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Hag's Wrinkles
Type: Action Modifier
Discipline: Thanatosis/Obfuscate
Only usable on an equip action.
[obf] +2 stealth.
[thn] Untap this acting vampire if the action is successful.
[THN] As [thn] above, but with +1 stealth.
People look twice when you go in a posh place like that, but let 'em look. They'll never catch you lifting because they don't know what they're looking for.
Reg Driscoll, Samedi

Artist: Mark Nelson
BL:R1 LoB:R HttB:PSam

Hall of Hades' Court
Type: Action Modifier/Reaction
Blood Cost: 1
Discipline: Temporis/Dominate
Only usable during a referendum.
[dom] [ACTION MODIFIER] Requires a vampire with capacity above 4. This vampire gains 2 votes.
[tem] [ACTION MODIFIER][REACTION] Cancel a reaction card as it is played by a younger vampire who does not have Temporis (no cost is paid).
[TEM] [ACTION MODIFIER][REACTION] Multiplier. Only usable by a ready untapped vampire other than the acting vampire. The acting vampire's votes are doubled when the votes are tallied. Only one multiplier can be played on a vampire each action.
Artist: Sam Araya
LoB:R

Hand Contract
Type: Master
Master. Contract. Trifle.
Put this card on any ready minion and choose a Black Hand vampire. That Black Hand vampire may enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah.
Artist: Brian LeBlanc
SoC:C

Hand Intervention
Type: Political Action
Requires a titled Sabbat vampire.
Choose a Methuselah. If this referendum is successful, put this card in play. The chosen Methuselah has -1 hand size. That Methuselah may burn this card by burning the Edge. A Methuselah may be chosen for only one Hand Intervention at a time.
Artist: matrix von z
BH:C/PM Third:PTr

Hand of Conrad
Type: Equipment
Pool Cost: 1
Unique equipment.
The vampire with this equipment has superior Potence [POT]. As an action, the vampire with this equipment may move a vampire from your ash heap to your uncontrolled region.
Artist: L. A. Williams
Sabbat:R SW:R

Hanging Fermata
Type: Master
Required Clan: Daughter of Cacophony
Master: out-of-turn.
Play during your influence phase. No Choir cards are burned during this influence phase. Not usable if you played a Hanging Fermata during your last turn.
If music be the food of love, play on;
Give me excess of it, that, surfeiting,
The appetite may sicken, and so die.
William Shakespeare, Twelfth Night, act I, scene 1

Artist: Avery Butterworth
LoB:C

Haqim's Law: Judgment
Type: Master
Required Clan: Assamite
Master: contract. Trifle.
Tap a ready Independent Assamite you control to put this card on a younger vampire. Every Independent Assamite is considered chosen for this contract. Any Independent Assamite may enter combat with this vampire as a +1 stealth (D) action.
Artist: Brian LeBlanc
KMW:R LotN:PA

Haqim's Law: Leadership
Type: Action
Required Clan: Assamite
+1 stealth action.
Each Methuselah who controls any of the oldest ready Assamites gains 2 pool.
Leadership is an action, not a position.
Donald H. McGannon

Artist: Eric Lofgren
LotN:C/PA

Harass
Type: Action
(D) Enter combat with a vampire who has 3 or fewer blood or with any tapped minion. This acting minion gets an optional press, only usable to continue, in that combat.
Artist: Mike Danza
CE:C/PTr4 Anarchs:PAG BH:PTr4 LoB:PA3 Third:C/PTr4 LotN:PG4 KoT:C/PB5

Hard Case
Type: Reaction
Blood Cost: 1
Discipline: Fortitude
Only usable when this vampire successfully blocks an ally or younger vampire.
[for] Cancel the resulting combat.
[FOR] As above, and destroy a weapon or vehicle on the acting minion.
Artist: Mark Poole
LotN:R

Harmony
Type: Action
Required Clan: Daughter of Cacophony
+1 stealth action.
(D) Your prey burns 3 pool for each Choir card you control. Burn all Choir cards you control.
Their songs are at once captivating and deadly -- much like I suspect the Sirens to be themselves.
Jan Pieterzoon, Ventrue

Artist: E.M. Gist
HttB:R

Harvest Rites
Type: Action
Blood Cost: 1
+1 stealth action. Requires a Sabbat vampire.
Put this card on this acting Sabbat vampire. Once each turn, when the vampire with this card successfully hunts, he or she gains 1 additional blood. A vampire can have only one Harvest Rites.
Artist: Abrar Ajmal
Third:U

