerizes a vampire of more than twice his or her capacity (before the blood hunt referendum, if any). Usable on your own turn. Move the victim from the ash heap to his or her owner's ready region, and move all blood from the diablerist to him or her. Remove the diablerist from the game.
Artist: Leif Jones
Promo-20081119

Submachine Gun
Type: Equipment
Pool Cost: 4
Weapon, gun.
3R damage each strike, with an optional maneuver each combat.
Artist: Douglas Shuler; Dave Seeley
Jyhad:U2 VTES:U Sabbat:U Tenth:A

Succubus
Type: Ally
Pool Cost: 4
Required Clan: Tremere antitribu
Demon with 3 life. 1 strength, 0 bleed.
Damage from Succubus's hand strikes is aggravated. Succubus may steal 1 blood or life (gaining a life) from a minion as a +1 stealth (D) action. Once each turn, she may burn 1 life to get +1 bleed for the current action.
Artist: Ken Meyer, Jr
Sabbat:R BH:PTr Third:R

Succubus Club
Type: Master
Master: unique location.
During your untap phase, you may tap this card to trade with a Methuselah who agrees to trade. You may trade pool and cards from your hand and cards you control. The trade cannot result in either Methuselah have fewer cards in hand than his or her hand size. Any additional terms can be established, but none are enforced by the rules. Added to the V:EKN banned list in 2005.
Artist: Pete Venters; Julie Collins
Jyhad:R VTES:R CE:R

Succulent Vitae
Type: Action Modifier
Discipline: Quietus
[qui] Only usable when a hunt action is successful. Place this card on this acting vampire. When this vampire plays a card that requires Quietus, he or she may burn this card to reduce the cost of that card by 1 blood.
[QUI] As above, and gain an additional blood from this hunt action.
It will have blood, they say; Blood will have Blood.
William Shakespeare, Macbeth, act III, scene 4

Artist: Mike Danza
FN:C2/PA2

Sudario Refraction
Type: Action
Required Clan: Giovanni
+1 stealth action.
Choose three cards in your ash heap and move them to the top of your library. Then discard three cards at random from your hand (and draw up to your hand size afterward).
Ambrogino looked to the mirror. No doubt someone -- something -- else saw the same reflection from the other side of the polished glass.
Artist: Avery Butterworth
KMW:R LotN:PG

Sudden Reversal
Type: Master
Master: out-of-turn.
Cancel a master card played by another Methuselah as it is played (no cost is paid).
Artist: Harold Arthur McNeill; L. A. Williams; Anna Christenson
Jyhad:U VTES:U Sabbat:U SW:U/PV CE:U Anarchs:PAB2/PAG KMW:PAl LoB:PA/PG/PI HttB:PKia

Summoning, The
Type: Action
Discipline: Presence
+1 stealth action.
[pre] Search your library for an ally or retainer. Show it to all players and put it in your hand (shuffle and discard afterward).
[PRE] Search your library for an ally. This vampire recruits that ally (requirements and cost apply as normal). Shuffle afterward.
Artist: Talon Dunning
FN:C2 LotN:PS KoT:C

Summon History
Type: Action
Blood Cost: X
Discipline: Temporis
[tem] Search your library and/or ash heap for an ally, retainer or equipment whose cost is X or less. Put that card in play (on this vampire and with starting life from the bank as needed).
[TEM] Search your crypt and/or ash heap for a non-scarce vampire with capacity X or less. Put that vampire in play, with no blood.
Artist: Andrew Hepworth
HttB:R

Summon Soul
Type: Action
Discipline: Necromancy
+1 stealth action.
[nec] This vampire gains 2 blood.
[NEC] Remove this card from the game and move up to 2 cards from your ash heap to your library. Shuffle your library afterward.
Artist: Michael Gaydos
FN:C2/PG2

Summon Spirit Beast
Type: Combat/Reaction
Blood Cost: X
Discipline: Spiritus/Animalism
[ani] [COMBAT] Discard X cards.
[spi] [COMBAT][REACTION] Move X animal retainers from your ash heap to this vampire, with life from the blood bank equal to their starting amounts. After this minion phase ends, burn those retainers.
[SPI] As [spi] above, but the retainers are not burned until after the end of your next minion phase.
Artist: Andrew Trabbold
LoB:R

