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Waiting Game
Type: Event
Transient.
Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life.
Artist: Peter Bergting
KoT:R

Wake with Evening's Freshness
Type: Reaction
Do not replace until your next untap phase.
Only usable by a tapped vampire. This reacting vampire can play reaction cards and attempt to block as though untapped until the current action is concluded.
Artist: Randy Gallegos; Ron Spencer
Jyhad:C VTES:C SW:PB2/PL4/PV2 FN:PG2 CE:PB4/PM4/PTo3/PV3 Anarchs:PAB3/PAG2 BH:PTo3 KMW:PAn3/PB5/PG2 LoB:PG2/PI3 HttB:PGar6/PSal5

Walks-With-Might
Type: Ally
Pool Cost: 2
Unique werewolf with 4 life. 0 bleed, 3 strength.
Master cards cost you an additional pool. Walks-With-Might gets +1 intercept against Followers of Set. Each strike or damaging effect made against him inflicts 1 less damage on him.
Artist: Brian LeBlanc
Promo-20080203

Walk of Caine
Type: Action Modifier
Discipline: Sanguinus
Choose X ready Blood Brothers you control who belong to the same circle as this acting vampire (including this acting vampire). Each chosen vampire must burn a blood, or this card has no effect.
[san] +X bleed. Only usable as a bleed action is announced. After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[SAN] As [san] above, but usable any time before the action is resolved.
Artist: Leif Jones
BL:C1 LoB:C

Walk of Flame
Type: Combat
Discipline: Thaumaturgy
Not usable on the first round of combat.
[tha] Strike: 1R aggravated damage.
[THA] Strike: 2R aggravated damage.
Now ye are flames, I'll tell you how to burn
And purge the ether of our enemies.
John Keats, "Hyperion"

Artist: Scott Fischer; Richard Thomas
Jyhad:U2 VTES:U Sabbat:U CE:C/PTr3 BH:PTr2 Third:C/PTr4 KoT:C

Walk through Arcadia
Type: Action Modifier
Blood Cost: 1
Required Clan: Malkavian antitribu
Flip a coin. If it comes up heads, this action is unblockable. If it comes up tails, the Malkavian antitribu takes one damage. This damage is not preventable.
Those golden times
And those Arcadian scenes that Maro sings...
William Cowper, The Winter Evening

Artist: Brian Ashmore
Sabbat:R SW:R

Wall Street Night, Financial Newspaper
Type: Master
Pool Cost: 1
Master: unique location.
Tap during an undirected action to give a minion you control +1 intercept for the current action. Tap to select a minion you control. Once this turn, the chosen minion may move a counter from an investment card controlled by any Methuselah to your pool as a +1 stealth (D) action.
Artist: David Day
Promo-20060123

Wanderer's Counsel
Type: Action Modifier/Reaction
Required Clan: Akunanse
[ACTION MODIFIER][REACTION] Only usable during a referendum. Usable by a tapped vampire. This Akunanse gets an additional vote in this referendum.
[ACTION MODIFIER] Only usable when this Akunanse successfully hunts. He or she gains 1 additional blood.
By coming and going will a bird weave its nest.
Ashanti proverb

Artist: Steve Ellis
LoB:C

Warding the Beast
Type: Action
Discipline: Valeren/Presence
[pre] +1 stealth action. Untap a younger non-infernal vampire.
[val] +1 stealth action. Rescue a non-infernal vampire from torpor.
[VAL] (D) Diablerize a vampire in torpor. Vampires cannot vote in favor of the blood hunt unless they are Baali, Tremere or Tremere antitribu.
Artist: Michael Gaydos
HttB:R

Warning Sirens
Type: Master
Master: out-of-turn.
Play on a minion targeted by a (D) action to give that minion +1 intercept. Alternatively, play on a minion in combat. That minion gets an optional strike: dodge this round.
The storm is coming, he tells me.
Calebros, Nosferatu

Artist: Avery Butterworth
KMW:C

Warrant
Type: Political Action
Choose a younger ready vampire. If this referendum succeeds, put this card on that vampire. Any ready vampire may enter combat with this vampire as a (D) action that costs 1 blood.
Artist: Imaginary Friends Studios
LotN:C/PG

Warsaw Station
Type: Master
Pool Cost: 2
Required Clan: Nosferatu
Master: unique location.
You may tap this card when a Nosferatu announces an undirected action. If that action is successful, the acting Nosferatu untaps. You may burn this card (even if it is tapped) to move a Nosferatu in torpor to the ready region.
Artist: Peter Bergting
KoT:R HttB:PSam