Harzomatuili
Type: Ally
Pool Cost: 5
Requires a ready cardinal or regent. Unique werewolf with 4 life. 2 strength, 0 bleed.
Harzomatuili gets one optional maneuver each combat. Damage from his hand strikes is aggravated. Once during each (D) action, he can burn 1 life to get +1 intercept. If Harzomatuili has fewer than 4 life during your untap phase, he gains 1 life from the blood bank.
Artist: James Stowe
KMW:R

Hatchling
Type: Action
Blood Cost: 2
Required Clan: Gargoyle
+1 stealth action. Requires a non-sterile Gargoyle.
Put this card into play. This card represents a 1-capacity Gargoyle of the same sect with basic Visceratika [vis]. Move 1 blood from the bank to this Gargoyle. This Gargoyle cannot act this turn. Once this game, this Gargoyle can burn 1 blood during your untap phase to gain flight [FLIGHT].
Artist: Richard Thomas
LoB:R HttB:PGar

Hatch the Viper
Type: Retainer
Blood Cost: 1
Disciplines: Protean & Serpentis
Retainer with 1 life.
[pro][ser] This minion can prevent 1 damage each combat. The opposing minion takes 1 damage each round during strike resolution when the range is close.
[PRO][SER] As above, but the opposing minion takes 2 damage.
Artist: Justin Norman
HttB:R

Haunt
Type: Action
Blood Cost: 1
Discipline: Necromancy
+1 stealth action.
[nec] Put this card on a location you control. The controller of this location can burn this card to cause an action directed at this location to fail. A location can have only one Haunt.
[NEC] (D) Burn a location that doesn't require Giovanni to play.
Artist: Michael Gaydos
FN:C2/PG

Haunting, The
Type: Action
Discipline: Dementation
[dem] (D) Put this card on any minion. The minion with this card burns 1 blood or life during his or her untap phase. Any minion can burn this card as an action. A minion can have only one The Haunting.
[DEM] As above, but this action is at +1 stealth.
Artist: Leif Jones
SW:C CE:C BH:PM3 KoT:C

Haven Affinity
Type: Master
Pool Cost: 1
Required Clan: Tzimisce
Unique master.
Put this card on a Tzimisce. When this Tzimisce blocks, he or she may play combat cards in the resulting combat as if all of his or her Disciplines were at the superior level.
Artist: Brian LeBlanc
SW:R Third:R

Haven Hunting
Type: Action
+1 stealth action. Requires an anarch.
Put this card in play. At the end of a combat involving an anarch you control, if both combatants are still ready, you may burn this card to have the two combatants begin another combat.
Artist: Matt Dixon
TR:C

Haven Uncovered
Type: Master
Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.
Come burrow through my ruins, shed not a tear.
Baudelaire, "The Gladly Dead"

Artist: Pete Venters
Jyhad:C VTES:C SW:PB2 FN:PG2 CE:C/PB2 Anarchs:PAG/PG KMW:PAn3

Hawg
Type: Equipment
Vehicle.
The minion with this vehicle gets an optional press each combat. A minion may have only 1 vehicle.
Artist: Tom Wänerstrand
Jyhad:C VTES:C SW:PB CE:PTr

Haymaker
Type: Combat
Play after range is determined. Only usable at close range. Not usable if this minion played a Haymaker last round.
This minion's initial strike this round will be strike: hand strike at +1 damage, and the opposing minion's initial strike this round gets first strike. If either minion inflicts more damage than the other this round, that minion gets an optional press this round.
Artist: Ben Mirabelli
KMW:C KoT:PV2

Hay Ride
Type: Action Modifier
Blood Cost: 1
Discipline: Sanguinus
[san] Only usable after resolving an action (successfully or not). Choose a Blood Brother of the same circle as this acting vampire. As your next action, that Blood Brother may play the action card used for this action from your ash heap as if from your hand.
[SAN] As above, but the cost of this card is reduced by 1 blood.
Artist: Jeremy McHugh
HttB:R

Healing Touch
Type: Action
Blood Cost: 1
Discipline: Obeah/Celerity
+1 stealth action.
[cel] Untap a younger vampire you control.
[obe] Add up to 2 life to an ally, not to exceed his or her starting amount.
[OBE] Rescue a vampire from torpor, and that vampire gains 1 blood from the blood bank.
Artist: Glenn Osterberger
LoB:C

