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Faceless Night
Type: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] +1 stealth, and any minion who attempts to block this action and fails becomes tapped when the action is resolved (before resolving the action).
You are eternity's hostage,
a captive of time.
Boris Pasternak, "Night"

Artist: Harold Arthur McNeill
Jyhad:C VTES:C CE:C/PM4 BH:PM4/PN4 KMW:PB3 Third:C

Fade from View
Type: Combat
Blood Cost: 1
Discipline: Obfuscate
[obf] Press.
[OBF] Strike: dodge.
Fade far away, dissolve, and quite forget
What thou amongst the leaves hast never known...
John Keats, "Ode to a Nightingale"

Artist: Jeff Klimek
Sabbat:R

Faerie Wards
Type: Reaction
Blood Cost: 2
Discipline: Mytherceria/Auspex
Only usable when an ally or younger vampire is taking a (D) action against you.
[aus] +2 intercept.
[myt] The action fails. Tap this reacting vampire.
[MYT] As [myt] above, and the acting minion does not untap as normal during his or her next untap phase.
Artist: Aaron Acevedo
HttB:C

Fae Contortion
Type: Action Modifier/Combat
Discipline: Mytherceria/Obtenebration
[myt] [REFLEX] Cancel a grapple card played on this vampire as it is played (no cost is paid).
[obt] [COMBAT] Maneuver.
[myt] [COMBAT] Maneuver.
[MYT] [ACTION MODIFIER] +1 stealth.
For in the word death
There is nothing to grasp; nothing to catch or claim.
Philip Larkin, "And the wave sings because it is moving."

Artist: Brian LeBlanc
LoB:C HttB:PKia3

Failsafe
Type: Master
Master: unique trifle.
Put this card in play. If you have fewer than 3 pool, you may use a master phase action to burn this card and gain 4 pool.
He who has not first laid his foundations may be able with great ability to lay them afterwards, but they will be laid with trouble to the architect and danger to the building.
Niccolò Machiavelli, The Prince

Artist: Tom Biondillo
TR:R

Faithful Servant
Type: Retainer
Blood Cost: 2
Mortal with 1 life.
If the vampire with this retainer is in torpor, he or she gains 1 blood at the beginning of his or her minion phase.
Like a child to her mother I have flown to you.
Sappho

Artist: Max Shade Fellwalker
DS:C2

Fake Out
Type: Combat
Do not replace until after combat.
Maneuver.
Artist: Corey Macourek; Mark Poole
Jyhad:C VTES:C Sabbat:C SW:PT CE:PN3/PTr2 Anarchs:PAG

Falcon's Eye
Type: Reaction
Discipline: Spiritus/Animalism
[ani] This vampire burns 1 blood to get +1 intercept.
[spi] +1 intercept.
[SPI] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.
Not even clouds or rain can hide him. And certainly not night. I'll bat him down within the hour.
Howler, Ahrimane

Artist: Kieran Yanner
BL:C1 LoB:C

Fall of the Camarilla
Type: Event
Gehenna. Do not replace as long as this card is in play.
Requires at least three other Gehenna cards in play. There is no Camarilla. Any Camarilla vampire is considered Independent instead.
Artist: Mark Poole
Gehenna:R

Fall of the Sabbat
Type: Event
Gehenna. Do not replace as long as this card is in play.
Requires at least three other Gehenna cards in play. Not playable if any ready vampire is Black Hand. There is no Sabbat. Any Sabbat vampire is considered Independent instead.
Artist: matrix von z
Gehenna:R

False Resonance
Type: Action Modifier
Blood Cost: 1
Discipline: Chimerstry
[chi] Cancel a reaction card that requires Auspex [aus] or Dementation [dem] as it is played (no cost is paid).
[CHI] +1 stealth, and once this action, this vampire can burn 1 blood to use the [chi] effect above.
Artist: Alexander Dunnigan
LotN:C

Fame
Type: Master
Unique master.
Put this card on a ready vampire. If this vampire goes to torpor, his or her controller burns 3 pool. While this vampire is in torpor, each Methuselah burns 1 pool during his or her untap phase.
Artist: Kaja Foglio; Brian LeBlanc
Jyhad:U VTES:U SW:PB CE:PB Anarchs:PG BH:PN2 KMW:PAl Third:PTz KoT:U/PT2 HttB:PGar/PSal

Familial Bond
Type: Reaction
Blood Cost: 1
Requires a Laibon.
Only usable on an action directed at another Laibon you control or on a bleed against you. +1 intercept. If this block fails, the acting minion may choose to make the action fail. If the action succeeds, this Laibon may tap (after resolution) to enter combat with the acting minion.
Artist: Brian LeBlanc
EK:C

Fanfare for Elysium
Type: Political Action
Discipline: Melpominee
[mel] Choose up to five older vampires. Successful referendum means each chosen vampire gains 1 blood.
[MEL] As above, and (if the referendum passes) put this card in play. Unique. You may burn this card before range to end any combat.
Artist: Aaron Acevedo
HttB:R2