Summon the Abyss
Type: Action
Blood Cost: 3
Discipline: Obtenebration
[obt] (D) Each ready vampire controlled by your prey burns 1 blood.
[OBT] As above, but this action is at +1 stealth.
Artist: David Ho
Sabbat:R

Summon the Serpent
Type: Action
Blood Cost: 2
Required Clan: Follower of Set
Search your crypt for a vampire with Serpentis [ser]. Show it to all players and place it face down in your uncontrolled region and move 1 blood from the blood bank to that uncontrolled vampire. Shuffle your crypt afterward.
Artist: Stuart Beel
AH:U5 FN:PS

Sunrise Service
Type: Action
+1 stealth action. Requires a ready Sabbat vampire.
Put this card on the acting vampire; he or she takes one point of aggravated damage (not preventable). You may burn this card when this vampire declares an action to make that action unblockable.
Artist: Alan Rabinowitz
Sabbat:R SW:R Third:R

Sunset Strip, Hollywood
Type: Master
Pool Cost: 1
Master: unique location.
Tap to give all vampires +1 stealth on hunt actions until your next untap phase. Tap to reduce the cost to recruit a mortal ally or employ a mortal retainer by 1 blood or pool (but never less than 0 blood or pool).
They had no fear of the dark, for here the sun shone so brightly that it lit up their hearts at night.
Salvador Garcia, Brujah anarch

Artist: Brian LeBlanc
Anarchs:R

Superior Mettle
Type: Combat
Blood Cost: 1
Discipline: Fortitude
[for] Prevent all damage from the opposing minion's strike.
[FOR] As above, and each round of this combat, this vampire may burn 1 blood to prevent all damage from the opposing minion's initial strike for that round.
Artist: Tim Bradstreet & Grant Goleash; T. Bradstreet & G. Goleash
Sabbat:C SW:C/PV FN:PR2 Anarchs:PAG2/PG2 KMW:PG3 Third:C

Supernatural Resistance
Type: Combat/Reaction
Burn Option
Requires a Laibon with three or more Orun.
Tap an Orun on this Laibon to cancel an action card targeting this Laibon or a strike card as it is played. Not usable to cancel a card that doesn't require a Discipline or that requires Celerity [cel] or Potence [pot].
Artist: Brian LeBlanc
EK:C

Suppressing Fire
Type: Action Modifier
Only usable by a ready untapped minion with a gun other than the acting minion.
The blocking minion gets -1 intercept.
Artist: Travis Ingram
KMW:C KoT:PT3

Surge
Type: Power
Virtue: Vengeance
[COMBAT][REACTION] [1 CONVICTION] Put three surge counters on this imbued. This imbued may burn any number of surge counters to prevent that amount of non-aggravated damage. Burn all surge counters on this imbued at the end of the action.
Artist: Heather Kreiter
NoR:R

Surprise Influence
Type: Reaction
Requires a ready vampire. Only usable during the referendum of a political action.
This reacting vampire gains 2 votes.
Influence is neither good nor bad in an absolute manner, but only in relation to the one who experiences it.
Andre Gide

Artist: David Fooden; Steve Casper
Jyhad:C VTES:C Sabbat:C SW:PL/PT CE:C/PM

Survivalist
Type: Ally
Pool Cost: 2
Required Clan: Brujah antitribu
Mortal with 1 life. 0 strength, 0 bleed.
Survivalist may strike for 2R damage. He may tap to give a Brujah antitribu you control a maneuver.
Artist: Drew Tucker
Sabbat:U SW:PB Third:U

Svadharma
Type: Master
Required Clan: Ravnos
Master.
Move 2 blood from the blood bank to a ready Ravnos.
Whatever Khalil told you was a lie.... He doesn't care about anyone. He uses...people, things.... He always gets what he wants....
Elizabeth Dimitros, Follower of Set

Artist: Becky Jollensten
KMW:C LotN:PR2

Swallowed by the Night
Type: Action Modifier/Combat
Discipline: Obfuscate
[obf] [ACTION MODIFIER] +1 stealth.
[OBF] [COMBAT] Maneuver.
To perish rather, swallowed up and lost
In the wide womb of uncreated Night?
John Milton, Paradise Lost