Warzone Hunting Ground
Type: Master
Pool Cost: 2
Required Clan: Brujah
Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.
Artist: Fred Hooper; Dan Smith
Jyhad:U VTES:U CE:U/PB KMW:PAn KoT:U

War Ghoul
Type: Ally
Pool Cost: 3
Required Clan: Tzimisce
Ghoul with 5 life. 4 strength, 0 bleed.
When War Ghoul enters play, burn an ally or retainer you control. She can enter combat with any ready vampire controlled by another Methuselah as a (D) action. She may prevent 1 damage each round. Tap and burn War Ghoul to burn any location; you cannot use this ability during combat.
Artist: Mark Tedin
Sabbat:R SW:R Third:R/PTz

War Party
Type: Action
+1 stealth action. Requires an archbishop, priscus, cardinal or regent.
(D) Put this card on a vampire who is not an archbishop, priscus, cardinal or regent. Any vampire may enter combat with that vampire as a +1 stealth (D) action.
Artist: Tom Gianni
Sabbat:U SW:U/PL BH:PN Third:U

Wash
Type: Master
Master: out-of-turn. Trifle. Do not replace until your next untap phase.
Cancel a master card played by your predator or prey as it is played (no cost is paid). That Methuselah gains a master phase action (if the canceled card is an out-of-turn master, the master phase action is gained during that Methuselah's next master phase).
Artist: Jeremy McHugh
Third:U LotN:PS KoT:U

Wasserschloss Anif, Austria
Type: Master
Required Clan: Tremere
Master: unique location.
During your master phase, a Tremere you control may move 1 blood to this card. During your influence phase, you may tap this card to move all counters on this card to a Tremere in your uncontrolled region. This card may be burned by any minion as a (D) action; Malkavians get +1 stealth when attempting that action.
Artist: Pete Burges & Dave Roach
DS:U CE:PTr HttB:PGar

Waste Management Operation
Type: Master
Pool Cost: 1
Required Clan: Brujah antitribu
Master: unique location.
Tap during your discard phase to move a card from your ash heap to the bottom of your library.
Artist: Brian LeBlanc
SW:U Third:U

Watchtower: Chosen are Called
Type: Master
Pool Cost: 1
Burn Option
Master: watchtower. Requires a ready Seraph.
Put this card in play. You may use a master phase action to draw three cards (discard down to your hand size afterward). Burn this card if another watchtower enters play.
Artist: Rik Martin
BH:R

Watchtower: Four Ride Forth
Type: Master
Pool Cost: 1
Burn Option
Master: watchtower. Requires a ready Seraph.
Put this card in play. During your discard phase, you may tap this card to untap any ready Black Hand vampire. Burn this card if another watchtower enters play.
Artist: Brian LeBlanc
BH:R2

Watchtower: Greatest Fall
Type: Political Action
Pool Cost: 1
Requires a Seraph. Watchtower.
In this referendum, each ready Seraph gets 2 additional votes. If this referendum is successful, put this card in play. Tap this card to move 1 blood from the blood bank to a Sabbat vampire in your ready region or your uncontrolled region (not usable during combat). Burn this card if another watchtower enters play.
Artist: Chet Masterz
BH:R

Watchtower: The Wolves Feed
Type: Master
Pool Cost: 1
Burn Option
Master: watchtower. Requires at least one Gehenna card in play and a ready Seraph.
Black Hand vampires get +1 stealth and may strike for 2R damage. A ready Black Hand vampire you control may tap to cancel a Gehenna card as it is played. During your untap phase, burn X pool or burn this card, where X is the number of Gehenna cards in play (minimum of 1). Burn this card if another watchtower enters play.
Artist: Jeremy McHugh
SoC:R

Watch Commander
Type: Reaction
Requires a Black Hand vampire. Only usable when attempting to block a (D) action.
+1 intercept.
One who is prepared and waits for the unprepared will be victorious.
Sun Tzu, The Art of War

Artist: Drew Tucker
BH:C

Waters of Duat
Type: Action
Blood Cost: 1
Required Clan: Follower of Set
+1 stealth action. Requires a ready non-Sterile Follower of Set with capacity above 4.
Put this card in play; it becomes a 1-capacity Follower of Set. You may search your library (shuffle afterward), ash heap or hand for a Discipline card and place it on this vampire (pay cost as normal). This vampire is not considered unique, must hunt this turn and is the same sect as the acting Follower of Set.
Artist: Jeff Holt
KMW:C

Wave of Insanity
Type: Action
Discipline: Dementation
This is a +1 stealth action.
[dem] (D) Tap an ally.
[DEM] Tap all allies.
To see clearly is poety, prophecy, and religion -- all in one.
John Ruskin

