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Zaire River Ferry
Type: Equipment
Blood Cost: 2
Required Clan: Lasombra
This equipment card represents a unique location and does not count as equipment while in play. Haven.
You may tap this location when a (D) action directed at this Lasombra is announced to cause that action to fail. The Lasombra with this location may tap it to get +1 stealth for the current action. A vampire may have only one haven.
Artist: William O'Connor
LoB:R HttB:PKia

Zapaderin
Type: Action Modifier
Blood Cost: 1
Required Clan: Ravnos
Only usable by a ready untapped Ravnos other than the acting minion.
Allies and vampires younger than this modifying Ravnos get -1 intercept on this action.
Belladonna, n. In Italian a beautiful lady; in English a deadly poison. A striking example of the essential identity of the two tongues.
Ambrose Bierce, "The Devil's Dictionary"

Artist: Alexander Dunnigan
LotN:C/PR2

Zillah's Tears
Type: Action
+1 stealth action. Requires a ready Sabbat vampire.
Put this card on this acting vampire and move 1 blood from the blood bank to this vampire. This Sabbat vampire can burn this card any time after this turn ends to untap. A vampire can have only one Zillah's Tears.
Caine's Promise is not intended for everyone, but only for his true childer, Zillah's childer, born of her tears.
Blackhorse Tanner, Ventrue antitribu

Artist: Jim Nelson
BH:C/PTo2 Third:C

Zillah's Valley
Type: Master
Pool Cost: 5
Master.
Move 4 blood from the blood bank to a vampire in your uncontrolled region with a capacity 8 or more.
And each night, for three nights, Zillah drank from her Sire, though she did not know it. And, on the third night, Caine announced he would marry Zillah, his sweetest Childe, and she agreed.
The Book of Nod

Artist: Steve Prescott
FN:C BH:PTo2 LoB:PG2 KoT:C

Zip Gun
Type: Combat
Before range is determined, put this card on this minion. This card represents an equipment card and doesn't count as a combat card while in play. This equipment is a weapon, gun. Ammo cards cannot be used with this gun. It does 1R damage each strike, with an optional maneuver each combat. Bearer takes 1 damage during strike resolution when striking with this gun, but only once each combat. This card is kept as normal equipment and is not discarded after combat.
Artist: Kaja Foglio
Jyhad:U2 VTES:U SW:PV CE:U

Zip Line
Type: Action
+2 stealth action.
Put this card on the acting minion. This minion may burn this card to get +1 stealth.
I have always found that plans are useless, but planning is indispensable.
Dwight Eisenhower

Artist: Brian LeBlanc
TR:C

Zombie
Type: Retainer
Blood Cost: 1
Required Clan: Giovanni
Zombie with 2 life.
When the minion with this retainer is in combat, the opposing minion takes 1 additional damage during strike resolution if range is close. As a +1 stealth action, the vampire with this retainer may burn the Zombie to gain 2 blood.
Artist: Daniel Gelon
DS:C2 FN:PG

Zoning Board
Type: Master
Pool Cost: 1
Unique master.
Put this card in play. During your master phase, you may choose a location controlled by another Methuselah. Until the end of your minion phase, any minion can move that location to its owner's library as a (D) action (the owner shuffles afterward). If that action is successful, that controller gains X pool, where X is the pool cost of the location. Any vampire can call a referendum to burn this card as a +1 stealth political action. You may tap this card to gain 1 vote in that referendum.
Artist: Steve Ellis
CE:R2 KoT:R

Zoo Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Gangrel
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
They only kill to protect their hunting grounds.
Eddie Holt, Wolfen

Artist: Christopher Shy; Susan Van Camp
Jyhad:U VTES:U Anarchs:PG KoT:U