Artist: Thea Maia; Tom Biondillo
Sabbat:C SW:C FN:PA3/PS CE:PN3 BH:PN4 KMW:PAn3 Third:C/PM4 LotN:PA3

Swarm
Type: Retainer
Blood Cost: 1
Animal with 1 life. Requires a ready Laibon.
Put the Swarm on any ready minion (employing the Swarm is a +1 stealth (D) action if that minion is controlled by another Methuselah). If this action is blocked, put the Swarm on the acting minion instead (no cost is paid). During this minion's untap phase, if the Swarm has more than 1 life, it burns a life; otherwise, it steals 1 blood or life from this minion. A minion may have only one Swarm.
Artist: Brian LeBlanc
LoB:C

Sweeper
Type: Political Action
Requires a baron.
Choose a ready anarch vampire. If this referendum is successful, put this card on the chosen anarch. During your untap phase, if the anarch with this card is ready, you may look at the top card of each Methuselah's library (including your own).
Artist: Brian LeBlanc
Anarchs:R

Swiftness of the Stag
Type: Combat/Action Modifier
Discipline: Spiritus/Celerity
[cel] [COMBAT] Press.
[spi] [COMBAT] Maneuver or press.
[SPI] [ACTION MODIFIER] +1 stealth.
She hissed and fled. She scarcely seemed to touch the ground as she bounded away. I tried to track her but could find no print or broken twig to follow.
Luther, Gangrel antitribu

Artist: Ron Spencer
BL:C2 LoB:C

Swiss Cut
Type: Master
Required Clan: Giovanni
Master: unique investment.
Put this card in play and move 2 counters from the blood bank to this card. You may use a master phase action to move 1 counter from this card to your pool or to a ready Giovanni you control. Whenever any Methuselah plays an investment card, add a counter to this card from the blood bank. Burn this card if it has no counters.
Artist: Becky Jollensten
LotN:R

Swoop
Type: Combat
Discipline: Flight
Maneuver, only usable to go to close range, and this minion gets +1 strength on his or her initial strike this round. A minion may play only one Swoop each round.
As the Nosferatu howled in fury, Ferox swooped down again and crushed his ribcage. He stepped over the gurgling Sewer Rat and silently finished the job.
Artist: Fred Hooper
BL:R1 LoB:R

Sword of Judgment
Type: Equipment
Pool Cost: 2
Required Clan: Brujah antitribu
Unique melee weapon.
Strength+1 damage each strike, with an optional additional strike each round. Only usable by Brujah antitribu.
Justice is incidental to law and order.
J. Edgar Hoover

Artist: Richard Thomas
Sabbat:R SW:R/PB Third:R

Sword of Nuln
Type: Equipment
Pool Cost: 1
Required Clan: Tremere
Unique melee weapon.
Strike: strength damage. Vampires must spend twice the normal amount of blood to heal the damage from this weapon's strikes.
Artist: Jeff Holt
Anarchs:R KoT:R

Sword of the Righteous
Type: Combat
Blood Cost: 1
Discipline: Valeren/Animalism
Only usable before range is determined.
[ani] Choose one of this vampire's melee weapons. For the remainder of combat, this vampire inflicts +1 damage each strike with that weapon. A vampire can play only one Sword of the Righteous each combat.
[val] As [ani] above, and the damage this vampire inflicts with the weapon is aggravated.
[VAL] As [val] above, and this vampire may prevent 1 damage this round.
Artist: Andrew Trabbold
BL:C1 LoB:C HttB:PSal3

Sword of Troile
Type: Equipment
Pool Cost: 3
Required Clan: Brujah
Unique melee weapon.
Strike: strength+2 damage. The vampire with this card has superior Potence [POT] and superior Presence [PRE]. Each strike the bearer makes at close range must be with this weapon if possible. Bearer cannot use maneuvers to go to long range.
Artist: Jeff Holt
Anarchs:R KoT:R

Sympathetic Agony
Type: Combat
Disciplines: Chimerstry & Fortitude
[chi][for] For the remainder of combat, when any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use presses that round.
[CHI][FOR] As above, and if any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use any additional strikes that round.
Artist: Mark Poole
LotN:R