Fantasy World
Type: Action
Blood Cost: 2
Discipline: Chimerstry
[chi] (D) Put this card on a ready minion and tap that minion. This minion cannot play cards or cast votes. This minion does not untap as normal. During this minion's untap phase, he or she can burn 1 life or 1 blood to burn this card. Burn this card if this minion enters combat.
[CHI] As above, but this is a +1 stealth action.
Artist: Brian LeBlanc
LotN:R

Far Fatuus
Type: Combat
Blood Cost: 2
Discipline: Chimerstry
[chi] Strike: 2R damage; only usable at long range.
[CHI] As above, and prevent all damage from opponent's strikes for the remainder of this round.
Artist: Harold Arthur McNeill
DS:C2 FN:PR

Far Mastery
Type: Action
Blood Cost: 1
Discipline: Dominate
+1 stealth action.
[dom] (D) The acting vampire takes control of a retainer controlled by another vampire.
[DOM] (D) Take control of an ally controlled by another Methuselah.
Artist: Dan Smith
Jyhad:R2 VTES:R SW:PV FN:PG BH:PTr Third:R2

Fast Hands
Type: Combat
Blood Cost: 1
Discipline: Celerity
[cel] Strike: steal weapon.
[CEL] Strike: steal weapon with first strike.
Artist: Harold Arthur McNeill; Karl Waller; Avery Butterworth
Jyhad:U VTES:U Sabbat:U SW:C/PB FN:PA CE:PB Anarchs:PAB/PAG Third:PB KoT:U

Fast Reaction
Type: Reaction
Discipline: Auspex
Only usable after a combat between a blocking minion you control other than this vampire and the acting minion.
[aus] Tap this vampire. This vampire enters combat with the acting minion. The first round of this new combat, the acting minion cannot strike.
[AUS] As above, with an optional press.
Artist: Mike Raabe
Jyhad:C VTES:C CE:U BH:PTr2 LoB:PO

Fata Amria
Type: Combat/Reaction
Blood Cost: 1
Discipline: Chimerstry
[chi] [COMBAT] Strike: put this card on the opposing vampire; this cannot be dodged. The vampire with this card cannot play cards that require any superior Disciplines. He or she may burn this card during his or her untap phase instead of untapping.
[CHI] [REACTION] As above, but put on the acting vampire after a successful (D) action directed at you (after resolving the action).
Artist: Drew Tucker
FN:R2 LotN:PR

Fata Morgana
Type: Action Modifier
Blood Cost: 1
Discipline: Chimerstry
[chi] +1 stealth.
[CHI] +1 bleed, or +1 bleed and +1 stealth. You cannot play another action modifier to increase this bleed amount.
Seek those images
That constitute the wild...
Yeats, "Those Images"

Artist: Dave Roach & Pete Burges; Brian LeBlanc
DS:C2 FN:PR4 LotN:PR4

Fatuus Mastery
Type: Action
Discipline: Chimerstry
+1 stealth action.
[chi] Put this card on the acting vampire. During your untap phase, add a counter to this card. The counters on this card may be used to pay some or all of this vampire's blood cost to play cards that require Chimerstry.
[CHI] As above, and put a counter on this card when it comes into play.
Artist: Roel Wielinga
KMW:C LotN:PR2

FBI Special Affairs Division
Type: Event
Government.
When an ally is burned in combat with an acting vampire, put a counter on this card, and that acting vampire takes 2 unpreventable damage (after combat ends). Burn this card when it has 4 counters.
Artist: Jim DiBartolo
KMW:R

Fear of Mekhet
Type: Master
Pool Cost: 2
Master.
Put this card on a ready justicar or Inner Circle member. Tap that vampire. During this vampire's untap phase, he or she burns 5 blood. If the vampire cannot burn the blood, he or she is burned; otherwise, the vampire's controller moves this card to any other justicar or Inner Circle member (or burns this card if there are no others).
Artist: Pete Venters
DS:U CE:PV

Fear of the Void Below
Type: Combat
Blood Cost: 1
Discipline: Daimoinon/Obfuscate
A vampire may play only one Fear of the Void Below each combat.
[obf] Maneuver.
[dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round.
Artist: Jim Nelson
BL:C1 KMW:PB

Fee Stake: Boston
Type: Action
Requires a ready anarch with capacity above 4. +1 stealth action. Title.
Put this card on the acting anarch to represent the unique anarch title of Baron of Boston. This may lead to a contested title. If this anarch is Toreador or Toreador antitribu, he or she gets 1 additional vote in referendums he or she calls. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.
Artist: James Stowe
Anarchs:R/PAB

Fee Stake: Corte
Type: Action
Requires a ready anarch with capacity above 4. +1 stealth action. Title.
Put this card on the acting anarch to represent the unique anarch title of Baron of Corte. This may lead to a contested title. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.
Artist: Jeff Holt
Anarchs:R