Heartblood of the Clan
Type: Master
Pool Cost: 1
Required Clan: Assamite
Master: unique location.
Any Assamite may take an action to move 1 blood from the blood bank to this card. During your influence phase, you may move any amount of blood from this card to any Assamite in your uncontrolled region.
Artist: Randy Gallegos
AH:U5 FN:PA

Heart's Desire
Type: Action Modifier
Blood Cost: 1
Disciplines: Auspex & Chimerstry
[aus][chi] +1 bleed. You cannot play another action modifier to increase this bleed. If an ally or younger vampire is currently attempting to block this action, that block fails and that minion cannot block this action.
[AUS][CHI] As above, but with +2 bleed instead.
Artist: Mark Poole
LotN:C/PR

Heart of Darkness
Type: Action
Blood Cost: 2
Discipline: Serpentis
[ser] Put this card on the acting vampire. This vampire treats aggravated damage as normal damage. Any minion may burn this card as a (D) action.
[SER] As above, and this vampire may prevent 1 damage each combat.
Artist: Dave Roach & Pete Burges
AH:C2 FN:PS KMW:PB2

Heart of Nizchetus
Type: Equipment
Pool Cost: 1
Unique equipment.
During your untap phase, if the bearer is ready, you may draw up to three cards from your library and then move the same number of cards from your hand to the bottom of your library.
Occasionally, I think I see it beat. Just dancing shadows, perhaps, but fortune follows.
Radu Bistri, Tzimisce

Artist: Patrick McEvoy
Third:R KoT:R

Heart of the City
Type: Action
Blood Cost: 2
Discipline: Presence
+1 stealth action.
[pre] Put this card on the acting vampire. This vampire gets +1 bleed. A vampire can have only one Heart of the City.
[PRE] As above, but this vampire gets +2 bleed.
If you would be so kind as to step into my office, I shall be so kind as to let you delight in my presence.
Sebastian Melmoth, Toreador Prince of San Francisco

Artist: Avery Butterworth
KMW:R KoT:R

Heaven's Gate
Type: Combat
Blood Cost: 1
Discipline: Obeah/Necromancy
Only usable by a ready untapped vampire not involved in combat.
[nec] Prevent 1 damage to an ally in combat.
[obe] Only usable when an ally is burned in combat. Move that ally to his or her controller's uncontrolled region (controlled, but not ready) instead. Put 1 life on the ally from the blood bank if he or she has no life.
[OBE] As [obe] above, but add up to 2 life to the ally, not to exceed his or her starting amount.
Artist: Glenn Osterberger
LoB:C

Heidelberg Castle, Germany
Type: Master
Pool Cost: 2
Master: unique location.
Tap to move blood, equipment cards and/or retainers between any two ready vampires you control. (You choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.
Night. Rain. The lurid sky that lets
The spires and towers show grey silhouettes
Of an old Gothic town by distance dimmed.
Paul Verlaine, "Night Effect"

Artist: L. A. Williams
DS:U2 FN:PR KMW:PAl LoB:PI

Helicopter
Type: Equipment
Pool Cost: 3
Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.
We'll take a helicopter. There and back in a night.
Hesha Ruhadze, Follower of Set

Artist: Eric Lofgren
Third:U/PTr KoT:U

Hellhound
Type: Ally
Pool Cost: 2
Ghoul with 2 life. 1 strength, 0 bleed.
The Hellhound cannot take actions. If the Hellhound has only 1 life during your untap phase, it gains 1 life from the blood bank.
Artist: Daniel Gelon
Jyhad:R2 VTES:R Tenth:A

Hell-for-Leather
Type: Combat
Discipline: Animalism/Celerity/Obtenebration
Requires an anarch. Only one Hell-for-Leather may be played at a given Discipline each combat.
[ani] Strike: dodge, with an additional strike.
[cel] Additional strike (that doesn't count against the limit).
[obt] Play if this anarch is ready and the opposing minion is not. The opposing minion's controller burns 2 pool.
Artist: Peter Bergting
TR:C