Artist: Drew Tucker
Sabbat:R

Wave of Lethargy
Type: Combat
Blood Cost: 1
Discipline: Quietus
[qui] Only usable before range is determined. Maneuvers and presses cost the opposing vampire an additional blood this round. A vampire may play only one Wave of Lethargy each round of combat.
[QUI] As above, and strike cards cost the opposing vampire an additional blood this round.
Artist: Steve Ellis
FN:R2

Waxen Poetica
Type: Equipment
Pool Cost: 1
Unique weapon.
Strike: 2R aggravated damage. Not usable against a vampire with Celerity [cel], an ally, or a retainer. Burn after use.
Artist: Peter Bergting
Promo-20060902

Weakness
Type: Combat
Blood Cost: 1
Discipline: Quietus
[qui] Strike: burn one Master Discipline card on the opposing vampire (Remove excess blood).
[QUI] As above, and the opposing vampire also takes one damage.
Artist: Randy Gallegos
AH:U5

Weather Control
Type: Combat
Discipline: Thaumaturgy
Only usable before range is determined on the first round.
[tha] Both combatants and each of their retainers take 1 unpreventable damage before range is determined each round. A vampire may play only one Weather Control each combat.
[THA] As above, but the amount of damage inflicted increases by 1 in each subsequent round.
Artist: Richard Thomas; Brian LeBlanc
Jyhad:U VTES:U CE:U BH:PTr2 Third:PTr3 KoT:U

Web of Knives Recruit
Type: Action
Pool Cost: 1
Required Clan: Assamite
+1 stealth action.
Put this card in play in your uncontrolled region with 3 training counters. During your untap phase, burn a training counter from this card. You may burn counters from no more than two recruits each untap phase. When the last training counter is burned, move this card to your ready region; it becomes a 3-capacity, non-unique Assamite with Celerity [cel], Obfuscate [obf], Potence [pot], Quietus [qui] and 3 blood who is Blood Cursed.
Artist: Alexander Dunnigan
KMW:C LotN:PA2

Week of Nightmares
Type: Master
Required Clan: Ravnos
Master.
Put this card in play with 10 nightmare counters. Ravnos get +1 bleed and +1 strength and do not hunt as normal. A Ravnos may steal a blood from another Ravnos as a +1 stealth hunt action. During each Methuselah's untap phase, he or she may move a nightmare counter from this card to a Ravnos. If this card has no counters, each Ravnos burns a blood for each nightmare counter or is burned, then burn this card and the counters. Only one Week of Nightmares may be played in a game.
Artist: Drew Tucker
FN:R LotN:PR

Weeping Stone
Type: Master
Pool Cost: 3
Master: unique location.
+1 hand size. During your untap phase, a ready Black Hand vampire you control gains 1 blood. Any Assamite can burn this card as a (D) action that costs 1 pool.
Artist: J Frederick Y
BH:R

Weighted Walking Stick
Type: Combat
Only usable before range is determined on the first round.
Put this card on this minion and put 5 counters on this card. While in play, this card represents a melee weapon (equipment) that does strength+1 damage each strike. For each point of damage inflicted by this strike (even if prevented), remove a counter from this card. Burn this card when it has no counters. A minion can have only one Weighted Walking Stick.
Artist: Thomas Nairb
CE:U Third:U LotN:PA3 KoT:U/PB3

Weigh the Heart
Type: Action Modifier
Disciplines: Auspex & Serpentis
[aus][ser] +1 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[AUS][SER] Only usable as a (D) action is announced. If this action is successful, put a corruption counter on a minion controlled by the target Methuselah (after resolving the action).
Artist: Avery Butterworth
KMW:C

Weirding Stone
Type: Equipment
Blood Cost: 1
Required Clan: Tzimisce
Equipment.
During any Methuselah's untap phase, you may look at the top card of that Methuselah's library. If that card is a master card, this vampire may burn 1 blood to burn that card.
Artist: Matt Mitchell
BH:R

Well-Aimed Car
Type: Combat
Discipline: Potence
[pot] Strike: 4R damage; only usable at long range. Not usable first round of combat.
[POT] As above, with an optional press.
We shall discuss your breach of the Masquerade later...
Tusk, The Talebearer, Nosferatu

Artist: William O'Connor
Jyhad:U VTES:U

Well-Marked
Type: Action
Blood Cost: 1
+1 stealth action. Requires a Laibon.
Put this card on this Laibon. If his or her capacity is 5 or more, he or she untaps. Once each combat, this Laibon may prevent 1 non-aggravated damage from the opponent's strike. A minion can have only one Well-Marked.
Artist: Pat Loboyko
EK:R