Fee Stake: Los Angeles
Type: Action
Requires a ready anarch with capacity above 4. +1 stealth action. Title.
Put this card on the acting anarch to represent the unique anarch title of Baron of Los Angeles. This may lead to a contested title. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.
Artist: Brian LeBlanc
Anarchs:R

Fee Stake: New York
Type: Action
Requires a ready anarch with capacity above 4. +1 stealth action. Title.
Put this card on the acting anarch to represent the unique anarch title of Baron of New York. This may lead to a contested title. If this anarch is Brujah or Brujah antitribu, he or she gets 1 additional vote in referendums he or she calls. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.
Artist: Brian LeBlanc; Steve Ellis
Anarchs:R/PAB

Fee Stake: Perth
Type: Action
Requires a ready anarch with capacity above 4. +1 stealth action. Title.
Put this card on the acting anarch to represent the unique anarch title of Baron of Perth. This may lead to a contested title. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.
Artist: Brian LeBlanc
Anarchs:R

Fee Stake: Seattle
Type: Action
Requires a ready anarch with capacity above 4. +1 stealth action. Title.
Put this card on the acting anarch to represent the unique anarch title of Baron of Seattle. This may lead to a contested title. If this anarch is Gangrel or Gangrel antitribu, he or she gets 1 additional vote in referendums he or she calls. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.
Artist: Brian LeBlanc
Anarchs:R/PAB

Feline Saboteur
Type: Action
Disciplines: Animalism & Obfuscate
[ani][obf] (D) Choose any Methuselah. The chosen Methuselah discards 1 card at random from his or her hand.
[ANI][OBF] As [ani][obf] above, and the chosen Methuselah burns the top 4 cards of his or her library as well.
Once Tom Whiskers there brings us the draft of the second quarter sales report, we'll know exactly what it'll take to leverage the old man out.
Cicatriz, Nosferatu antitribu

Artist: Kieran Yanner
BL:U2

Felix "Fix" Hessian (Wraith)
Type: Ally
Pool Cost: 2
Required Clan: Giovanni
Unique wraith with 2 life. 1 bleed, 1 strength.
Felix can take a +1 stealth (D) action that costs 1 pool to burn any location.
Artist: Mike Danza
FN:R2

Femur of Toomler
Type: Equipment
Pool Cost: 2
Required Clan: Tzimisce
Unique melee weapon.
Strength+1 aggravated damage each strike.
It was with this bone that we destroyed one of the founders of the Tremere, so I suggest that you treat it with a little more respect.
Meshenka, Tzimisce

Artist: Mark Tedin
Sabbat:U SW:PT

Feral Spirit
Type: Master
Master.
Put this card on a Gangrel or Gangrel antitribu you control. This vampire is now Ahrimane (and Sabbat). This vampire gains one level of Spiritus [spi]. This vampire is now sterile.
Taxis or hikers, I'll stalk them without even thinking. I'm miles out of my way before I even realize it.
Muricia, Ahrimane

Artist: Mark Nelson
BL:C1 LoB:C

Ferraille
Type: Master
Required Clan: Follower of Set
Unique master.
Put this card in play. Once each turn, you may burn 1 pool to gain 3 votes during a referendum.
Artist: Mark Poole
KMW:R

Festivo dello Estinto
Type: Master
Pool Cost: 1
Master.
Put this card in play. Each Sabbat vampire gets -1 stealth when hunting. Any Sabbat vampire who successfully hunts gains enough blood from the blood bank to reach full capacity. Burn this card during your untap phase. Only one Festivo dello Estinto can be played during a game.
Artist: Patrick Kochakji
Sabbat:U SW:U/PL Third:PTz

Fetish Club Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Toreador antitribu
Master: unique location. Hunting Ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Our torments may also in length of time
Become our elements.
John Milton, Paradise Lost

Artist: Mike Dringenberg
Sabbat:U SW:U BH:PTo

Fiendish Tongue
Type: Action
Requires a Sabbat vampire.
(D) Bleed at +1 bleed. Anarch vampires get -1 intercept on this action. If this acting vampire is Tzimisce and the bleed is successful, this Tzimisce may burn 1 blood during your discard phase this turn to untap.
Artist: Fred Harper
Anarchs:C2 Third:C

Fifth Tradition: Hospitality
Type: Action
Blood Cost: 1
+1 stealth action. Requires a ready prince or justicar.
Move 4 blood from the blood bank to a vampire other than this acting vampire.
When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there.
Artist: Melissa Benson; Peter Bergting
Jyhad:U VTES:U CE:U KoT:U

Filchware's Pawn Shop
Type: Master
Master: unique location. Trifle.
Any minion may equip with any non-location equipment card in any Methuselah's ash heap as an undirected +1 stealth equip action (he or she must meet the requirements of the card, if any). That action costs 1 additional pool if the minion chooses a card from his or her controller's ash heap. Otherwise, the action costs 1 less pool or blood (but never less than zero).
Artist: Brian LeBlanc
Anarchs:R