Herald of Topheth
Type: Ally
Pool Cost: 3
Required Clan: Baali
Demon with 5 life. 3 strength, 1 bleed, flight [FLIGHT].
The Herald may enter combat with a ready minion controlled by another Methuselah as a (D) action. The Herald may play cards requiring basic Daimoinon [dai], Potence [pot] and/or Presence [pre] as a vampire with a capacity of 5. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. If the Herald has less than 5 life during your untap phase, add 1 life. During your influence phase, burn 1 pool or burn the Herald.
Artist: Mark Nelson
BL:R2

Heroic Might
Type: Action
Blood Cost: 3
Discipline: Potence
+3 stealth action.
[pot] Put this card on this vampire. This vampire has +1 strength. This vampire may destroy equipment as a strike. A vampire can have only one Heroic Might. Burn this card if this vampire goes to torpor.
[POT] As above, with an additional +1 strength, and this vampire can strike for 2R damage.
Artist: Mathias Kollros
KoT:U

Hexaped
Type: Ally
Pool Cost: 1
Required Clan: Tremere antitribu
Ally with 3 life. 1 strength, 0 bleed.
Hexaped may give a link counter to any Methuselah as a +1 stealth (D) action. Remove Hexaped from the game if that action succeeds. The Tremere antitribu who recruited it gets +1 bleed and +1 stealth when bleeding the Methuselah with that link counter.
Artist: Brian LeBlanc
Third:U

Hexe
Type: Combat
Blood Cost: 1
Discipline: Striga/Daimoinon
[dai] Strike: 2R damage.
[str] Strike: 1R aggravated damage. [str] is not a Discipline.
[STR] As [str] above, and the damage is unpreventable.
Artist: Marian Churchland
HttB:C

Hidden Lurker
Type: Action Modifier
Discipline: Obfuscate
Only usable by a ready untapped vampire other than the acting minion. Only usable after a combat between the acting minion you control and a blocking minion.
[obf] Tap this vampire. This vampire enters combat with the blocking minion. The first round of this new combat, the blocking minion cannot strike.
[OBF] As above, with an optional press.
Artist: Steve Casper
Jyhad:C VTES:C SW:C CE:U KMW:PAn4

Hidden Pathways
Type: Action
Blood Cost: 1
Discipline: Obfuscate
[obf] Put this card in play. Your minions get +1 stealth on non-bleeding (D) actions against your prey. Any minion may burn this card as a (D) action. A Methuselah may have only one Hidden Pathways in play.
[OBF] As above, but playing this card is a +1 stealth action.
Artist: Craig Maher
Sabbat:R SW:R Third:R

Hidden Strength
Type: Combat
Blood Cost: X
Discipline: Fortitude
[for] Prevent X+1 damage.
[FOR] As above, with an optional press.
Artist: Steve Casper
AH:C2 CE:C LoB:PI4

Hide
Type: Power
Virtue: Innocence
Not usable by an imbued with Illuminate.
[ACTION MODIFIER] [1 CONVICTION] Only usable as the action is announced. Monsters get -1 intercept against this action.
[REACTION] [1 CONVICTION] Only usable during a monster's (D) action targeting this imbued. The action fails.
The surgical strike is better. Do damage. Disappear. Repeat.
Joshua "God45" Matthews, Wayward

Artist: Peter Bergting
NoR:R

Hide the Heart
Type: Reaction
Discipline: Valeren/Auspex
[aus] Reduce a bleed against you by 1.
[val] The action ends (unsuccessfully). The acting minion may burn 1 blood to cancel this card as it is played. Only one Hide the Heart may be played at [val] each action.
[VAL] Reduce a bleed against you by 2, or tap to reduce a bleed against any Methuselah by 2.
Artist: Kari Christensen
HttB:C/PSal2

Hide the Mind
Type: Action Modifier/Combat
Discipline: Obfuscate
[obf] [COMBAT] Cancel a combat card that requires Auspex [aus] as it is played. No cost is paid.
[OBF] [ACTION MODIFIER] Cancel a reaction card that requires Auspex as it is played. No cost is paid.
Artist: Brian LeBlanc
LotN:R

Hiding in the Open
Type: Political Action
Requires a Laibon.
If this referendum succeeds, put this card on the acting Laibon. This Laibon gets +1 bleed. Cards which require a non-Laibon title cannot be played on this Laibon nor while this Laibon is acting. A minion may have only one Hiding in the Open.
Artist: Avery Butterworth
EK:R