Wendell Delburton (Hunter)
Type: Ally
Pool Cost: 3
Unique mortal with 3 life. 0 strength, 0 bleed.
Wendell may strike for 2R damage. He gets one optional maneuver each combat and inflicts +2 damage with melee weapons. He may enter combat with a minion controlled by another Methuselah as a (D) action. During your untap phase, if Wendell has 2 or fewer life, add 1 life. During your untap phase, a ready vampire you control takes 2 unpreventable damage.
Artist: Steve Ellis
FN:R2 KoT:R

Werewolf Pack
Type: Ally
Pool Cost: 4
Required Clan: Gangrel
Unique werewolf with 3 life. 3 strength, 0 bleed.
Werewolf Pack is not affected by damage from melee weapons.
Has the red wolf trotted east and east and east,
Far from the far, far other end of the day,
To fear a few fangs?
D.H. Lawrence, "The Red Wolf"

Artist: Daniel Gelon
DS:C2

Whispers from the Dead
Type: Action
Blood Cost: 1
Discipline: Necromancy
[nec] Move a library card from your ash heap to your hand (discard afterward).
[NEC] As above, but with +1 stealth.
Artist: Dave Roach; Pete Burges & John Kent; Pete Burges & David Roach
AH:C2 FN:PG2 LotN:PG2

Whispers of the Nictuku
Type: Master
Unique Master.
Put this card in play. Every Nosferatu burns 1 additional blood to untap during his or her controller's untap phase. Any Methuselah can burn this card by burning 1 pool and spending four transfers during his or her influence phase.
And the bastard childer of Nosferatu still roam the dark places of the Earth hunting their favored cousins...
Tusk, The Talebearer, Nosferatu

Artist: Mark Tedin
DS:U2

Whistling Up the Beast
Type: Combat
Discipline: Abombwe
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Frenzy. Only usable before range is determined on the first round. During this combat, the opposing vampire cannot use maneuvers to maneuver to close range and cannot use presses to continue combat.
[ABO] As above, and this vampire gets an optional maneuver this round.
Artist: Alexander Dunnigan
LoB:R

White Nights Massacre
Type: Event
Transient.
During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or, by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor.
Artist: Brian LeBlanc
KoT:R

White Phosphorus Grenade
Type: Equipment
Pool Cost: 1
Weapon.
2R aggravated damage each strike. If White Phosphorus Grenade is used at close range, the minion with this equipment takes 1 aggravated damage. Burn after use.
The sky is darkening like a stain;
Something is going to fall like rain,
And it won't be flowers.
W.H. Auden, "The Witnesses"

Artist: Scott Fischer
Sabbat:U SW:U FN:PS Third:U

Wider View
Type: Master
Pool Cost: 1
Master: trifle.
Put this card in play. You may use a transfer to move the top card from your crypt to your uncontrolled region and then remove a crypt card in your uncontrolled region from the game. You may use four transfers to burn this card and gain 2 pool.
Artist: Michael Gaydos
HttB:C/PKia2

Wildebeest, The
Type: Action
Blood Cost: 1
Required Clan: Ahrimane
+1 stealth action.
Put this card on the acting Ahrimane. This Ahrimane gets +1 strength and -1 stealth and gets an optional maneuver each combat. He or she cannot use equipment and cannot have retainers (any retainers on this vampire are burned). A vampire can have only one The Wildebeest.
Artist: Becky Cloonan
BL:R1 LoB:R

Will of the Council
Type: Action
+1 stealth action. Requires a ready primogen.
Put this card on the acting primogen. During the referendum of a political action, this primogen can burn 1 blood to gain 1 vote. This primogen can burn this card to play a card that requires a prince as if he or she were a prince. This primogen can burn this card when a prince enters torpor to receive (and contest) the same title as that prince. A vampire can have only 1 Will of the Council.
Artist: Andrew Trabbold
CE:U KoT:U

Will-o'-the-Wisp
Type: Action Modifier
Blood Cost: X
Discipline: Chimerstry
[chi] Allocate X+1 points among one or more minions. Each point represents -1 intercept for that minion this action.
[CHI] Only usable as the action is announced. Choose X-1 allies or younger vampires. The chosen minions cannot block or play reaction cards this action.
Artist: Alexander Dunnigan
LotN:R

Winchester Mansion
Type: Equipment
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location has superior Dementation [DEM]. At the end of your master phase, if you did not play a master card from your hand this phase, this vampire burns 1 blood.
I am glad that it is old and big. I myself am of an old family, and to live in a new house would kill me.
Bram Stoker, Dracula