Fillip
Type: Reaction
Requires a vampire. Usable by a tapped vampire.
Choose a younger tapped vampire you control. The chosen vampire can play reaction cards and attempt to block as though untapped until the current action is concluded. A vampire may play only one Fillip each turn.
Artist: Brian LeBlanc
LotN:C/PR2

Final Loosening
Type: Reaction
Discipline: Auspex/Dementation/Fortitude
Requires an anarch.
[aus] Play when the acting vampire would gain 1 or more blood. The acting vampire and this reacting anarch each gain 1 blood instead.
[dem] Gain 4 votes.
[for] Only usable when an ally is acting. The action fails and the ally takes 1 damage. Tap this reacting anarch.
Artist: Peter Bergting
TR:R

Final Nights, The
Type: Political Action
Successful referendum means each vampire burns 1 blood. If this referendum fails, the acting vampire burns 1 blood.
The final nights are at hand.
Thetmes, Assamite

Artist: Drew Tucker
FN:C2 KMW:PAn

Finding the Path
Type: Political Action
Choose at least half of the Methuselahs in the game. Successful referendum means each chosen Methuselah burns 1 pool and each of the other Methuselahs gains 1 pool.
Without understanding, Kapaneus, everything else is so much ash and empty sound.
Beckett, Gangrel

Artist: Ken Meyer, Jr
Gehenna:C KMW:PB2 Third:PTz KoT:C/PB2

Firebrand
Type: Political Action
Requires an anarch.
If this referendum is successful, put this card on the acting anarch. This anarch gets 1 additional vote during a political action. During your minion phase, this anarch can burn 1 blood to untap a ready younger anarch. Burn this card if this anarch goes to torpor. An anarch may have only 1 Firebrand.
Artist: Andrew Bates
Anarchs:C/PAB

Fire Dance
Type: Action
Requires a ready archbishop, priscus, cardinal or regent. +1 stealth action.
Put this card on a Sabbat vampire. Once each combat, the vampire with this card may change 1 aggravated damage inflicted on him or her to normal damage. A vampire may have only one Fire Dance.
Artist: David Fooden
Sabbat:U Tenth:A

Fire in the Blood
Type: Combat
Blood Cost: 1
Discipline: Potence
Only usable before range is chosen.
[pot] This vampire gets +1 strength for the remainder of combat.
[POT] As above, but increase strength by 1 each round for the remainder of combat (e.g., this vampire will get +2 strength on the next round).
Artist: Ted Naifeh
Sabbat:R SW:R

Fire on the Mountain
Type: Action
+1 stealth action. Requires a ready Laibon.
(D) Diablerize a tapped vampire in torpor. In the resulting blood hunt referendum, this vampire gets 2 additional votes.
We drank them dry and burned the bodies. Those who were our enemies are no more.
Shandy, Follower of Set

Artist: Greg Boychuk
LoB:R

First Tradition: The Masquerade
Type: Political Action
Requires a prince or justicar.
If this referendum is successful, put this card in play. Each Methuselah must burn 2 pool during his or her untap phase. A Methuselah can choose to skip his or her entire turn. Burn this card when the controller has either skipped 3 turns or burned a total of 6 pool by this effect.
Thou shalt not reveal thy true nature to those not of the Blood.
Artist: Pete Venters; Mike Danza
Jyhad:R2 VTES:R CE:R KoT:R

Fists of Death
Type: Combat
Blood Cost: 1
Discipline: Potence
Only usable before range is chosen.
[pot] This vampire gets +1 strength for the remainder of the combat.
[POT] As above, but with +2 strength.
Artist: L. A. Williams; Steve Prescott
Jyhad:R VTES:R CE:R

Flak Jacket
Type: Equipment
Pool Cost: 1
Equipment.
The minion with this equipment may prevent 1 damage each combat.
Artist: Mike Raabe
Jyhad:C VTES:C SW:PL FN:PS CE:PB/PM2/PTr LoB:PG

Flames of Insurrection
Type: Master
Unique master. Requires a ready anarch.
Put this card in play. When a minion opposing an anarch in combat leaves the ready region, the controller of that anarch may move a counter from the bank to a vampire in his or her uncontrolled region. Any vampire may call a referendum to burn this card as a +1 stealth political action.
Artist: EM Gist
Promo-20080810

Flames of the Netherworld
Type: Combat
Discipline: Daimoinon/Thaumaturgy
[tha] Only usable at long range. This vampire burns 1 blood to strike for 1R aggravated damage.
[dai] Strike: 1 aggravated damage.
[DAI] Strike: 1R aggravated damage.
Artist: Sandra Chang-Adair
HttB:C

Flamethrower
Type: Equipment
Pool Cost: 4
Weapon.
2R aggravated damage each strike.
Dónal was overconfident, not realizing I had brought along this little portable campfire.
Malkavian, Portland 2002 Storyline