Hierophant
Type: Political Action
Required Clan: Follower of Set
Choose a Follower of Set. If this referendum passes, put this card on the chosen vampire. The vampire with this card has 1 additional vote. Any vampire who successfully blocks the vampire with this card burns 1 blood (before combat, if any).
Artist: John Bridges
KMW:C LotN:PS

Highway Haven: RV
Type: Equipment
Vehicle. Haven.
This minion gets an optional press to end combat on the first round of combat. If the bearer is an anarch, any vampire attempting a (D) action targeting this anarch doesn't untap as normal on his or her next untap phase (even if the action isn't successful). Any werewolf may burn this equipment and enter combat with this minion as a +1 stealth (D) action. A minion may have only one haven and only one vehicle.
The greatest haven is motion.
Stephen Lenoir, Lasombra antitribu

Artist: Steve Prescott
Anarchs:C

High Aye
Type: Action Modifier
Burn Option
Requires a Laibon with three or more Aye.
+1 stealth, +2 stealth if this action is undirected. If the action succeeds, you may discard up to two cards from your hand (draw afterward).
Artist: Roel Wielinga
LoB:C

High Ground
Type: Combat
Maneuver, only usable to go to long range. If this minion has flight [FLIGHT] and the opposing minion does not, play before range is determined to set the range for the round to long. A minion may play only one High Ground each round.
Artist: Alejandro Collucci
CE:C Third:C KoT:C

High Museum of Art, Atlanta
Type: Master
Master: unique location.
Gain 4 pool when you put this card into play or gain control of it. Any vampire can steal this location for his or her controller as a (D) action. Burn 4 pool when you lose control of the High Museum (including when it is burned or becomes contested).
Artist: William O'Connor
SW:R KoT:PM

High Orun
Type: Action Modifier/Reaction
Burn Option
Requires a Laibon with three or more Orun.
For the remainder of this action, cards that require any Disciplines cost this Laibon 1 less blood, and your hand size is one card larger.
As nightfall does not come at once, neither does oppression... it is in such twilight that we all must be aware of change in the air -- however slight -- lest we become victims of the darkness.
William O. Douglas

Artist: Greg Boychuk
LoB:C

High Stakes
Type: Political Action
Required Clan: Ventrue
Only usable if playing for ante. Successful referendum means each Methuselah decides whether to ante the next card in his or her library or be ousted from the game. Decisions should be made simultaneously, as follows: each Methuselah holds out a hand with zero or one blood in it. Open hands simultaneously. A pool in a Methuselah's hand indicates that he or she chooses not to be ousted. Added to the V:EKN banned list in 1995.
Artist: Stuart Beel
Jyhad:R2 VTES:R

High Top
Type: Ally
Pool Cost: 4
Required Clan: Ahrimane
Unique werewolf with 3 life. 1 strength, 0 bleed.
High Top gets +1 intercept. High Top may enter combat with any minion controlled by another Methuselah as a (D) action. High Top gets an additional strike each round and an optional maneuver once each combat. He may play cards requiring basic Celerity [cel] as a vampire with a capacity of 4. If High Top has less than 3 life during your untap phase, he gains 1 life.
Artist: Mark Nelson
BL:R1 LoB:R

Hive Mind
Type: Action
Blood Cost: 1
Discipline: Sanguinus
+1 stealth action.
[san] Untap this vampire and another ready Blood Brother of the same circle. Only one Hive Mind may be played at [san] each turn.
[SAN] Move 3 blood from the bank to a Blood Brother of the same circle in your uncontrolled region.
Artist: Jami Waggoner
HttB:C

Homunculus
Type: Retainer
Discipline: Protean
Retainer with 1 life.
[pro] During any Methuselah's untap phase, the vampire with this retainer can burn 1 blood to untap.
[PRO] As above, but Homunculus has 2 life.
A pile of bones in a skin bag, a deflated balloon; a hideous bundle.
R. Chetwynd-Hayes, "Looking For Something To Suck"

Artist: Bryon Wackwitz
Jyhad:U VTES:U Tenth:A

Honor the Elders
Type: Political Action
Successful referendum means each ready vampire with capacity of 8 or more gains 1 blood from the blood bank, and each vampire with capacity of 8 or more in any uncontrolled region gains 1 blood from the blood bank.
Artist: Brian LeBlanc
FN:C2 KMW:PAn2 Third:C KoT:C/PV5