Artist: Jeff Holt
BH:R KoT:R

Wind Dance
Type: Combat
Discipline: Thaumaturgy
[tha] Strike: dodge
[THA] Strike: dodge with an additional strike: dodge this round.
Artist: William O'Connor
Promo-20021201

Winged Second
Type: Reaction
Discipline: Flight
[FLIGHT] Only usable when another minion you control enters combat with a minion without flight. Tap this minion. In that combat, this minion may make a hand or melee weapon strike (with or without a strike card) on the opposing minion during normal strike resolution (as if at close range). Dodge will avoid this strike, and damage prevention effects can treat this as a strike from an opposing minion. This minion may be the target of effects that inflict damage or steal blood as a retainer could be.
Artist: Jeff Holt
LoB:R

Wise Spider
Type: Action
Blood Cost: 1
Required Clan: Akunanse
+1 stealth action.
Put this card on this acting Akunanse. If this action is successful, untap the acting vampire at the end of the turn. While this Akunanse is ready, your hand size is one card larger. A vampire may have only one Wise Spider.
To travel is to see. To travel is to learn.
Hasani, Akunanse

Artist: Leif Jones
LoB:R

Withering
Type: Combat
Discipline: Thanatosis/Animalism
[ani] Strike: 1R damage.
[thn] Strike: hand strike. Place this card on the opposing minion. The minion with this card has -1 strength. Burn this card during his or her controller's next discard phase.
[THN] As [thn] above, and the minion with this card cannot play cards that require any Disciplines.
Artist: Leif Jones
BL:C2 LoB:C

WMRH Talk Radio
Type: Master
Pool Cost: 1
Master: unique location.
Tap to give any minion +1 intercept for the current action. If that minion doesn't successfully block the action, burn 1 pool after the action resolves.
Artist: matrix von z
BH:R LotN:PS

Wolf Claws
Type: Combat
Blood Cost: 1
Discipline: Protean
[pro] For the remainder of the round, this vampire's hand damage is aggravated.
[PRO] Press.
How cheerfully he seems to grin,
How neatly spread his claws...
Lewis Carroll, Alice in Wonderland

Artist: Ron Spencer; Pete Venters
Jyhad:C VTES:C Sabbat:C SW:C

Wolf Companion
Type: Retainer
Blood Cost: 1
Discipline: Animalism
Animal with 2 life.
[ani] When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution (if the range is close).
[ANI] As above, but Wolf Companion has 3 life.
It is you -- my equal, my companion and close friend.
Psalms 55:13 (NLT)

Artist: Zina Saunders; Melissa Benson
Jyhad:U2 VTES:U Sabbat:U SW:PT KMW:PG Third:PTz2

Wooden Stake
Type: Equipment
Melee weapon.
Strike: strength damage. If more than 1 damage is inflicted on an opposing vampire by this weapon in a given combat, that vampire is sent to torpor. In that case, this card is transferred to that vampire, and he or she doesn't untap as normal during the untap phase as long as he or she remains in torpor.
Artist: Dave Roach; Pete Burges
Jyhad:U VTES:U SW:PB CE:U/PB BH:PTo3 Third:U KoT:U

World's a Canvas, The
Type: Action
Blood Cost: 2
Discipline: Dominate/Obfuscate/Vicissitude
Requires an anarch.
[dom] (D) Burn half the counters on an uncontrolled minion in your prey's uncontrolled region (round down).
[obf] +1 stealth action. (D) Burn a location.
[vic] (D) Burn 4 blood from a ready, titled, non-anarch vampire.
Artist: Brian LeBlanc
TR:R

Wormwood
Type: Event
Gehenna. Do not replace until your next discard phase.
Requires at least one other Gehenna card in play. Put 10 counters on this card. Burn 1 counter whenever another Gehenna card is put in play. A vampire whose capacity is greater than X is treated as if his or her capacity is X (minimum of 1), where X is the number of counters on this card.
Artist: Brian LeBlanc
Gehenna:R

Wrath of the Inner Circle
Type: Political Action
Requires an Inner Circle member.
Choose a ready justicar. If the referendum is successful, put this card on that justicar. The justicar loses his or her title, and his or her capacity decreases by 1. (A vampire's capacity cannot go below 1.)
Artist: Ron Spencer
DS:U

Writ of Acceptance
Type: Equipment
Equipment.
The vampire with this equipment is considered a Camarilla vampire.
Artist: Steve Casper
AH:C2 Tenth:B

Wrong and Crosswise
Type: Reaction
Blood Cost: 1
Discipline: Dementation
[dem] Reduce a bleed against you by 2.
[DEM] Only usable during a referendum. Gain 4 votes against the referendum.
Artist: John Bridges
KoT:C