Artist: Matt Wilson; Brian Snoddy
Jyhad:U VTES:U Sabbat:U SW:PT CE:PM2 Third:U

Flaming Candle
Type: Equipment
Equipment.
The vampire with this equipment may burn 1 blood when he or she declares an action. If he or she does so, vampires cannot block this action, and the candle is burned. Only one Flaming Candle can be played or equipped in a game.
My candle burns at both ends; / It will not last the night; / But ah, my foes, and oh, my friends -- / It gives a lovely light!
Edna St. Vincent Millay, "First Fig"

Artist: Becky Jollensten
BH:R

Flash
Type: Combat
Discipline: Celerity
[cel] Maneuver or press.
[CEL] Maneuver, with an optional press this round.
Artist: Harold Arthur McNeill; John McCrea
Jyhad:C VTES:C Sabbat:C SW:C/PB2 FN:PA5 CE:C/PB6/PTo3 Anarchs:PAG3 Third:PB5

Flash Grenade
Type: Equipment
Weapon.
Strike: combat ends. Ranged: if the opposing minion is a vampire, he or she is tapped and does not untap as normal on his or her next untap phase. If the bearer is a vampire and the grenade is used at close range, the bearer is also tapped and does not untap as normal on his or her next untap phase. Burn this weapon after use.
Artist: Andrew Trabbold
Gehenna:C

Fleecing the Gaje
Type: Action
Required Clan: Ravnos
(D) Move a retainer, an equipment or 1 blood from a younger vampire controlled by another Methuselah to this Ravnos.
Artist: Dennis Calero
FN:R2

Fleetness
Type: Action
Blood Cost: 1
Discipline: Celerity
+1 stealth action.
[cel] (D) Bleed.
[CEL] (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.
Artist: John Bridges
KoT:C

Fleshcraft
Type: Combat
Discipline: Vicissitude
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 stealth. He or she may burn this card as a +1 stealth action.
[VIC] As above, but the minion with this card has -2 stealth.
Artist: Pete Venters
Sabbat:C SW:PT

Flesh Bond
Type: Combat
Blood Cost: 1
Discipline: Animalism
[ani] Strike: 2R damage.
[ANI] Strike: combat ends.
Artist: Peter Bergting
LotN:C

Flesh of Marble
Type: Combat
Discipline: Protean
Only usable before range is chosen.
[pro] For the duration of the combat, when this vampire suffers a point of damage (that he or she does not prevent) in a given round, any additional damage inflicted on this vampire in the same round is automatically prevented. Aggravated damage cannot be prevented in this way.
[PRO] As above, but aggravated damage is prevented in this way as well.
Artist: Pete Venters; Jenny Frison
Jyhad:R2 VTES:R Anarchs:C/PG KMW:PG3 KoT:U

Flow Within the Mountain
Type: Combat
Blood Cost: 1
Discipline: Visceratika/Thaumaturgy
[tha] Press.
[vis] Strike: combat ends.
[VIS] Strike: combat ends. If this vampire was blocked while performing an action, the action continues as if unblocked.
Artist: Mark Nelson
BL:C1 LoB:R

Flurry of Action
Type: Action
Discipline: Celerity
[cel] (D) Bleed. If the bleed is successful, draw two cards (discard afterward).
[CEL] (D) Bleed. If the bleed is successful, this vampire untaps.
Jenna Cross and her damn flunkies have killed two more of my citizens and taken another nine neighborhoods in the past three months!
Tara, Brujah Prince of San Diego

Artist: Steve Prescott
Gehenna:C KMW:PG2 Third:C LotN:PA2 KoT:C

Foldable Machine Gun
Type: Equipment
Pool Cost: 2
Weapon. Gun.
1R damage each strike, with an optional maneuver each combat. This maneuver cannot be used on the first round. When bearer strikes with this gun, he or she gets an optional additional strike this round, only usable to strike with this gun.
Artist: Brian LeBlanc
HttB:C

Folderol
Type: Reaction
Discipline: Mytherceria/Auspex
[aus] This vampire burns 1 blood to reduce a bleed against you by 1.
[myt] Reduce a bleed against you by 1.
[MYT] Reduce a bleed against any Methuselah by 1.
Hold your tongue as best you can. Those pointed ears can filter out your lies no matter how well you deliver them.
Qufur am-Heru, Follower of Set

Artist: Steve Prescott
BL:C2 LoB:C HttB:PKia2

Follow the Alpha
Type: Action Modifier
Required Clan: Gangrel antitribu
Only usable by a ready untapped Gangrel antitribu when combat involving another Gangrel antitribu you control ends and the opposing minion is still ready.
Tap this Gangrel antitribu. This Gangrel antitribu enters combat with the opposing minion. The first round of this new combat, the opposing minion cannot use maneuvers.
Artist: Newel Anderson
KMW:R