Horrid Form
Type: Combat
Blood Cost: 1
Discipline: Vicissitude
Only usable before range is chosen.
[vic] This vampire gets +1 strength for the remainder of combat.
[VIC] As above, and this vampire may prevent 1 damage each round for the remainder of combat.
Whence and what art thou, execrable shape?
John Milton, Paradise Lost

Artist: Craig Maher
Sabbat:U SW:PT Third:U/PTz2

Horrid Reality
Type: Combat
Blood Cost: 2
Discipline: Chimerstry
Only usable before range is determined in combat.
[chi] Equip this minion with the first weapon you find in your library (working down from the top). Do not pay the cost for this weapon. Shuffle afterward. At the end of the combat, burn the weapon if it is still in play.
[CHI] As above, but return the equipment to your library at the end of combat if it is still in play. Shuffle afterward.
Artist: Anson Maddocks
DS:U2 FN:PR

Horrific Countenance
Type: Action Modifier
Blood Cost: 4
Discipline: Protean
Only usable when this vampire is blocked.
[pro] Untap the blocking minion. This action is not blocked, and it is now unblockable.
Artist: Pete Venters
DS:C2 Anarchs:PG

Horseshoes
Type: Action
Discipline: Potence
[pot] (D) Inflict 1 unpreventable damage on a ready minion.
[POT] (D) Inflict 2 unpreventable damage on a ready minion.
Artist: Jim Pavelec
KoT:C HttB:PSam2

Hospital Food
Type: Master
Master: unique location. Requires a ready anarch.
Tap when an anarch announces a hunting action. If that action is successful, the anarch gains an additional blood.
It's easy work. Just eyeball the donor's chart before snacking so you don't get a sour one.
Sandra White, Caitiff anarch

Artist: Christopher Shy
Anarchs:C

Hostile Takeover
Type: Master
Pool Cost: 1
Required Clan: Ventrue
Master.
Choose a vampire with capacity of 6 or less. Each Methuselah bids pool for control of that vampire. The highest bid goes to the vampire's controller; that bidder then takes control of the vampire. If the controller wins, half the winning bid (rounded up) goes to the blood bank.
Artist: Mike Raabe; James Stowe
Jyhad:R VTES:R CE:R KoT:R

Houngan
Type: Master
Pool Cost: 1
Required Clan: Samedi
Unique master.
Put this card on a ready Samedi you control. During your untap phase, this Samedi gains 1 blood from the bank, and he or she may tap to gain an additional blood. Any other Samedi may move this card to himself or herself as a +1 stealth action.
Artist: Durwin Talon
LoB:C HttB:PSam

Hourglass of the Mind
Type: Action
Discipline: Temporis/Potence
+1 stealth action.
[pot] Draw three cards. Discard afterward.
[tem] Draw four cards then put four cards from your hand on top of your library in any order and untap this vampire.
[TEM] Put this card on this acting vampire. During your untap phase, this vampire may burn 2 blood to add a counter to this card. While this vampire is ready, you get +X hand size, where X is the number of counters on this card.
Artist: Jeff Holt
LoB:R

House of Sorrow
Type: Master
Pool Cost: 1
Master: unique location.
Tap to untap any card you control that is not a minion. If you do so, neither that card nor this location untap as normal on your next untap phase.
Artist: Andrew Trabbold
Promo-20081119

Humanitas
Type: Master
Unique master.
Put this card on a ready vampire you control. When attempting to rescue a vampire from torpor, this vampire gets +1 stealth and burns 1 less blood if successful. This vampire cannot commit diablerie.
Artist: Stuart Beel
AH:V3 FN:PS

Hunger Moon
Type: Event
Transient.
Whenever a vampire successully hunts, move 1 blood from that vampire to this card. Burn this card when it has five counters.
Artist: Joel Biske
HttB:R

Hungry Coyote, The
Type: Master
Pool Cost: 2
Master: unique location.
Whenever a Sabbat vampire you control hunts successfully, he or she gains an additional blood.
Artist: Mike Dringenberg
Sabbat:R SW:R Third:R

Hunt Club, The
Type: Master
Unique Master.
Put this card on any ready vampire. This vampire gets +1 stealth when attempting to commit diablerie. This vampire may not cast votes during a referendum to call a Blood Hunt on this vampire.
Artist: Richard Kane Ferguson
DS:C