Follow the Blood
Type: Reaction
Requires a Black Hand vampire. Only usable when a hunt action is successful, after resolution.
Tap this Black Hand vampire. He or she enters combat with the acting vampire. This reacting vampire gets an optional maneuver or press in that combat.
You can always follow the blood.
The Admonitions

Artist: Andrew Trabbold
SoC:R

Forced Awakening
Type: Reaction
Only usable by a tapped vampire.
This reacting vampire can attempt to block and play reaction cards as though untapped. If he or she does not successfully block this action, he or she burns an additional blood.
Artist: Alan Rabinowitz
Sabbat:C SW:C/PB2/PT5/PV2 FN:PA2/PS2 CE:PTr4 BH:PM3/PTr4 LoB:PO4 Third:PTz3

Forced March
Type: Action Modifier
Disciplines: Celerity & Fortitude
A vampire can play only one Forced March each turn.
[cel][for] Only usable when an action is successful (after resolving the action). This vampire untaps.
[CEL][FOR] +1 stealth. If the action is successful, this vampire may burn 1 blood to untap (after resolving the action).
Artist: Steve Ellis
KMW:C/PAn2 LoB:PI4 LotN:PR

Forced Vigilance
Type: Reaction
Blood Cost: 1
Discipline: Fortitude
[for] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
[FOR] Only usable by a tapped vampire during a (D) action directed against you (or something you control). Untap this vampire.
Artist: Andrew Trabbold
SoC:C LotN:PR2 KoT:C

Force of Personality
Type: Action Modifier/Combat
Blood Cost: 1
Discipline: Presence
[pre] [COMBAT] Strike: combat ends.
[PRE] [ACTION MODIFIER] Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.
And when I walk the streets
Kings and queens step aside.
George Thorogood, "Bad to the Bone"

Artist: Mathias Kollros
KoT:C

Force of Will
Type: Action
Blood Cost: 1
Discipline: Fortitude
Only usable by a tapped vampire.
[for] (D) Bleed with +1 bleed. After resolution, this vampire takes 2 unpreventable aggravated damage even if the action is blocked.
[FOR] As above, but with +2 bleed, and the acting vampire takes only 1 unpreventable aggravated damage.
Artist: Ron Spencer
DS:C2 FN:PR2 Anarchs:PAG/PG2 KMW:PG Third:C

Forearm Block
Type: Combat
Strike: prevent 2 damage from the opposing minion's next hand strike this round (including any currently-resolving hand strike). If another round of combat occurs, this minion gets first strike on his or her initial strike that round.
Artist: Imaginary Friends Studios
LotN:C

Foresee
Type: Power
Virtue: Vision
[COMBAT] [1 CONVICTION] Only usable before range is determined on the first round of combat resulting from a block. Look at the opposing minion's controller's hand. You may then choose to cancel combat. If you do, and this imbued was blocking, the action continues as if unblocked.
Artist: Eric Lofgren
NoR:R

Foreshadowing Destruction
Type: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +3 bleed if the Methuselah you are bleeding has fewer than 10 pool.
Artist: Harold Arthur McNeill
AH:C2 FN:PG3 Third:C

Forest of Shadows
Type: Master
Pool Cost: 1
Required Clan: Malkavian
Master: unique location.
You may tap this card to give a Malkavian you control +X stealth until the end of the turn, where X is the amount of blood the Malkavian burns. You may only increase your stealth to 1 greater than the blocking minion's current intercept. Any minion can burn this location as a (D) action.
Artist: Ken Meyer, Jr
DS:U CE:PM

Forger's Hammer
Type: Action Modifier
Discipline: Potence
Only usable when an action to equip a non-unique melee weapon from your hand is successful.
[pot] Put this card on the weapon. This weapon inflicts +1 damage each strike.
[POT] As above, and the cost of this weapon is reduced by 1 blood or 1 pool.
Artist: Brian LeBlanc
Third:U LotN:PG

Forgery
Type: Action
Requires a ready vampire with capacity 5 or more.
(D) Bleed. If the bleed is successful, this acting vampire gains 1 blood.
Artist: Fred Hooper
CE:C Third:C/PTz2 KoT:C/PM5

Forgotten Labyrinth
Type: Action Modifier
Blood Cost: 1
Discipline: Obfuscate
Not usable on a bleed action.
[obf] +2 stealth.
[OBF] +3 stealth.
I fled Him down the nights and down the days
I fled Him down the arches of the years,
I fled Him down the labyrinthine ways...
Francis Thompson, "The Hound of Heaven"

Artist: Drew Tucker
Sabbat:U SW:U FN:PA CE:PN BH:PM2 KMW:PAn/PG2 Third:U

Form of Corruption
Type: Action
Discipline: Serpentis
[ser] Put this card in play. When your prey gets the Edge anew, put a counter on this card. During your master phase, if the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey, you may burn this card to take control of that vampire. A Methuselah can have only one Form of Corruption in play.
[SER] As above, and your prey burns 1 pool when you burn this card.
Artist: Richard Thomas
AH:R2 FN:PS KMW:PB LotN:PS

Form of Mist
Type: Combat
Discipline: Protean
[pro] Strike: dodge.
[PRO] Strike: combat ends. If this vampire is acting and needs stealth when this strike resolves, he or she may burn 1 blood after combat ends to continue the action at +1 stealth as if unblocked. A vampire may play only one Form of Mist at superior each action.
...and yet I am, and live, like vapours tossed.
John Claire, "I Am"

Artist: Chet Masters; Rob Alexander; Mike Chaney
Jyhad:U2 VTES:U Anarchs:C/PG3 KMW:PG2 Third:C KoT:C

Form of the Ghost
Type: Combat
Discipline: Protean
[pro] Maneuver.
[PRO] Press.
Nobody knows where I was,
and now I am no longer there.
Gwendolyn Brooks, "Boy Breaking Glass"

Artist: Bryon Wackwitz
Jyhad:C VTES:C Anarchs:C/PG2

Form of the Serpent
Type: Action Modifier/Combat
Blood Cost: 1
Discipline: Serpentis

[ser] +1 stealth.
[SER] Maneuver.
Dear indolent, I love to see
In your body bright
How shimmering like silk the skin
Reflects the light!
Baudelaire, "The Dancing Serpent"

Artist: Sandra Everingham
AH:C2 FN:PS3

Fortitude
Type: Master
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Fortitude [for]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Fortitude.
Artist: Richard Thomas; Ron Spencer; Ron Spenser
Jyhad:C VTES:C Sabbat:C SW:C/PV FN:PR CE:C Anarchs:PAG LoB:PI KoT:PV HttB:PSal

Fortschritt Library
Type: Master
Master.
Search your library for a Gehenna event card. Show it to all players and add it to your hand. Discard down to your hand size afterward. Only one Fortschritt Library may be played per game.
Our diviners find signs and portents everywhere they look. The Red Star burns.
Etrius' journal

Artist: William O'Connor
Gehenna:R

Fortune Teller
Type: Retainer
Blood Cost: 1
Required Clan: Ravnos
Mortal with 1 life.
During your minion phase, you may look at one card picked at random from your prey's hand.
Women excel in the manifestation of certain qualities which are associated with mystery...
Charles Godfrey Leland, Gypsy Sorcery and Fortune Telling

Artist: Daniel Gelon
DS:C2

Fortune Teller Shop
Type: Master
Pool Cost: 2
Required Clan: Ravnos
Master: unique location.
Tap to give a Ravnos +1 stealth for the current action.
Artist: Michael Weaver; Sam Araya
DS:C2 FN:PR LotN:PR

Foul Blood
Type: Reaction
Blood Cost: 1
Discipline: Quietus
Only usable when a vampire successfully hunts.
[qui] The acting vampire gains 1 less blood and takes 1 unpreventable damage. Tap this reacting vampire.
[QUI] As above, but do not tap this reacting vampire.
Artist: Anson Maddocks; Brad Williams
AH:U5 FN:PA LotN:PA2

Foundation Exhibit
Type: Master
Required Clan: Toreador antitribu
Master: unique location.
Each non-titled Toreador antitribu you control gets 1 additional vote. Any vampire may burn this card as a (D) action that costs 1 blood.
It's like a kind of torture to have to watch the show.
Waldorf, Toreador antitribu

Artist: Steve Ellis
BH:R2

Founders of the Ebony Kingdom
Type: Action
Blood Cost: 1
Required Clan: Guruhi
+1 stealth action.
Put this card on a younger Laibon in your uncontrolled region and move 4 blood from the blood bank to that vampire. (This card remains in play.) A vampire may have only one Founders of the Ebony Kingdom. Burn this card if the vampire leaves the uncontrolled region.
Artist: Andrew Trabbold
LoB:C

Fourth Cycle, The
Type: Event
Event.
Requires at least two Gehenna cards in play. When this card is played, burn all Gehenna cards and conviction cards, and send all vampires with capacity 3 or less to torpor. No Gehenna cards may be played while this card remains in play.
Artist: Jeremy McHugh
Promo-20090401

Fourth Tradition: The Accounting
Type: Action
Blood Cost: 1
+1 stealth action. Requires a ready prince or justicar.
Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.
Those thou dost create are thine own children.
Artist: Kieran Yanner; Mark Poole
Jyhad:U VTES:U CE:U KoT:U/PV3

Fractura
Type: Combat
Blood Cost: X
Discipline: Striga/Celerity
[cel] X is 0. Strike: dodge.
[str] This vampire gets X additional strikes each round. Those additional strikes can only be hand strikes. [str] is not a Discipline.
[STR] As [str] above, and this vampire gets +1 strength for the remainder of this combat.
Artist: Chad Michael Ward
HttB:R

Fractured Armament
Type: Combat
Discipline: Potence
[pot] Strike: destroy equipment.
[POT] As above, with 1 damage.
Artist: Dave Seeley
Sabbat:C SW:C/PL CE:PB LoB:PG

Fragment of the Book of Nod
Type: Master
Unique master.
Tap to draw 2 cards from your library (discard afterward). Any vampire can take control of the Fragment for his or her controller as a (D) action.
Artist: Brian LeBlanc; Rob Alexander
Jyhad:R VTES:R CE:R2 KoT:R

Framing an Ancient Grudge
Type: Master
Required Clan: Ventrue antitribu
Master.
Choose a prince or primogen, or burn 3 pool to choose a justicar. The chosen vampire loses his or her title.
Artist: Pat McEvoy
SoC:R

Framing, The
Type: Action
Blood Cost: 2
+1 stealth action. Requires an anarch.
(D) Put this card on the acting anarch and choose a ready minion. If the anarch with this card is blocked, this card is burned. Then the blocking minion enters combat with the chosen minion instead of this anarch (or the action ends with no combat if that combat cannot occur).
Artist: Brian LeBlanc
TR:R

Freak Drive
Type: Action Modifier
Blood Cost: 1
Discipline: Fortitude
[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).
Artist: Nilson; Daniel Gelon
Jyhad:R2 VTES:R CE:U/PV2 Anarchs:PG LoB:PA2 Third:U LotN:PR KoT:PV3 HttB:PSam2

Free Fight
Type: Combat
Discipline: Sanguinus
Only usable before range is determined.
[san] Tap this Blood Brother and any number of ready untapped members you control of this circle. Once each round before range is determined, or whenever your combatant leaves the ready region, you may choose one of these ready Blood Brothers to become the combatant instead (and combat continues).
[SAN] As above, and each of these Blood Brothers gets an optional press this combat.
Artist: Andrew Trabbold
LoB:R

Free States Rant
Type: Political Action
Requires an Independent vampire.
Allocate X points among one or more ready vampires, where X is half the capacity of the acting vampire (rounded up). No more than 3 points can be allocated to each vampire. Successful referendum means each vampire burns 1 blood for each point assigned. In this referendum, titles are worth 1 fewer vote each (even in the prisci sub-referendum), and burning the Edge is worth an additional vote.
Artist: Drew Tucker
FN:C2 Anarchs:PAB2 KMW:PAn3 LotN:PA

Frenzy
Type: Master
Master: out-of-turn. Frenzy.
Only usable before range is chosen. Choose a vampire in combat. In this round, that vampire cannot use equipment and cannot use presses to end combat. This round has a press, only usable to continue combat.
Artist: Pete Venters
Jyhad:C VTES:C CE:C Anarchs:PG LoB:PO Third:C

Friend of Mine
Type: Reaction
Blood Cost: 1
Discipline: Fortitude/Necromancy/Obtenebration
Requires a ready anarch.
[for] Reduce a bleed against you by 2.
[nec] +1 intercept.
[obt] Only usable when a vampire successfully bleeds you. The acting vampire burns 2 blood.
Artist: Leif Jones
Gehenna:C

From a Sinking Ship
Type: Master
Pool Cost: 1
Master.
Take control of a minion controlled by a Methuselah with 3 or fewer pool. Not usable to take control of a vampire with capacity 7 or more. Only one From a Sinking Ship can be played in a game.
This is not what I signed up for.
Theo Bell, Brujah archon.

Artist: Brad Williams
KMW:R KoT:R

Frontal Assault
Type: Master
Master.
Put this card in play. Each ready minion you control may enter combat with any minion controlled by your prey as a (D) action. You gain 1 pool each time a ready minion controlled by your prey is burned or sent to torpor. During your influence phase, burn this card and burn 1 pool for each ready minion controlled by your prey.
Artist: David Day
Third:U LotN:PA KoT:U

Frozen Object
Type: Action
Discipline: Temporis/Serpentis
+1 stealth action. A Methuselah can have only one Frozen Object in play.
[ser] (D) Look at a Methuselah's hand and burn all equipment cards found there.
[tem] Put this card on the acting vampire. If this vampire successfully blocks a (D) action, you may burn this card to do 2 unpreventable damage to the acting minion before combat begins.
[TEM] Put this card in play. You may burn this card when a bleed against you is successful to do 2 unpreventable damage to the acting minion (inflicted after the action is complete).
Artist: Steve Ellis
BL:R1 LoB:R

Fueled by Heart's Blood
Type: Event
Gehenna. Do not replace until a vampire commits diablerie.
Put 10 counters on this card. Remove one counter each time another Gehenna card is put in play. A blood hunt cannot be called on a vampire whose capacity is greater than the number of counters on this card when he or she diablerizes a younger vampire.
I'm starting to hear whispers of warehouses and old office buildings converted to internment centers -- and buffets.
Okulos, Nosferatu

Artist: Randy Asplund
Gehenna:R